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Now, it can't even shoot through fences and dead corpses. So if say there's a wall of dead warriors, any smaller bugs behind them, like a hunter or scavenger or sometimes even other warrior bugs, are completely safe from a flamethrower's stream of fire.
Edit: spelling
We lost a weapon, but gained a excellent hairdryer. If only our divers actually had any.
yea that'd make sense of this whole Balancing fiasco.
i've been thrown into someone elses project before because they moved jobs, they did give me documentation but its still very disorienting.
But it was so well done in Helldivers 2, I actually picked it up from time to time.
Who in their right mind would change a weapon animation which worked great?
An update no one asked for
More like a matchstick and an a** full of f**t