Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Imagine admitting and thinking that a video game is gaslighting you and you stick around to continue giving it any of your time whatsoever... yikes.
Like, if you were standing in a bon fire would you just continue standing there? You wouldn't consider moving out of the burning flames?
I refuse to care about Illuminate until they're fun to play.
To be fair I do think the illuminate is the funnest faction. Largely because I like the core design behind their gameplay, but they do have lacking holes from their unfinished roster.
But also it helps that, they aren’t bugs which just require 0 mental effort to kite and kill off because they are all practically melee
And they are without any of the baggage from bots of constant not allowed to play cause ragdoll, or random dying cause of the desynced mines bug that has been fixed and readded 3 times now.
I've seen the developers try to make the game better. constantly.
From revising the entirety of their vision for the game because of a couple bad developers they had to fire, to buffing some of the weapons because they actually listened to player feedback. these developers clearly love their game.
So i like to think it matters.
I like to think WE blew up a planet and made it a black hole.
I like to think WE routed the first jet brigade.
I like to think WE helped make a giant space station. (even if it kinda sucks ass.)
And i like to think WE are going to stop that same black hole from destroying our precious
Super Earth.
So what if J.O.E.L. is going to pull some strings some times? He's canonically an enemy of the federation anyway! Blame the ♥♥♥♥♥♥♥♥ orders on him! The whole point Super Earth is that we are free from the burden of choice anyway.
Which leads me to my final point.
We are Helldivers. Not storywriters.
These devs were always going to write some unchangeble part of the story for this game and that's fine honestly. It is their story after all. They are still trying to adapt to our major order failures and wins, and they still knock it out of the park. Some of these orders actually manage to give us real choice by the way. In one order we literally CHOSE to save a children's hospital instead of gaining more equipment.
Look i could go on for 30 more rambling paragraphs but im not.
I love this game.
And i like to think this war matters.
(ps. don't wanna rail on this discussion too much and stay here for 78 hours but here's 2 more points i gotta make:
1. This game was made by a 100 something studio that are probably working their asses of trying to make all this content work so... not a billion dollar company btw.
2. We did actually liberate all planets sorrounding martale for a while and it went to zero resistance so we do actually have agency baby!
okay thats all thx bye.;)
you brought up the children's hospital so lets look at its counter side, anti tank mines. do you remember how we were introduced to them?
they were on a planet that we never even got the chance to liberate to do their trial and airburst rocket launcher won by a landslide, and while some reason goes to people just not liking the concept of mines, they planet they were on, was locked behind another planet that had one of the most hated environmental combos in game.
So was it a real choice of picking between anti tank mines and suffering one of the most hated planets in the galaxy to play on, or going the other patch which had no real resistances? No it was designed against anti tank mines in the first place.
Now you wanna talk about the children's hospital? one of the worst precedents they've set? (that i'm happy they never acted on) They literally linked us doing stuff in game to them donating money. they had money they were willing to donate that at least according to their implications if we chose mines they would have just not donated. This also means anytime they bring up a major order that sounds similar players will be pressured into playing "for charity" and if you don't play the game you are "against charity" its a terrible unneeded precedent. they could have just donated the money no strings attached but instead created this terrible precedent. On top of once again, the anti tank mines were on a much worse and less desirable planet to fight on.
So with all the major orders they've fiddled numbers, all the times they flipped planets from completely liberated to completely overtaken with 0 defense campaign, all the times they run passive kills for exterminate major orders, all the times we should by of all means failed because we didn't have all the planets we needed and suddenly the liberation rates spiked, its not believable we did anything. 0 players could have gotten on and merida woulda turned into a black hole, we could ignore the jet brigade and they would have routed themselves, and the station woulda been built by seaf without us.
i think the only time we ever actually impacted the game was when creek was getting focused over any other bot planet during that one bot MO it wasn't part of because people thought it was, so the next MO had creek in it. And that was because the devs were scared creek was going to get so many players distracted from their railroad they had to get creek captured to get us to shut up about it and back onto the tracks before the train departed and they would have had to do more drastic measures which would be more showing of how they rig everything.
We as players do not impact anything unless we massively ignore what they are trying to do, and to be honest i'm fine not controlling anything. As you even say we are helldivers. we are literally throw away troops meant to die to reduce the population. But i'm tired of the devs outside of game pretending like we do something. No they have a plan, they will follow that plan, and they should just own up to it, they don't need to keep the propaganda up outside of the game.
and i mean i like helldivers 2, its a fun game i enjoy playing. this isnt a game ruiner for me, its just annoying everytime i see them post anything and its all lies and propaganda, its like they can't separate themselves from the game.
Define what is and isn't a waste of time, because the entire phrase is stupid to begin with. Why is playing a video game, which you enjoy, a waste of time, but being a wage slave in a cubicle for nine hours a day making millions for your corporate overlord isn't?
Why is playing a game a waste of time, but reading a book isn't? You're telling me you can't think of something more productive than reading a book? Why, you could be feeding children in Africa with all that time! Is something only not a waste of time if it fits some vague, personal definition of "productivity?" Then what's productive? Why is it productive? Who are you producing for? Yourself, others, an unseen entity?
Either EVERYTHING is a waste of time, or what you and others define as a "waste of time" is arbitrary and ultimately meaningless, and thus should be given about as much credibility in consideration as a Flat Earther's science experiments.
Why are we gamers like this these days? Sincere question.
There of course needs to be some sort of failsafes for it to not all go to things they haven't even prepared, but when they give us options between one and the other, then it can change what happens and when. If they have planned that Meridia will move and a planet will get destroyed, then our wins won't matter. But if we had lost, there could've been something even worse in the next MO.
It's meant to be a fun thing, like tabletop RPG's with a GM coming up with stuff.
Games often are.
(Excluding the ones that try to lecture us these days.)
It is so exhausting that every single thing has to be a giant drama these days...
So if someone is willing to answer: Why?