HELLDIVERS™ 2

HELLDIVERS™ 2

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7xSven May 17, 2024 @ 12:23pm
Is it still worth playing?
Is it still worth coming back after the last patches among the various nerfs that are absolutely unsolicited?

I admit that I lost the desire to play Helldivers after the umpteenth Patch with the umpteenth 100 nerfs totally broken and random. I wonder if there are still weapons that make the game fun or if in the end it's better to punch them bugs or automatons
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Showing 1-14 of 14 comments
the gameplay will never fundamentally change
Captain Rhodes May 17, 2024 @ 12:30pm 
If the game released in its current state it would have been just as much of a success. So, yes, It's worth playing. The thing that's hurting the game is that it has a past for people to compare to its present.
アンジェル May 17, 2024 @ 12:35pm 
Originally posted by 7xSven:
Is it still worth playing?
Is it still worth coming back after the last patches among the various nerfs that are absolutely unsolicited?

I admit that I lost the desire to play Helldivers after the umpteenth Patch with the umpteenth 100 nerfs totally broken and random. I wonder if there are still weapons that make the game fun or if in the end it's better to punch them bugs or automatons

A matter of personal preference!
Rec May 17, 2024 @ 12:45pm 
Originally posted by BigDaddyBulgyWulgy420:
the gameplay will never fundamentally change
I will disagree.

The game has already changed fundamentally. It was stand your ground in an epic firefight. Now it's kill a few and run away like a ♥♥♥♥♥ and repeat.
Van May 17, 2024 @ 12:48pm 
Originally posted by Rec:
Originally posted by BigDaddyBulgyWulgy420:
the gameplay will never fundamentally change
I will disagree.

The game has already changed fundamentally. It was stand your ground in an epic firefight. Now it's kill a few and run away like a ♥♥♥♥♥ and repeat.

That's how I felt when I saw the amount of ammo reserves get nerfed across the board. There's still some hope here, as the difference between 12 down to 8 batteries for the Punisher Plasma or 6 -> 3 Sickle isn't why we're struggling so much. We still don't have a good balance between Support Weapons...
Psychodoglic May 17, 2024 @ 12:51pm 
Yes, you can still play. I swear people are so hyperbolic when describing changes they don't like. I don't really support the over-nerfing of certain items but you can still play the game pretty well. I play primarily public lobbies of difficulty 7 and I rarely ever die, despite usually ♥♥♥♥♥♥♥ off from the group and doing solo objectives. Liberator assault rifle is good, Defender SMG is good, Incinerary breaker is good, Eagle Cluster Bomb and 500k still clear pretty much everything, Shield Generator still saves your life 99 out of 100 times, Railgun still kills literally every enemy with ease except bile titans. Hell, the flamethrower got a pretty nice buff with the ship upgrade that increases its damage.

If you're seriously unwilling to just, try different things to see what works, just run this; Liberator Assault Rifle, Secondary SMG, any type of normal grenades- for your stratagems; Eagle Cluterbomb, Eagle 500k, Shield Gen, Railgun. If you wan't to be spicy and attempt to close all the hives/factories alone, bring a ammo backpack. I've been using this build on off since launch and it has never lost it's effectiveness, except your ability to challenge Bile Titans is now limited to weather or not you have a 500k bomb available.
Psychodoglic May 17, 2024 @ 12:59pm 
Originally posted by Rec:
Originally posted by BigDaddyBulgyWulgy420:
the gameplay will never fundamentally change
I will disagree.

The game has already changed fundamentally. It was stand your ground in an epic firefight. Now it's kill a few and run away like a ♥♥♥♥♥ and repeat.

Sure, maybe at low levels it was a stand your ground game, but at higher levels you usually only have so much time before you're overwhelmed by enemies, and it's literally always been like that. The only way to usually not get overwhelmed is to always be in a 4 man squad, but most high level players will split their group into at least two squads to do more objectives. 4 man squads at high level can still hold their ground if the players know what they're doing and have decent gear, that hasn't changed. But any other smaller squads have always had to bide their time when doing objectives, it's been like that since launch.

I usually solo objectives to get matches done quicker, and I haven't noticed to much of a difference in enemy spawns. Sneak up to a objective, clear it quickly with eagle strikes, finish objective, then GTFO before a small army appears, run to next place, then repeat. That's how it's worked since launch, that is the correct strategy for dealing with objectives at a higher level, without having to 4 man deathball everything. If you're lucky and clear an objective of all it's chaff quickly, there isn't even anything to call for backup, and the game doesn't usually spawn random bugholes or bot drops for no reason. All of this is just to say, at higher levels, without 3 other people following you, the strategy has ALWAYS BEEN hit and run. As for squads that do stay together the whole mission, nothing has really changed. You still hold out at an objective, and then go to the next one when you have too. That's not cowardice, that's just going where you're supposed to.
Roonar May 17, 2024 @ 1:05pm 
My only problem with the game now is the ♥♥♥♥♥♥♥ playerbase. Trying to squad up with randoms who stick around is like digging through ♥♥♥♥ to find gold. After every single mission they leave or you'll get kicked and man, I thought I had bad social anxiety as I might as well be talking to myself at this point.
Aldain May 17, 2024 @ 1:19pm 
Originally posted by Tripping Dog:
Originally posted by Rec:
I will disagree.

The game has already changed fundamentally. It was stand your ground in an epic firefight. Now it's kill a few and run away like a ♥♥♥♥♥ and repeat.

Sure, maybe at low levels it was a stand your ground game, but at higher levels you usually only have so much time before you're overwhelmed by enemies, and it's literally always been like that.
Hot take from me, but I don't think a game should fundamentally change to such a staggering degree just because of the difficulty slider, especially when the method for victory does a 180 in the opposite direction and becoming about interacting with the game as little as possible.
Poli May 17, 2024 @ 1:36pm 
if the game isn't worth playing don't play it. we don't need anymore negativity in a pve game that used to have a awesome community. simply stop complaining.
Ragosta tin Dei May 17, 2024 @ 2:00pm 
Yes.
sel May 17, 2024 @ 3:21pm 
I would say no. The game that we all played at launch doesnt exist anymore, unfortunately, and will never exist again. its fundamentally a different game with a different playstyle now.

the balancing choices really dampen the fun and soon enough you will be struggling to find public games because the game is bleeding players like a pig who just ran through barbed wire.
though, I think you could definitely get 20 hours of fun out of it before you start to realize the glaring issues. And before you get tired of your game constantly crashing, of course. Once you realize the microtransaction scheme, the constant anti-fun balancing, the drip-feed live service style where you dont actually have anything to do, and the constant crashing and bugs, the fun fades away into disappointment at what could have been
zdaytonaroadster May 17, 2024 @ 3:22pm 
i'd hold for the next balance patch to see if they fix anything honestly
[Asgard] Thor May 17, 2024 @ 3:22pm 
I would say yes. Weapons come and go in terms of power but the core gameplay is pretty solid.
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Date Posted: May 17, 2024 @ 12:23pm
Posts: 14