Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and you have to carry it over to the mech and put it in to rearm it.
That way it both takes up another slot in your call downs and takes time to reload, making it some what balanced.
Reloading the mech should definitely be a thing though. Ammo scarcity is their biggest weakness, aside from the paper armor. In Helldivers 1 there was a backpack item to repair the mech, though i don't remember if it let you rearm it too.
but the supply drop wouldn't last for ever either it would just mean a turret can survive a little bit more.
Though I doubt they're going to rework turret. Mech I have more hope for since it's not an automated process of the mech suddenly imploding the second it's out of ammo.
well, you can call the supply drop down right next to the turrets, so it wont take that long to carry stuff, even if you have to use the carry slow-walk. You probably wouldn't need everyone to do it. As for how OP... well, let's say they put down a mortar, EMS mortar, autocanon and either another autocanon or a gatling sentry.
Add on top of that the firepower of the teammates who aren't busy reloading stuff, and nothing is getting through that. I mean hell, people already used to do that without turret reloads.
but in randoms this is very unlikely to happen.
and if it's to easy just keep going up in difficulty, that is what they are there for and why there are so many in this game.
it's a real challenge for the devs to balance this game because you have people playing on medium and complaining it's to easy.
or you have people playing on helldive claiming its to hard.
the problem runs deeper than that but I think you get the idea.
the reloading and carrying things like that would add an awesome level of cooperation kind of like the buddy weapons.
The pelican swoops down, picks it up, flies away.
Some time later, you can call your mech back, and the pelican drops off a freshly repaired and rearmed mech.
Or a ship drops and a repair/resupply drone pops out and repairs/resupplies the mech.