HELLDIVERS™ 2

HELLDIVERS™ 2

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Jun 15, 2024 @ 10:14am
Does Peak Physique actually do anything?
Tried it with the HMG and the Eruptor, and I couldn't feel a difference. Also saw another thread where someone said the melee buff felt dubious. Now I'm curious if anyone is actually seeing a difference, or it's just some "wine taster" type of psychological trickery.

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Showing 1-15 of 30 comments
StormhawkV Jun 15, 2024 @ 10:26am 
From what I've seen it doesn't take you over any breakpoints so you'll need the same amount of melee attacks to kill something. There are so many better armor perks in the game it's really not worth it imo.
Necrolyte Jun 15, 2024 @ 10:27am 
certainly does
retroquark Jun 15, 2024 @ 10:37am 
Non-exhaustive, non-scientific tests, that may or may not produce incorrect impressions so far suggest something like:
a) the peak physique perk kicks in when you have a high recoil weapon, fire it, and then try to turn around at full turn. There is a "drag"-variable on some of the weapons that can really slow you down when your stamina bar is depleted, for example, and my impression is that this perk only affects that. When you just aim and flip back and forth, there doesn't seem to be any lowering of the drag threshold past the baseline. Which makes sense. That you'd get a smaller penalty on the aiming when you're pressured, instead of having the entire aiming system removed (like some youtube-people seem to expect should happen now).
b) melee-damage is increased - difficult to tell by how much. Best guess is that there's a change to how direct damage is done in general, and the minor buff on the armor perk is actually really strong compared to the baseline on previous versions.
Last edited by retroquark; Jun 15, 2024 @ 10:37am
I AM HIM Jun 15, 2024 @ 10:45am 
You think these guys would put out a quality patch/warbond?

Superior packing is STILL bugged too
Strider Jun 15, 2024 @ 11:29am 
not sure about the other bug types but the small scavengers die in 1 hit instead of 2 but i will say the bigger advantage of the new armor is the better handeling of all weapons less drag is very good !
アンジェル Jun 15, 2024 @ 11:34am 
Originally posted by :
Does Peak Physique actually do anything?
Tried it with the HMG and the Eruptor, and I couldn't feel a difference. Also saw another thread where someone said the melee buff felt dubious. Now I'm curious if anyone is actually seeing a difference, or it's just some "wine taster" type of psychological trickery.

Make sure to use FPV
Mezore Jun 15, 2024 @ 11:47am 
I felt a difference with the dominator and the HMG, it is easier to quickly chain target but i do have to accept it may be a simple question of confidence. We need numbers to be sure
It makes the secondary reticle follow your aim much more faster
Ace_D4 Jun 15, 2024 @ 12:02pm 
Someone tested it. It's bugged and doesn't work at all.
Also, superior packing broke again on some support weapons that received buffs in recent patch (Spear and railgun for sure in my experience, but not on grenade launcher).
Honestly I don't remember any other game devs that brought so many bugs patch after patch
Zephyr Jun 15, 2024 @ 12:55pm 
It doesn't help that the melee animations are both, silly, slow, and have trouble connecting with the target, especially with a slight elevation difference.

Something is going to be needed about the armors one of these days, but seeing the weapons problems and statagems problems are still here to stay... Yeah. Maybe before Christmas if we are lucky.
retroquark Jun 15, 2024 @ 1:16pm 
Originally posted by Ace_D4:
Someone tested it. It's bugged and doesn't work at all.
The (one single) guy who made a montage on /r/Helldivers tested it by doing a flick on the gamepad while aimed in and moving only on the range in front of the player.

Their assumption is that the aiming in the game is a mechanical, linear function that makes you move the gun and the sights around the player character like you would in blender or something like that. And then that the evil developers are just hampering you with their annoying, Swedish game-design bs by having a threshold value forcing the guns to drag behind the aiming.

What is actually going on is that the aiming in general is set up so you can flip it around based on a progressive scale. So in 3rd person you can basically move the dot/crosshair around in the way the controls allow, at max sensitivity with the mouse, or with flicks on the ps5 controller. Nothing is hindering you from basically snapping around 360 degrees at maximum input threshold here.

After you move around like that and aim with the dot/cross, the animation of the character tries to move along with it. So when you snap around with the sight in 3rd person, the round circle thing comes in afterwards. That is the indicator that suggests where the gun is actually aiming. And the game has a bunch of variables that affect how quickly the character turns around the weapon. Lots of the heavy weapons are pretty slow, so you can see it takes a good while to turn the weapon.

This part of the aiming is what is affected by the peak physique perk. And you can see it working if you are used to flipping around in a slide, and then aiming the other way, and things like that - that it takes a lot less time to get the weapon turned around to point forward.

So if you just move the weapon, on full stamina, around in the 20 degree view in front, you're not actually getting "drag" from the character animation or whatever variable is adding turning delay at all. So there's no difference.

But if you have a heavy weapon and you snap around faster than the character can turn, now you're going to see it.

So basically: perk is completely useless to the "aiming must be 1:1, like in the view port in blender, or my gun-game is bad therefore game is bad" folks. But if you play with "progressive" acceleration zones (see: stupidly named "veteran mode" in the controller settings tab), or with a mouse and kb/analog pad for walking, then you're going to be able to rush in and turn heavy weapons around quicker.

Typical usage scenario - running with a DMR or shotgun with a concrete block attached to the stock, and you want to run past a raider to shoot the guy sitting on it. Or, you want to jump out of the way of a charger and turn 180 degrees to fire the MG at their back -- now you're going to notice it.

Other situations the perk is kind of useful: you have the AMR or Ajudicator, maybe, and you want to quickly switch targets. Instead of having to overshoot with the turning before you switch to the scope, and then forcing it back again, etc., you get a smoother transition to where you were aiming at a quicker pace. Making you able to put shots down where they're supposed to go a lot quicker -- even if the perk doesn't actually have that huge of an impact statistically.

But whatever. I sincerely hope the devs completely ignore all the whining now. Although there's little hope of that with the Sony CMs just "doing their job" and "helping to make the game better", at least for the whiners who don't actually want to play the game the developers made.
Ace_D4 Jun 15, 2024 @ 1:45pm 
Originally posted by retroquark:
Originally posted by Ace_D4:
Someone tested it. It's bugged and doesn't work at all.
The (one single) guy who made a montage on /r/Helldivers tested it by doing a flick on the gamepad while aimed in and moving only on the range in front of the player.

blah-blah-blah
Didn't read that wall of text, but I assume it's defending devs negligence.
It's simple - the perk isn't doing what the description says.
Here's a test with a macro for maximum accuracy
Mezore Jun 15, 2024 @ 1:50pm 
Originally posted by Ace_D4:
Originally posted by retroquark:
The (one single) guy who made a montage on /r/Helldivers tested it by doing a flick on the gamepad while aimed in and moving only on the range in front of the player.

blah-blah-blah
Didn't read that wall of text, but I assume it's defending devs negligence.
It's simple - the perk isn't doing what the description says.
Here's a test with a macro for maximum accuracy
You didn't read so you tested the wrong thing^^ It sounds like someone who claim facemasks are useless. Can you please do the same but without first person view, with and without targetting and of course, with more natural movement?
retroquark Jun 15, 2024 @ 1:57pm 
Originally posted by Ace_D4:
Originally posted by retroquark:
The (one single) guy who made a montage on /r/Helldivers tested it by doing a flick on the gamepad while aimed in and moving only on the range in front of the player.

blah-blah-blah
Didn't read that wall of text, but I assume it's defending devs negligence.
It's simple - the perk isn't doing what the description says.
Here's a test with a macro for maximum accuracy
Of course you didn't read it.

If you don't understand how the perk works, you either
a) don't play the game. Or you have played the game, and are constantly annoyed by that circle thing in the middle of the screen. The one that the tutorial explicitly tells you what is, and where the bullets always seem to go when you fire the weapon. Which still doesn't clue you in on how this works.

b) have convinced yourself that the game should have a camera and an aiming mechanic similar to how you're rotating the view in Blender, and are berating the developers for not ruining the camera controls and the aiming mechanics to suit your whims.

I understand that some of you genuinely hate anything that doesn't have a "1 to 1" aiming system. But please understand that no fps-game made since 2002 - that isn't a tech-demo half a step removed from a 3d editor - has actually had that. CS doesn't have it, Call of Duty doesn't have it. The entire Battlefield-series has always had something similar as well.

You're asking for something that no one wants, criticising a system that works fantastically, with some incredibly silly excuse over a technical gripe.

And I'd completely ignore it - if it wasn't for the fact that Sony's Community Team has jotted down this idiocy in the past and sent it directly to the developer, who has then gone ahead and ruined their game over it. HD2 as well has had the same problem, with turning animation been sped up, with crunching frames on the character movement completely ruining the presentation. And you're likely getting a perk on the equipment specifically tailored to you in the VIP Commandos war-bonds.

But you're asking for something that is going to make the game look and feel extremely bad, that no one who likes to play games over a 3d blender demo context prefers.

And frankly, I don't understand why you're asking for this. It's like I went on the Elden Ring forum to demand an auto-block for the shield - actually provoke the developer to make a change to it - and then demand an auto-riposte as well.

It's just ruining the game. And while I see maybe the value of making it an option, like a mod, that some of you can use while in single-player - you don't see to realize that what you're asking for is going to basically break the game into tiny pieces even in PVE.

But you're not reading, of course, so that's that.
Ace_D4 Jun 15, 2024 @ 2:45pm 
Originally posted by retroquark:
Originally posted by Ace_D4:
Didn't read that wall of text, but I assume it's defending devs negligence.
It's simple - the perk isn't doing what the description says.
Here's a test with a macro for maximum accuracy
Of course you didn't read it.

If you don't understand how the perk works, you either
a) don't play the game. Or you have played the game, and are constantly annoyed by that circle thing in the middle of the screen. The one that the tutorial explicitly tells you what is, and where the bullets always seem to go when you fire the weapon. Which still doesn't clue you in on how this works.

b) have convinced yourself that the game should have a camera and an aiming mechanic similar to how you're rotating the view in Blender, and are berating the developers for not ruining the camera controls and the aiming mechanics to suit your whims.

I understand that some of you genuinely hate anything that doesn't have a "1 to 1" aiming system. But please understand that no fps-game made since 2002 - that isn't a tech-demo half a step removed from a 3d editor - has actually had that. CS doesn't have it, Call of Duty doesn't have it. The entire Battlefield-series has always had something similar as well.

You're asking for something that no one wants, criticising a system that works fantastically, with some incredibly silly excuse over a technical gripe.

And I'd completely ignore it - if it wasn't for the fact that Sony's Community Team has jotted down this idiocy in the past and sent it directly to the developer, who has then gone ahead and ruined their game over it. HD2 as well has had the same problem, with turning animation been sped up, with crunching frames on the character movement completely ruining the presentation. And you're likely getting a perk on the equipment specifically tailored to you in the VIP Commandos war-bonds.

But you're asking for something that is going to make the game look and feel extremely bad, that no one who likes to play games over a 3d blender demo context prefers.

And frankly, I don't understand why you're asking for this. It's like I went on the Elden Ring forum to demand an auto-block for the shield - actually provoke the developer to make a change to it - and then demand an auto-riposte as well.

It's just ruining the game. And while I see maybe the value of making it an option, like a mod, that some of you can use while in single-player - you don't see to realize that what you're asking for is going to basically break the game into tiny pieces even in PVE.

But you're not reading, of course, so that's that.
Akschually I'll have you know that I've played the game for a couple of hours. Couldn't finish the tutorial though, can't get past that sentry thingy
I want a camera to snap to an enemy even before I start to move my mouse
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Date Posted: Jun 15, 2024 @ 10:14am
Posts: 30