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They're not thematic builds, I always round them off a bit with something to deal with anti-heavy and when they arent, I mention to make sure others are covering for what it lacks and to keep them safe.
its not just "a mini stalker", its 20 mini and medium stalkers with 20 more behind. Heavies/elites are the easiest thing to deal with in these fights so long as you keep the gloomstalkers in check and away from your anti-heavy.
Im running these at level 9 and 10 while considering what my team is bringing.
They are low armored, low health. I see them as low threat, but I don't run and gun blindly into nests, especialy on foggy, swampy maps. The main issue is teammates with stupid habits that cost reinforcements. No build will make up for that :D
Blitzer should be on the top list as well. You are unkillable if you pick blitzer with shield. the only way you are going to die with this build is your teammate turret or them dropping 500kg on you. I never for over 10 matches with this build, solo farming all the sample in the map only to die by teammate barrage on me.
You'd be wrong then, and this topic isnt a podium for you to grandstand, its for those who need advice adapting to the new enemies. It doesnt matter what you see as low threat. You're not relevant here, you're not the main character. You're just here making unnecessary comments and empty statements. The topic has nothing to do with bad teammates, its silly to even bring it up.
From all the topics and comments all over, its clear some people need to know the variety of builds, relative to what everyone else in their squad is using, are available to deal with the stalkers. The three types of stalkers appearing in large swarms need a proper response due to their speed, abilities and stealth. We're all better off for people being more aware.
Theres always an anti-heavy guy. Hell theres often multiple. Which is why horde builds specific to the new units are important to point out. So its insipid to comment "bring thermite and multiple anti-heavy strats". When I've already mentioned preferences and balance.
These weapons have indeed proven to be very effective but I left it to the reader to realize they fit the bill for my general description of the ideal weapons you can choose to go with.
Sorry to break your bubble, but no build will save you from bad positioning amd bad reflexes. You can lack in one, but if you fail in two then you get bad results. The threat is moving fast, killing fast and dying fast. Threat that can go invisible and bypass your turrets. Positioning and clearing slowly the area meter after meter and tactical retreat to drop napalm strikes when there is too many bug breaches in the area is a key, but children wanna play run'n'gun COD style and then come here after first failed mission and shut "BUGS TOO HARD" without any reflection.
Bubble? dude wtf are you talking. Theres no bubble. None of this is relevant to the topic. People who play that way arent relevant to the topic, this is to reach out to rest. Sharing builds to adapt to the current scenario is basic stuff, why are you stroking yourself here?
"You're just here making unnecessary comments and empty statements."
Yes, if you have good positioning.
Tenderizers high damage is very alluring, but its a total trap that leaves with you a gun you have to reload every 5 seconds, its the only gun I ever consistently run out of ammo with.
Running it semi auto helps, but at that point just use one of the 2 DMRs.
also loadouts with no anti-tank weapons are a death sentence. at difficulty 10, bile titans and chargers are everywhere, relying on your teammates to bring AT and ACTUALLY USE IT, is too large of a gamble, and if your AT guy dies, then you die too.
I think this a fundamental flaw with the game, its basically mandatory to have one guy with a recoilless rifle, and at dif 10, everyone is practically required to have EATs or a RR. Which totally ruins loadout variety and balance.
Cookout + GL + ammo pack
or
Corssbow/blitzer + Stalwart with optional ammo pack.
Rest of your stats are freebies.
That's reserved for the comment sections of topics with a small explanation of why it's good. If one is to post a topic however, one needs to properly disect the benefits and options of a build.