HELLDIVERS™ 2

HELLDIVERS™ 2

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SavageCarWash Aug 20, 2024 @ 11:54am
Rocket Ragdoll Spam
Just wanna say after a couple missions on Super Helldive, against the bots, the constant rag doll is still an issue even after the rebalance of "light" rockets. If I'm being honest it actually feels worse than before. Rocket Devastators(and Hulks) juggle you around like it's a Tekken combo while the Machine gunners skeet shoot you outta the sky.
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Showing 1-8 of 8 comments
robert.s_a Aug 20, 2024 @ 11:56am 
Slightly different but related question, does that "Suppression" mechanic they were advertising against bots still work?

In the last few months i've never noticed it make even the slightest bit of difference unless its against those standard automaton troopers (that are lucky to last longer than two seconds anyway)
Last edited by robert.s_a; Aug 20, 2024 @ 11:56am
oomfie Aug 20, 2024 @ 11:58am 
get used to it, us botdivers have been suffering with this for a looong time.
to be honest, it was better when rockets just one shot you even with fortified. at least then you weren't flung around like a gmod ragdoll
Hawk Aug 20, 2024 @ 11:59am 
Originally posted by robert.s_a:
Slightly different but related question, does that "Suppression" mechanic they were advertising against bots still work?

In the last few months i've never noticed it make even the slightest bit of difference unless its against those standard automaton troopers (that are lucky to last longer than two seconds anyway)
No, that mechanic never seemed to make it into the full release.
SavageCarWash Aug 20, 2024 @ 12:05pm 
Originally posted by oomfie:
get used to it, us botdivers have been suffering with this for a looong time.
to be honest, it was better when rockets just one shot you even with fortified. at least then you weren't flung around like a gmod ragdoll

Ohoho, I remember that ALL too well. Getting a perfect rocket stream cleave your head off for peeking is classic Automaton gameplay. Also also, the Katyusha tank (All tanks for that matter. Where are the engine sounds? Track rattle? Ground shake?) are far too silent for how deadly they are. Even at point blank the rocket launch on it barely makes a sound.
SavageCarWash Aug 20, 2024 @ 12:07pm 
Originally posted by Hawk:
Originally posted by robert.s_a:
Slightly different but related question, does that "Suppression" mechanic they were advertising against bots still work?

In the last few months i've never noticed it make even the slightest bit of difference unless its against those standard automaton troopers (that are lucky to last longer than two seconds anyway)
No, that mechanic never seemed to make it into the full release.

I second that I did not notice any sort of suppression mechanic and I was running MGs.
Anarchy Aug 20, 2024 @ 12:10pm 
Originally posted by robert.s_a:
Slightly different but related question, does that "Suppression" mechanic they were advertising against bots still work?

In the last few months i've never noticed it make even the slightest bit of difference unless its against those standard automaton troopers (that are lucky to last longer than two seconds anyway)

It was never actually suppression, they mean directly shooting the targets to throw their aim off, I've noticed 0 suppression actually working at all tbfh. Only DIRECTLY hitting them, which is, again, not what suppression actually is, lol.
Last edited by Anarchy; Aug 20, 2024 @ 12:10pm
RunningBot Aug 20, 2024 @ 12:30pm 
Originally posted by Anarchy:
Originally posted by robert.s_a:
Slightly different but related question, does that "Suppression" mechanic they were advertising against bots still work?

In the last few months i've never noticed it make even the slightest bit of difference unless its against those standard automaton troopers (that are lucky to last longer than two seconds anyway)

It was never actually suppression, they mean directly shooting the targets to throw their aim off, I've noticed 0 suppression actually working at all tbfh. Only DIRECTLY hitting them, which is, again, not what suppression actually is, lol.

^ This. Their idea of suppression is stagger. I find I frequently cause a devastator to "roll its shoulders" if I hit it right in the face with a primary weapon (something not strong enough to kill it in one shot.). This isn't always a win as if it had stayed level I could have hit it with a second, third, etc shot and killed it out right. Now I have to wait for the animation to finish to shoot again. Sometimes I don't get that opportunity having to dodge or displace because of other enemy fire.
Koala 4peace Aug 20, 2024 @ 12:34pm 
To solve this issue, we need a new enemy. Rocket Devastator cavalry. With chargers as mounts.
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Date Posted: Aug 20, 2024 @ 11:54am
Posts: 8