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A matter of personal preference!
The game has already changed fundamentally. It was stand your ground in an epic firefight. Now it's kill a few and run away like a ♥♥♥♥♥ and repeat.
That's how I felt when I saw the amount of ammo reserves get nerfed across the board. There's still some hope here, as the difference between 12 down to 8 batteries for the Punisher Plasma or 6 -> 3 Sickle isn't why we're struggling so much. We still don't have a good balance between Support Weapons...
If you're seriously unwilling to just, try different things to see what works, just run this; Liberator Assault Rifle, Secondary SMG, any type of normal grenades- for your stratagems; Eagle Cluterbomb, Eagle 500k, Shield Gen, Railgun. If you wan't to be spicy and attempt to close all the hives/factories alone, bring a ammo backpack. I've been using this build on off since launch and it has never lost it's effectiveness, except your ability to challenge Bile Titans is now limited to weather or not you have a 500k bomb available.
Sure, maybe at low levels it was a stand your ground game, but at higher levels you usually only have so much time before you're overwhelmed by enemies, and it's literally always been like that. The only way to usually not get overwhelmed is to always be in a 4 man squad, but most high level players will split their group into at least two squads to do more objectives. 4 man squads at high level can still hold their ground if the players know what they're doing and have decent gear, that hasn't changed. But any other smaller squads have always had to bide their time when doing objectives, it's been like that since launch.
I usually solo objectives to get matches done quicker, and I haven't noticed to much of a difference in enemy spawns. Sneak up to a objective, clear it quickly with eagle strikes, finish objective, then GTFO before a small army appears, run to next place, then repeat. That's how it's worked since launch, that is the correct strategy for dealing with objectives at a higher level, without having to 4 man deathball everything. If you're lucky and clear an objective of all it's chaff quickly, there isn't even anything to call for backup, and the game doesn't usually spawn random bugholes or bot drops for no reason. All of this is just to say, at higher levels, without 3 other people following you, the strategy has ALWAYS BEEN hit and run. As for squads that do stay together the whole mission, nothing has really changed. You still hold out at an objective, and then go to the next one when you have too. That's not cowardice, that's just going where you're supposed to.
the balancing choices really dampen the fun and soon enough you will be struggling to find public games because the game is bleeding players like a pig who just ran through barbed wire.
though, I think you could definitely get 20 hours of fun out of it before you start to realize the glaring issues. And before you get tired of your game constantly crashing, of course. Once you realize the microtransaction scheme, the constant anti-fun balancing, the drip-feed live service style where you dont actually have anything to do, and the constant crashing and bugs, the fun fades away into disappointment at what could have been