HELLDIVERS™ 2

HELLDIVERS™ 2

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Sideways May 15, 2024 @ 8:38pm
Detailed statistics for enemies
Is there anywhere I can find detailed statistics for each enemy type (such as health, attack damage, etc.)?
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Showing 1-15 of 22 comments
Æɴɪsᴏ May 15, 2024 @ 8:41pm 
Would be pretty cool if we could do in-game stuff to add to some sort of bestiary.

But unfortunately, no. But content creators definitely put out enemy guides and efficient ways of taking each one of'em out.

Just need to make the right search.
Sideways May 15, 2024 @ 9:24pm 
Originally posted by Moonless ☀:
Would be pretty cool if we could do in-game stuff to add to some sort of bestiary.

But unfortunately, no. But content creators definitely put out enemy guides and efficient ways of taking each one of'em out.

Just need to make the right search.
I want the numbers so I can make my own decisions. I want to try specific, unique playstyles (for fun) and optimise them. Plus, every video I watch seems to give different advice and is often filled with misinformation, either because it's outdated or the content creator is just bad at games.
Last edited by Sideways; May 15, 2024 @ 9:33pm
Sideways May 15, 2024 @ 9:41pm 
If anyone can link a video or guide that isn't misinformed or outdated I would appreciate it. At least then I can have a reference to what's generally considered optimal.
Oz Duncan May 15, 2024 @ 9:44pm 
Optimal is shooting them in the head
Sideways May 15, 2024 @ 10:19pm 
Originally posted by Oz Duncan:
Optimal is shooting them in the head
boomer joke
Vivianite May 15, 2024 @ 10:21pm 
people have done this, some steam guides have details about them
Wutever May 15, 2024 @ 10:23pm 
Originally posted by Sideways:
is it really that hard lol
Yes, because damage variance is insane in this game due to how it simulates physics and whatnot. A rocket can do anywhere from 0 damage to 1-shot you. Same goes for a lot of things.

Health is also a complex thing as every enemy has some sort of base health and limb health that are entirely separate, but losing too many limbs or specific limbs can kill an enemy.

Armor has a base value, but angle of impact can cause a shot to deflect from armor that it would normally penetrate.

Best anybody can give you is a list of weakpoints and approximate HP values that have been derived from patented bro-science methods.
Sideways May 15, 2024 @ 10:25pm 
Originally posted by Vivianite:
people have done this, some steam guides have details about them
Ok, I will look into this.
Sideways May 15, 2024 @ 10:26pm 
Originally posted by Wutever:
Originally posted by Sideways:
is it really that hard lol
Yes, because damage variance is insane in this game due to how it simulates physics and whatnot. A rocket can do anywhere from 0 damage to 1-shot you. Same goes for a lot of things.

Health is also a complex thing as every enemy has some sort of base health and limb health that are entirely separate, but losing too many limbs or specific limbs can kill an enemy.

Armor has a base value, but angle of impact can cause a shot to deflect from armor that it would normally penetrate.

Best anybody can give you is a list of weakpoints and approximate HP values that have been derived from patented bro-science methods.
This has been super helpful, thanks.

But like you said, the best we can get is a list of weakpoints and approximate HP values. Has anyone done this yet?
Last edited by Sideways; May 15, 2024 @ 10:29pm
Wutever May 15, 2024 @ 10:31pm 
Originally posted by Sideways:
Originally posted by Wutever:
Yes, because damage variance is insane in this game due to how it simulates physics and whatnot. A rocket can do anywhere from 0 damage to 1-shot you. Same goes for a lot of things.

Health is also a complex thing as every enemy has some sort of base health and limb health that are entirely separate, but losing too many limbs or specific limbs can kill an enemy.

Armor has a base value, but angle of impact can cause a shot to deflect from armor that it would normally penetrate.

Best anybody can give you is a list of weakpoints and approximate HP values that have been derived from patented bro-science methods.
This has been super helpful, thanks.
In all honesty, this guy is probably the best we have: https://www.youtube.com/@GamingExistence/videos
And even his stuff is already outdated because AH decided to completely redo 2 of the Democratic Detonation weapons. Why did an AoE change affect the number of Crossbow shots a Spewer can take to the sack before exploding? Who knows. This game's damage engine works on some black magic that even the devs don't seem to fully understand.
Originally posted by Sideways:
But like you said, the best we can get is a list of weakpoints and approximate HP values. Has anyone done this yet?
A concise list or video? No. The above has some info, and https://www.youtube.com/watch?v=89Bdvvi3JHE has some tips about weakpoints too.

Reddit seems to have some posts too but they are hella outdated.
Last edited by Wutever; May 15, 2024 @ 10:36pm
Sideways May 15, 2024 @ 10:39pm 
Originally posted by Wutever:
Originally posted by Sideways:
This has been super helpful, thanks.
In all honesty, this guy is probably the best we have: https://www.youtube.com/@GamingExistence/videos
And even his stuff is already outdated because AH decided to completely redo 2 of the Democratic Detonation weapons. Why did an AoE change affect the number of Crossbow shots a Spewer can take to the sack before exploding? Who knows. This game's damage engine works on some black magic that even the devs don't seem to fully understand.
Originally posted by Sideways:
But like you said, the best we can get is a list of weakpoints and approximate HP values. Has anyone done this yet?
A concise list or video? No. The above has some info, and https://www.youtube.com/watch?v=89Bdvvi3JHE has some tips about weakpoints too.

Reddit seems to have some posts too but they are hella outdated.
I will do some tests in-game and post what I find. I just don't want to waste my time if it's already been done before, that's all.
Last edited by Sideways; May 15, 2024 @ 10:40pm
Wutever May 15, 2024 @ 10:45pm 
Originally posted by Sideways:
Originally posted by Wutever:
In all honesty, this guy is probably the best we have: https://www.youtube.com/@GamingExistence/videos
And even his stuff is already outdated because AH decided to completely redo 2 of the Democratic Detonation weapons. Why did an AoE change affect the number of Crossbow shots a Spewer can take to the sack before exploding? Who knows. This game's damage engine works on some black magic that even the devs don't seem to fully understand.

A concise list or video? No. The above has some info, and https://www.youtube.com/watch?v=89Bdvvi3JHE has some tips about weakpoints too.

Reddit seems to have some posts too but they are hella outdated.
I will do some tests in-game and post what I find. I just don't want to waste my time if it's already been done before, that's all.
Depends on what you define as "done". A lot of people have in-depth knowledge of game mechanics. Pretty much nobody has an up-to-date list of everything though AFAIK.
Sideways May 15, 2024 @ 10:48pm 
Originally posted by Wutever:
Originally posted by Sideways:
I will do some tests in-game and post what I find. I just don't want to waste my time if it's already been done before, that's all.
Depends on what you define as "done". A lot of people have in-depth knowledge of game mechanics. Pretty much nobody has an up-to-date list of everything though AFAIK.
Just basic numbers like how much damage to kill if all body shots (i'm assuming it's consistent).
Wutever May 15, 2024 @ 11:05pm 
Originally posted by Sideways:
Originally posted by Wutever:
Depends on what you define as "done". A lot of people have in-depth knowledge of game mechanics. Pretty much nobody has an up-to-date list of everything though AFAIK.
Just basic numbers like how much damage to kill if all body shots (i'm assuming it's consistent).
Gaming Existence has some testing done for explosive weapons. Number of shots to kill for support weapons and notable primary weapons is generally known, but mostly for weakspots. I don't know if there is an actual list.

A lot of things in this game are not consistent, especially when it comes to non-weakpoint damage. That is probably the main reason nobody has bothered.
Last edited by Wutever; May 15, 2024 @ 11:05pm
n0ob_in_life May 15, 2024 @ 11:11pm 
Originally posted by Sideways:
Originally posted by Moonless ☀:
Would be pretty cool if we could do in-game stuff to add to some sort of bestiary.

But unfortunately, no. But content creators definitely put out enemy guides and efficient ways of taking each one of'em out.

Just need to make the right search.
I want the numbers so I can make my own decisions. I want to try specific, unique playstyles (for fun) and optimise them. Plus, every video I watch seems to give different advice and is often filled with misinformation, either because it's outdated or the content creator is just bad at games.
I do this quite often on Helldive with bots, constantly changing my loadaout, the suport and the stratagems, except Airstrike are changed constantly. On bugs Helldive it's almost identical each time, just the last strat gets switched to try stuff
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Date Posted: May 15, 2024 @ 8:38pm
Posts: 22