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That said, and unlike fire tornado planets, jungle planets are still fun to play in, at least for me.
You cant see very far, making it much harder to find POIs to collect medals and Super Credits.
And my most used stratagem, the Eagle airstrike, is nearly useless, because the trees block all the bombs without getting destroyed.
-Poor visibility, both due to the latent fog and all the obstacles
-Eagle stratagems tend to miss because they hit the trees before they reach the ground, and unlike trees in other biomes, these ones shrug off hellbombs.
-Map(the actual map you bring up and the one you look at during deployment) is extremely poor, making it very unclear what is a path you can take, and what is a wall of trees that you can't get through.
-Fields of gas chutes that are just death if you get caught in them during a fight
-Deep water with sudden drops so that you're immediately swimming and can quickly die without warning until you learn to differentiate the shallow murky water from the deep murky water.
Overall? It's just not worth it. You don't get anything extra to make up for all the drawbacks. Pretty much every characteristic they've added to this biome makes it harder than most other biomes, but they didn't factor this into any kind of counter-balance that makes up for it.
If the Eagle were more reliable on forested planets, I'd love fighting on them.
Against bots and squads? no issues, but against bugs? miserable, its why i have not been doing bug missions for the last few months because they are just not fun to deal with environmental visibility modifiers on top of enemy modifiers like spores, spore spewers, or spore chargers. You cant see a ♥♥♥♥♥♥♥♥ thing, and its not even fun, its just annoying.
I had one mission where an impassable wall ran from the center south edge, all the way north, where there was a path through at the very northern area of the map.
I thought I'd found a path through the middle, but after a long-ass walk, it turned out to be a dead end. In the end, I spent about 8-10 minutes of just walking, in order to get to the pass at the north. There weren't even any patrols to break the monotony, and no rewards to pick up along the way.
It's a pretty extreme example, but that anecdote is why I'll never dive on that type of planet again, even for an MO /w a new piece of equipment on the line.
If that was anywhere close to true, people would complain about fighting in the urban maps.
They don't work in jungle/swamp planets, because they hit trees rather than the ground where I call them.
Turrets, supplies and support weapons come through just fine... but not any orbital or eagle strikes.
Therefore, a third of my entire stratagem selection is nullified by jungle and swamp planets.
Why would I ever want to play on planets where my stratagem arsenal is reduced by a third?
Dumb.
Nah, people complain about squids all the time, but they're always complaining about the enemies, not the terrain. Except for the people who get performance issues in the urban maps.