HELLDIVERS™ 2

HELLDIVERS™ 2

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Seeker Grenades are a tad lacking
I been using the Seeker Grenades for a fair bit and I feel they are lacking in a few parts. Personally I feel like how you can change zoom and such on weapons there should be a slide wheel of like target heavy, swarm, single, no targeting. I also feel they should have a smart enough a.i that they do not all smack the same guy. Also does the ping target also work for yall cause it is like whenever it wants to it does? Am curious how others think of the grenade.
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Showing 1-7 of 7 comments
The currently have one good purpose - to nuke gunships. Otherwise yeah, if you want any form of precision the regular impacts do just fine.

On the ping - it seems like they have an auto-target range at which they will fly towards an enemy regardless, and they have a slightly bigger radius where they will hover over you until you ping something.
I'm not really sure though, haven't given them enough detailed testing yet.
I want grenades to 'fly round the front' and enter vents/door.
VelxraTV Feb 15 @ 4:42pm 
They really need the option to turn their flight mode off. So they can be used as impact grenades. Plus a damage increase and triple battery size to follow the player around longer.
Last edited by VelxraTV; Feb 15 @ 7:52pm
Originally posted by LeftIsBest-James:
I want grenades to 'fly round the front' and enter vents/door.

I completely agree but according to the sweats on the discord this isn't allowed because it would break balance with other grenades.

They only want the thermites, gas grenades, stuns and HE be viable choices, everything else should be lulz side-grades kek.

Oh yeah and it's ofc, a skill issue, that you can't use them more efficiently.
Last edited by The Blind One; Feb 15 @ 4:49pm
Zaidah Feb 15 @ 4:57pm 
I feel like they only really need higher damage on impact (explosion damage and radius would stay the same) so it could reliably kill a pinged medium enemy in one hit regardless of where it hits. It would make for a good infiltration tool, and also allow you to get rid of a distant medium enemy to help your allies on the fly.
Originally posted by Zaidah:
I feel like they only really need higher damage on impact (explosion damage and radius would stay the same) so it could reliably kill a pinged medium enemy in one hit regardless of where it hits. It would make for a good infiltration tool, and also allow you to get rid of a distant medium enemy to help your allies on the fly.

It should either be better at killing its intended target OR have the utility of flying into vents / holes automatically.

One of either option would make the grenades good enough to be viable. It's also fine if they reduce the total grenades by -1 or even -2 IF it had one of these two abilities.
Just a tad? They are borderline worthless. The only people defending them are those who were absolutely desperate for content and are willing to accept bad content.

Similar to how some keep defending the portable HB when it is kneecapped by the cooldown. The proof is in the pudding though, a mere 2 weeks from when it was released and I haven't seen anyone use it for 2 days now.
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Showing 1-7 of 7 comments
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Date Posted: Feb 15 @ 4:09pm
Posts: 7