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Also yeah using stingray was a bad call because like you mentioned it's abandoned and even when it was "alive" was one of the worst engine you could use to make a game... But hey it's free so they used that one to not have to pay royalties to unity or unreal...
Everytime they fix something they break 100 other things, they had a small budget the game blew up in popularity when it came out and they just rush the next patches without testing them properly (that also one big problem to not have some QA even some sony QA since sony owns the game IP and all...I mean since that last patch pressing escape crashes the game for so many people it's ridiculous to think they didn't saw that... ) I also can guess that if there is a helldivers 3 it won't be made by arrowhead for sure, since that track record of problems with every SINGLE patch they released so far.
I'd rather have them delay the warbounds for a solid month or two so they can fix as much as they can instead of putting a ban aid everytime they mess up a patch.
As for now after every big update was barrely playable for 2 days minimum and pushign a patch on thursday or friday is DEFINITLY not a thing you should do when you want to react with a hot fix, but they do it again and again, I love this game but in term of trust and confidence in the team capacity it's now void and nul.
But after looking at the manual, it seems that it uses C++ and Lua which are two insanely common languages, in addition to its own visual-oriented programming called Flow. Flow is very equivalent to the visual programming approach Unity uses. I'm gonna go out on a limb and say that the program isn't all that different from standard development tools on the market today, although perhaps it may be more primitive in some ways. Training someone to use this tool would be very easy compared to some hyper specialized in-house engine like the ones you would see back in the day.
That said, I found this page to be extremely funny given the current state of the game.
I'm guessing between me and AGS, I'm the only one that read the manual? lol
https://help.autodesk.com/view/Stingray/ENU/?guid=__stingray_help_playtesting_html
5800X3D
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32 GB RAM