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You cannot eek more frames, all you can do is increase your graphics load (turn up your graphical settings) until that's the bottleneck to force the CPU to chill.
Lowering your graphics only increases the burden on your CPU.
If you're pushing ~100fps, that's basically all that a Zen 3 chip can push in this title. <-- If this is true, there's probably nothing wrong with your system.
On an empty map, the CPU load is around 65% at 150 FPS. However, as soon as enemies start attacking, the CPU usage spikes to 100%, and the FPS drops to around 60. I understand that the CPU is likely handling more physics calculations when there are many enemies, which explains the increased load during combat.
What I don’t understand is why the CPU usage reaches 85% while just standing on the ship, even with no active combat or complex calculations happening.
Interesting. What CPU do you have?
Try maxing all the settings that use GPU such as Texture Quality, Object Detail Quality, Anti-Aliasing, Supersampling and have everything else on lowest setting
Even the best CPUs on the market are getting wrecked by this game, let alone a 5600.
Game pretty much runs at 100% CPU usage all the time and also, by overclocking it, you are making things even worse in terms of temperatures, because it's more likely it thermal throttles because of that, further reducing your FPS.
Doesn't really matter (because we are stuck with it for sure). What matters to OP is that he needs to forget running the game with uncapped FPS, unless he is looking for replacing his CPU soon or at the very least re-pasting it every month.
Cap FPS at 60 but not with the in-game limiter (this one is bugged so it causes 100% CPU usage even at 60fps, so GG).
Then use frame generation like AFMF or LSFG to get 120fps from 60fps at no CPU cost.
The 7900 XT has enough headroom for the Frame Generation.
- Process Lasso to disable smt since hd2 only heavily loads a few cores forcing the game to run on 'real' cores instead of virtual ones improved performance.
- Frame cap + frame gen from Lossless Scaling (5$ on steam)
End result - I run the game capped at 54 fps via Nvcp then 3x frame gen with LS to give me a nice stable 165 fps.
Unfortunately, it's not just AMD. One quick search on this discussion board and we can see all kind of complaints dating as far back as launch day.