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The concept of melting through reinforced parts before exploding and blowing a hole in the target after causing structural destabilization, but I think something doesn't really work right in how they made it here.
Before the dot fix they didn't even do proper fire damage, now you can at least throw them at a breach and get some kills, but the incendiary grenade is way better at that.
They would at least have a use case if you can peel of the armor of enemies, which would make them viable if you have no stratagem available for a titan, charger or hulk. Which is not that rare considering that you always get modifier that increase the CD or reduce the number of stratagems while the game spams elite bullet sponges.
Apparently you can kill a charger if you manage to stick 2-3 to one leg.
I noticed they can do damage regardless of where you attach them on the enemy, but the damage is pitiful if they are not close to a weak spot.
They can also close bug holes, but it takes quite a long time compared to other grenades, because only the final explosion will close it.
Overall you are better of with the other grenades.
It has some niche use against certain automaton units. But chugging 3 or 4 against one tank is not very economical and you are better off using a different grenade.
I've not played R6S so I'm not sure which one that was, but I was expecting that the Thermite Grenade would do armour-piercing damage over time to the spot that it lands on. Almost like constantly shooting that body part. If it does any damage over time, I've not seen it. The grenade only ever kills when it explodes, and it doesn't always take down even Devastator.
I doubt weak point would matter. Helldivers doesn't really have traditional "weak points" where enemies take additional damage. Heads and vents and eyes and such typically just have lower armour, meaning you deal increased damage to them through armour mechanics. Granted, some body parts have their own separate health and will kill the enemy when destroyed, or put it in bleedout. I don't think the Thermite Grenades do enough damage for that to matter, though.2
I've not tried them against the bugs, but I remember hearing that they don't strip armour. Be nice if they did, I agree. Wouldn't matter for Hulks, though - they don't have destructible armour. I thought maybe I could destroy their arms with Thermite Grenades, but they don't do that, either.
If I have to dump my entire supply of grenades against a single enemy who likes to spawn in triplicate, then that doesn't seem particularly useful. Especially since - as I found out just today - I can toss a Stun Grenade at a Hulk and snipe him in the eye, or circle around and shoot his radiator.
Having to stick it directly, use 1/4 grenades or more, and having to wait is a huge investment and the payoff just isn't there.
It really sucks that taking freaking flashbangs is better than thermite. Just flashbang hulk and shoot its eye with autocannon/laser/AMR. You're a sucker for trying to use thermite, I hate it.
I was disappointed by these, too - even more disappointed you still have to hit the 'holes' on fabricators and bug holes and then wait for the explosion in order to close them. Thermite nades really should be able to at least burn through a fabricator from any position - if they can't even do that what good are they?
"Yeah but 3 grenades to kill a hulk is pretty good"
Not when you're giving up so much to choose them and they have other downsides (very difficult to close holes/fabricators with). A single stun grenade can make 500kg 100% kill a bile titan every time (and the horde of enemies standing near it). I don't think it's unreasonable for these to be way more buff than they are. They then create fun loadout options. For example you could take thermites and the stalwart into higher difficulty missions, and maybe some funky other stratagems instead of precision, air strike, 500kg every single round.
Not to mention - they don't even stick every time. I've seen them bounce off of devastators or striders before. Lol.
they do 1 shot cannon turrets reliably tho , haven't tested a lot against factory striders
A couple almost always do the trick for me and I don't remember ever seeing them bounce.