HELLDIVERS™ 2

HELLDIVERS™ 2

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Which exosuit should I get first
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Showing 1-15 of 64 comments
The one with double ACs.
Corporal_Goose Jun 15, 2024 @ 4:45pm 
I thought so but i didn't know.
Megatron Jun 15, 2024 @ 4:46pm 
emancipator its heavily armored so its good for bot worlds but since it has double auto cannon all of its ammunition can close bug holes just watch out for chargers (sidenote) if you want to increase your armor a little bit wear the shield pack while in the mech
Last edited by Megatron; Jun 15, 2024 @ 4:46pm
Fauxsteel Jun 15, 2024 @ 4:49pm 
AC arms - automatons
MG rockets - termanids

You're welcome.
Neko Jun 15, 2024 @ 5:09pm 
I've been getting more value out of the Emancipator on both fronts. The patriot has separate weapons to deal with light and heavily armored enemies, but you can quickly run out of rockets and your minigun won't do much against a hulk, charger, bile titan, etc. The quad autocanons on the Emancipator are able to be used against any target and are a lot more forgiving if you miss a shot or two. They may not deal as much damage (Not sure, haven't tested it, but bile titans take a large chunk of your ammo cap to take down), but they make up for it in general utility like quickly dispersing crowds without needing to swing around your crosshair and making short work of bug holes and fabricators.
Last edited by Neko; Jun 15, 2024 @ 5:12pm
Silly frog Jun 15, 2024 @ 5:33pm 
If you play more bots, autocannons armor will allow you to be practically unstoppable, as long as you keep clear of rockets. If you are a bug player, the minigun and rocket combo takes care of anything.
how can you guys deal with 10 minute cooldown 2 uses is beyond me... I mean, how!?
Bober Jun 15, 2024 @ 5:43pm 
Both mecs are still clunky af and with huge cd... not worth using.
Dudebro171 Jun 15, 2024 @ 6:05pm 
The Emancipator's more reliable in my opinion, the two AC's make it good for sweeping up beefy targets, and the 150 rounds in total gives it more staying power than the Patriot.

The Patriot does have its niche however, as the Minigun's useful for sweeping up lesser bugs and bots while the missile rack's effectively a rapid-fire EAT with half the damage.

It really depends on what you want out of your mech. If you're looking for an explosive joyride with good destructive potential, pick the Emancipator. If you want a tool for every situation and the option to nullify bot drops, go for the Patriot.

Just keep in mind that both mechs are mutually exclusive and have both a long cooldown and limited uses. My best advice is to deploy your mech immediately alongside your support strats for an early-mission boost in firepower, saving the last use for the main objective or a heavy outpost to make the most out of that stratagem.
Anticitizen 1 Jun 15, 2024 @ 7:13pm 
The rocket one is slightly less bad, at least for bugs.
max thrusting Jun 16, 2024 @ 5:26am 
The one with the missile pod can still kill you even after they "fixed"it
Zeddy Jun 16, 2024 @ 5:29am 
Originally posted by Human name 10000100:
emancipator its heavily armored so its good for bot worlds
I'm not aware of any difference in the armor or health between the two mechs. Could I hear more about this?
Zeorik Jun 16, 2024 @ 5:34am 
Originally posted by Fauxsteel:
AC arms - automatons
MG rockets - termanids

You're welcome.
Eeeh, this is also subjective. I make good use of the ACs on bug worlds too; They struggle with chargers and bile titans, but those twin ACs shred warriors and commanders, spewers, and close bug holes. If a charger isn't in a nest, that nest is no longer a threat to a mech. And I can close several nests in a single mech use with only needing some common sense to avoid it getting destroyed before ammo runs out
Zeorik Jun 16, 2024 @ 5:38am 
Originally posted by Singularity's Marauder:
how can you guys deal with 10 minute cooldown 2 uses is beyond me... I mean, how!?
I do it by using the glitch that allows me to bring both... but in general if you're using a mech correctly you can get several minutes of use from it. And when your average 4-6 difficulty mission barely scrapes 20 minutes, it's relatively easy to see how the mech performs well.

Drop one at mission start, rock it for a solid few minutes and clear several nests on a bug planet. By then it's likely out of ammo and thus roll out with standard fire till the next, and either wait till extract or call it in when ready to round out the mission.
Prowler™ Jun 16, 2024 @ 5:45am 
The correct answer is neither as they are literally not worth using at all ever due to the low ammo count and low durability and limited use and cool down being longer than the mission timer.

But if you just want to goof around get whatever man. The mech auto cannon is vastly worse than the player autocannon due to the loss of durable damage. The mech minigun is just an MG43 with 2000 rounds that you cannot reload, the MG43 is a much better use of a stratagem slot and ya'll need to stop sleeping on it. :evadebullets:
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Date Posted: Jun 15, 2024 @ 4:40pm
Posts: 64