HELLDIVERS™ 2

HELLDIVERS™ 2

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Swamp/forest planets
Why nobody likes them? Bore rock: 800-900 Helldivers
Gar Haren: 700-870 Helldivers
clasa: 200-260 Helldivers
Pherkad Secundus: 1000-1200 Helldivers
with automatons feels like vietnam and with bugs forces u to run so...what ur opinion about them?
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Showing 1-15 of 28 comments
Bad for aquiring supercredits, bad for Eagle stratagems, a pain to navigate. I personally don't have an issue with the first two, but it's very annoying having to take a big detour because there is a river wide enough to be impassable even with the dive, and the jump pack as it's now is a russian roulette with so much obstacles.

That said, and unlike fire tornado planets, jungle planets are still fun to play in, at least for me.
Last edited by Koala 4peace; Feb 13 @ 8:56pm
Teljaxx Feb 13 @ 7:51pm 
They are definitely nice looking. But I have two reasons I don't like doing missions there as much:

You cant see very far, making it much harder to find POIs to collect medals and Super Credits.

And my most used stratagem, the Eagle airstrike, is nearly useless, because the trees block all the bombs without getting destroyed.
Midas Feb 13 @ 7:57pm 
-Bad for finding POIs, most maps have fewer than other biomes, and when they do show up, they tend to only be on the edges of the map
-Poor visibility, both due to the latent fog and all the obstacles
-Eagle stratagems tend to miss because they hit the trees before they reach the ground, and unlike trees in other biomes, these ones shrug off hellbombs.
-Map(the actual map you bring up and the one you look at during deployment) is extremely poor, making it very unclear what is a path you can take, and what is a wall of trees that you can't get through.
-Fields of gas chutes that are just death if you get caught in them during a fight
-Deep water with sudden drops so that you're immediately swimming and can quickly die without warning until you learn to differentiate the shallow murky water from the deep murky water.

Overall? It's just not worth it. You don't get anything extra to make up for all the drawbacks. Pretty much every characteristic they've added to this biome makes it harder than most other biomes, but they didn't factor this into any kind of counter-balance that makes up for it.
Last edited by Midas; Feb 13 @ 7:58pm
Jungle Planets very often just hard counter Eagles, which in general seem to be the more preferred offensive stratagem. I honestly don't mind this as much as I like how it forces me to play around with Orbitals more. There's also the aforementioned impacted view distance.
Xaphnir Feb 13 @ 8:38pm 
Main reason I don't like them is that Eagles are highly unreliable on them.

If the Eagle were more reliable on forested planets, I'd love fighting on them.
They would suck.. except for the fact that the game is so, so easy. So you have to swap your eagles for a walking barrage, mortors, and mechs. It shakes things up. Wish there were more environments that force off-meta playstyles
I like them because they enable mortar to be viable.
Khloros Feb 13 @ 9:13pm 
Because they suck ass to fight on.
Against bots and squads? no issues, but against bugs? miserable, its why i have not been doing bug missions for the last few months because they are just not fun to deal with environmental visibility modifiers on top of enemy modifiers like spores, spore spewers, or spore chargers. You cant see a ♥♥♥♥♥♥♥♥ thing, and its not even fun, its just annoying.
Softis Feb 13 @ 9:53pm 
Originally posted by AverysillyFella-w-:
Why nobody likes them? Bore rock: 800-900 Helldivers
Gar Haren: 700-870 Helldivers
clasa: 200-260 Helldivers
Pherkad Secundus: 1000-1200 Helldivers
with automatons feels like vietnam and with bugs forces u to run so...what ur opinion about them?

I had one mission where an impassable wall ran from the center south edge, all the way north, where there was a path through at the very northern area of the map.
I thought I'd found a path through the middle, but after a long-ass walk, it turned out to be a dead end. In the end, I spent about 8-10 minutes of just walking, in order to get to the pass at the north. There weren't even any patrols to break the monotony, and no rewards to pick up along the way.

It's a pretty extreme example, but that anecdote is why I'll never dive on that type of planet again, even for an MO /w a new piece of equipment on the line.
Rifluvr Feb 13 @ 10:31pm 
most people prefer to play on open maps, where you can shoot enemies from kilometers without consequences. Close combat requires awareness and personal skills, wich most of HD2 players haven't
Midas Feb 13 @ 10:36pm 
Originally posted by Rifluvr:
most people prefer to play on open maps, where you can shoot enemies from kilometers without consequences. Close combat requires awareness and personal skills, wich most of HD2 players haven't

If that was anywhere close to true, people would complain about fighting in the urban maps.
Nakatomi Feb 13 @ 11:11pm 
Jungles look good with the murky light coming through the trees sort of reminds me Yoda's planet in Star Wars. But I'll avoid them like hell because of the Eagle Vs Tree scenario hell even Orbital Strikes are effected because say your using your Napalm Strike on bugs. Some bombs hit the trees so your only getting so many hits, I always bring the Gatling Barrage every mission and I sometimes just use that to clear trees out as it may help later in the missing but depends on if there's enemies as I don't want to make them call out so I leave them alone
Hey, so you know these things called Orbitals and Eagles?
They don't work in jungle/swamp planets, because they hit trees rather than the ground where I call them.
Turrets, supplies and support weapons come through just fine... but not any orbital or eagle strikes.

Therefore, a third of my entire stratagem selection is nullified by jungle and swamp planets.
Why would I ever want to play on planets where my stratagem arsenal is reduced by a third?
Dumb.
Rifluvr Feb 14 @ 12:04am 
Originally posted by Midas:
Originally posted by Rifluvr:
most people prefer to play on open maps, where you can shoot enemies from kilometers without consequences. Close combat requires awareness and personal skills, wich most of HD2 players haven't

If that was anywhere close to true, people would complain about fighting in the urban maps.
No one complains because squids (the only fraction in HD2 in urban maps for now) in full suqad are very easy to fight, because they are not balanced.
Last edited by Rifluvr; Feb 14 @ 12:04am
Midas Feb 14 @ 12:12am 
Originally posted by Rifluvr:
Originally posted by Midas:

If that was anywhere close to true, people would complain about fighting in the urban maps.
No one complains because squids (the only fraction in HD2 in urban maps for now) in full suqad are very easy to fight, because they are not balanced.

Nah, people complain about squids all the time, but they're always complaining about the enemies, not the terrain. Except for the people who get performance issues in the urban maps.
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Date Posted: Feb 13 @ 7:34pm
Posts: 28