Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Try a lower setting.
Anyway Tl:dr If you're using weapons properly, and have a decent balance throughout the team every weapon works. You can also win most fights if you approach them properly.
I think it's similar tale to darktide. Premise is cool, initial gameplay is cool, but content is few. And after 2 years, there's very little improvement and players already realized that devs don't care.
Imagine thinking this game is hard
Maybe on higher difficulties in the future patrols could repair damaged or destroyed bases if they successfully reach their destination?
But no more random spawning of enemies from thin air and outside of the combat zone. I want to leave the land totally and without question 100% liberated if I can. Right now there isn't any point.
This change wouldn't affect bug breaches or bot drops. They would still spawn where called.
Yeah I saw that too. I think I had a minor heart-attack.
Calm down, no need to get triggered.