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The problem with tesla tower is that it kills team mates/self, gets blown up by chargers/biletitans/spewers, and difficult to use in the middle of chaos. So it's quite bad for D9 in general where all of those are common place. Yes is has infinite ability to kill bugs til it's timer runs out IF it is in a perfect spot and no titans get to it, however, that is few and far between, we have tested with dual teslas rocking the anti arc armour etc on eradicate terminid missions, it's not good nor fun enough in the medium to longer term.
For a support weapon, you want something that can kill chargers. Flamethrower can kill 3 behemoths per canister and you have four them, making it a very comfortable pick. The downside is you can't shoot objectives from far away, which does suck. The alternatives are the EAT or the quasar, both of which are fine.
anti-bile titan stratagem is either the 500kg or the OPS. OPS suffers from orbital scatter, so 500kg is the way to go imo.
Guard Dog Rover remains an auto-pick, as it has since release. Nothing else comes close in how good it is at killing bugs.
Last stratagem is moderately flexible but you want something to kill groups of light and medium armor. Orbital Airburst, Orbital Gatling, Orbital Gas, Napalm, Cluster Bombs, etc. My preference is Airburst.
Pistol is always the grenade pistol. Grenades are always stun grenades.
The TT with the Stun Nades and Punisher's stagger power is actually insane. I bring the MG Sentry for the Shrieker Nests, but I do throw it down with the TT every once in a while.
Chargers will bee-line straight for the TT giving you time to Stun them and Flamethrower their leg. Teammates typically bring the other stuff for Bile Titans, so I don't have to worry about that.
I'm aware that this loadout seems dumb on paper... but I promise it's insanely good.
My favourite guns actually are Blitzer, Crossbow and Plasma Punisher, supported by grenade pistol and stun grenades (except crossbow, this one with a secundary that will kill in CQC like Senator or Redemeer)
Anyone able to do well without supply backpack for clip dependent primaries?
There must be some sort of build out there where it's without support weapon stratagems that could work - D9 difficulties please!
Tried to have some fun with it and run ARs and stuff I wouldn't ever take like Quasar or lasers only out of curiosity on D9 lol.
Personally I had a real bad time without at the very least incend breaker, GP and stuns lmao at least running it solo.
Really not sure how you'd win without that stuff atm past D5. Was hoping to find some new builds but it seems like most people run the same deal.
4. EAT RAIL - controller based, may need team to help carry you a little
- Arc Blitzer
- Grenade Pistol
- Stun grenade
Strats
- EAT
- Rail gun
- Guard dog ROVER
- Eagle Strafing run
The idea behind this somewhat useful build, is kind of thanks to OhDough testing out ways to blow up titans, and has a somewhat decent kill time on chargers, but it can be a little ammo intensive, I've used this build to effect with controller, but may need team to cover a little as it is not god like like the others listed before, but it is FUN.
Titans-
You need to spot them early and get some distance between you and them
- Call in EAT, shoot 1 EAT at the face of the titan, then 2 rail gun slightly over charged shots to the face and it goes down. Since you get 2 EATs, if you do this well, you should be able to kill 2 titans per EAT call down. Get ur sticky aim and low sensitivity gyro on for this. Should be trivial on KBM
Charger Behemoths - leg meta
- It's usually not a great idea to be carrying EATs or calling them in to deal with the chargers, but if you can, then it's not too bad - 1 shot whilst walking forwards to the leg, and then 2 grenade pistol shots. You should try kiting them into rocks to get then stunned, or pop a stun grenade for this.
- Otherwise standard way to do it, you do 3 slightly over charged (USE AUDIO CUE) rail shots to the same front leg should take out the armour, then 2 grenade pistols to it, or you can continue to rail the same leg
Blitzer and guard dog rover combo should deal with most of the chaff, but for the new upgraded spewers (both nursing and biles), you should use the eagle strafing run.
Guard dog rover is gold VS the flying terminids.
Eagle strafing can also take out spore spewers with 1 direct hit, bit of a hassle, I'd rather just EAT and blow it up from far away.
Try to save your rail gun for chargers and titans, as using it VS things like brood commander is a huge waste - the Arc blitzer is more than capable of dealing with them when they get close enough.
This build can somewhat take out stalkers as the slight stagger from the blitzer allows you to slow them enough to fire off 4-5 shots, taking out the stalker with relatively less aim required.
Grenade pistol to close bug holes.
TRY IT OUT!
Build 1 - favors charger killing
Build 2 - favors bile titans killing
Build 3 - balanced at bile and chargers, bit slow
Build 4- balanced at bile and chargers, limited by ammo
Fire Breaker
Bushwacker (I can push back Brood Commanders and Stalkers with it)
Stun Grenades
Supply Pack
Grenade Launcher
500kg
Presiction Strike
Fire Breaker is so good against the endless hordes and an incredible anti air flak.
Stun Nades are for Chargers. I use the Grenade Launcher to destroy their butts. I found out, to attack from behind is very dangerous, If the grenades gets deflected. I aim at the butt from the side. It is way safer and more effective. Spewer are weak to it too. Titans will die fast, when you aim at an open armor spot.
Supply Pack for pew pew all day. And the last two big hitters are for Titans or a Charger that does not want to die.
One problem though. There is a bug, until it is fixed, explosion dmg cannot hurt the butt from a charger. This means, you have to hit the butt directly. Too bad, because you can shoot under them, from the front, with the Nade Launcher to hit its butt
My pre patch builds were:
Quasar Cannon and 3 Sentries. But thanks to the Behemoth Chargers, its not very effective anymore.
Or
Blitzer, Arc Thrower with 3 Anti Titan Stratagems. Same problems as before. The mass of new Chargers makes the Arc Thrower ineffective. You need at least 12 headshots for a Behemoth.
Yeah I've been thinking about the nade launcher for a bit, but because the 110mm takes 2 shots to break open the armour, it didn't seem feasible to me so it became a slightly gimped version of the flame thrower build. BUT it also opened the secondary to the bushwacker which is a much needed stagger that the flame thrower build lacked due to lack of bug hole closing ability.
I'll probs try it out later with the precision being subbed with Autocannon sentry when orbital scatter is in play.
Run into a crowds, stun, burn, spam stims when damaged/run extra fast.
I got killed 4 times by invisible arc tower. Was wondering why I'm getting dmged and dying.
GL is good against spewers.
Take EAT and throw strat on chargers head. But it looses efficienty at 8+ difficulty because too many chargers.