HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Extreme performance issues
*EDIT*
After several tests, and some inputs of other specs from other players, the culprit is the Threadripper.
Topology used (Sockets/Cores/Thread)
1/24/2

After the recent patch, having this topology caused insane issues.

Topology current
1/48/1

The performance pretty much 180'd and the game can be enjoyed at high frames at Ultra setting with Super Sampling Rendering.

Keeping this post as is in case other players have Thread rippers, and also for transparency on my end.

PLEASE continue to put your PC specs, as well as issues you have had OR have not had. It seems that performance and optimization is all over the place, and I hope this does not fall on deaf ears.

Cheers. Thank you for those who contributed respectfully.
****************

It seems the devs either do not QA their own work or simply do not care.
Every patch, performance is a variable.

Patch 1.000.000, major performance issues reported across the board
Patch 1.000.011. It's fixed
Patch 1.000.300, major performance issues reported across the board
Patch 1.000.400 (the most recent), extreme performance issues reported.

I decided to do a little test. Standing in the ship at the lowest settings and lowest render settings, and doing the same on the highest.

Specs (in summary):
AMD Threadripper 48 core
RTX 3090 Founders Edition
256G DDR5 Memory
M.2 SSD 1 TB.
Resolution at 2560x1080 21:9
Tested on BOTH DX11 and Vulkan

At the lowest setting, standing on the ship had an average frame rate of 17.442 with average smoothed FPS at 21.108 fps

Frame time was over 50ms, with main thread time at 57ms.
Note, good performance should be under 15ms.

On the HIGHEST setting, standing on the ship was an average frame rate of 18.312 with an average smooth FPS at 20.021.

Frame time was still over 50ms with main threat time over 60ms.

CPU usage of 10%
GPU usage of 30%
GPU temperature of 40 degrees C

The game had a frame and render time of 5ms for *8 seconds*, with the frame rate being at 148fps. After that, the game was demolished performance wise. The game ran perfectly fine for 5 seconds. Talked with several people, and all reported major frame issues. From 10 lost frames, to 40 lost frames.


On the contrary, I ran RTX shader packs in Minecraft, which are notoriously GPU heavy, and got more frame at the furthest render distance.
GPU usage of around 70%
GPU temperature at 60 degrees C
Average framerate of 170fps

Resetting shaders. does not fix this.

How on earth does this get past QA? The RECOMMENDED SPECS for this game on Steam cannot even run the game. Do the devs not know how to implement dynamic ray casting? Do the devs simply not care about memory management? Do the devs not want to address the issue of GameGuard? If you're going to use kernel level anti-cheat, at least pick a decent one.

This is an embarrassment and feels like the game runs on Spaghetti code.

I'm curious if anyone else want to assist in some QA.
In game, press F2, then F3. There's a monitor you can use to track performance.

What are your specs, and frames? Maybe if we have a list, this can be addressed.
Last edited by Malum Incarnatum; Jun 17, 2024 @ 1:39pm
< >
Showing 1-15 of 46 comments
Mist of Majora Jun 14, 2024 @ 4:41pm 
Originally posted by +>+>+++>++>+++<->--.>+.--.++.-:
It seems the devs either do not QA their own work or simply do not care.
Every patch, performance is a variable.

Patch 1.000.000, major performance issues reported across the board
Patch 1.000.011. It's fixed
Patch 1.000.300, major performance issues reported across the board
Patch 1.000.400 (the most recent), extreme performance issues reported.

I decided to do a little test. Standing in the ship at the lowest settings and lowest render settings, and doing the same on the highest.

Specs (in summary):
AMD Threadripper 48 core
RTX 3090 Founders Edition
256G DDR5 Memory
M.2 SSD 1 TB.
Resolution at 2560x1080 21:9
Tested on BOTH DX11 and Vulkan

At the lowest setting, standing on the ship had an average frame rate of 17.442 with average smoothed FPS at 21.108 fps

Frame time was over 50ms, with main thread time at 57ms.
Note, good performance should be under 15ms.

On the HIGHEST setting, standing on the ship was an average frame rate of 18.312 with an average smooth FPS at 20.021.

Frame time was still over 50ms with main threat time over 60ms.

CPU usage of 10%
GPU usage of 30%
GPU temperature of 40 degrees C

The game had a frame and render time of 5ms for *8 seconds*, with the frame rate being at 148fps. After that, the game was demolished performance wise. The game ran perfectly fine for 5 seconds. Talked with several people, and all reported major frame issues. From 10 lost frames, to 40 lost frames.


On the contrary, I ran RTX shader packs in Minecraft, which are notoriously GPU heavy, and got more frame at the furthest render distance.
GPU usage of around 70%
GPU temperature at 60 degrees C
Average framerate of 170fps

Resetting shaders. does not fix this.

How on earth does this get past QA? The RECOMMENDED SPECS for this game on Steam cannot even run the game. Do the devs not know how to implement dynamic ray casting? Do the devs simply not care about memory management? Do the devs not want to address the issue of GameGuard? If you're going to use kernel level anti-cheat, at least pick a decent one.

This is an embarrassment and feels like the game runs on Spaghetti code.

I'm curious if anyone else want to assist in some QA.
In game, press F2, then F3. There's a monitor you can use to track performance.

What are your specs, and frames? Maybe if we have a list, this can be addressed.
Did you... did you really just compare Helldivers 2 to Minecraft (even with shader packs) in terms of 'performance'?!? ::recovers composure::

Ok.. if it helps, Helldivers 2 has run smoothly after the first month of it's launch for me at 4k 60fps with a LESSER build than you except for a slightly 'better' GPU (I have a 3080)

You also forgot to include the clock speed of your CPU, as that's kind of a big deal in gaming, especially with Minecraft...
Q I | I X Jun 14, 2024 @ 4:52pm 
The issue only occures of you hit ESC to skip any sequence on launch it is indeed pasta holding this game together
❌ Peath Jun 14, 2024 @ 5:01pm 
Entering menu's with Esc or R will cause framerate drop.
Alt-Tab will cause framerate drop.

I personally am going from avg. 80+ fps for multiple rounds, to immediate avg. ~30 fps after entering settings without changing anything, or simply alt-tabing or using steam overlay.
Malum Incarnatum Jun 14, 2024 @ 5:14pm 
Originally posted by Mist of Majora:
Originally posted by +>+>+++>++>+++<->--.>+.--.++.-:
It seems the devs either do not QA their own work or simply do not care.
Every patch, performance is a variable.

Patch 1.000.000, major performance issues reported across the board
Patch 1.000.011. It's fixed
Patch 1.000.300, major performance issues reported across the board
Patch 1.000.400 (the most recent), extreme performance issues reported.

I decided to do a little test. Standing in the ship at the lowest settings and lowest render settings, and doing the same on the highest.

Specs (in summary):
AMD Threadripper 48 core
RTX 3090 Founders Edition
256G DDR5 Memory
M.2 SSD 1 TB.
Resolution at 2560x1080 21:9
Tested on BOTH DX11 and Vulkan

At the lowest setting, standing on the ship had an average frame rate of 17.442 with average smoothed FPS at 21.108 fps

Frame time was over 50ms, with main thread time at 57ms.
Note, good performance should be under 15ms.

On the HIGHEST setting, standing on the ship was an average frame rate of 18.312 with an average smooth FPS at 20.021.

Frame time was still over 50ms with main threat time over 60ms.

CPU usage of 10%
GPU usage of 30%
GPU temperature of 40 degrees C

The game had a frame and render time of 5ms for *8 seconds*, with the frame rate being at 148fps. After that, the game was demolished performance wise. The game ran perfectly fine for 5 seconds. Talked with several people, and all reported major frame issues. From 10 lost frames, to 40 lost frames.


On the contrary, I ran RTX shader packs in Minecraft, which are notoriously GPU heavy, and got more frame at the furthest render distance.
GPU usage of around 70%
GPU temperature at 60 degrees C
Average framerate of 170fps

Resetting shaders. does not fix this.

How on earth does this get past QA? The RECOMMENDED SPECS for this game on Steam cannot even run the game. Do the devs not know how to implement dynamic ray casting? Do the devs simply not care about memory management? Do the devs not want to address the issue of GameGuard? If you're going to use kernel level anti-cheat, at least pick a decent one.

This is an embarrassment and feels like the game runs on Spaghetti code.

I'm curious if anyone else want to assist in some QA.
In game, press F2, then F3. There's a monitor you can use to track performance.

What are your specs, and frames? Maybe if we have a list, this can be addressed.
Did you... did you really just compare Helldivers 2 to Minecraft (even with shader packs) in terms of 'performance'?!? ::recovers composure::

Ok.. if it helps, Helldivers 2 has run smoothly after the first month of it's launch for me at 4k 60fps with a LESSER build than you except for a slightly 'better' GPU (I have a 3080)

You also forgot to include the clock speed of your CPU, as that's kind of a big deal in gaming, especially with Minecraft...


Yeah it did sound kinda cringe, but it was a better than the "can it run crisis" test.

Also, speed is at 4.0GHz.

However, I decided to do another test. I created a Virtual Windows 11 Machine, and set the topology to mimic a Ryzen 9 CPU.

I had a theory that Helldivers 2 does not know what to do with the Threadripper, and saw an instant frame increase. 90 fps.

This is the first game I've seen that actually punishes me for having a high rig lol
Malum Incarnatum Jun 14, 2024 @ 5:15pm 
Originally posted by ❌ Peath:
Entering menu's with Esc or R will cause framerate drop.
Alt-Tab will cause framerate drop.

I personally am going from avg. 80+ fps for multiple rounds, to immediate avg. ~30 fps after entering settings without changing anything, or simply alt-tabing or using steam overlay.

I also did notice this. Unsure why pausing the game dips the frame rate to an insane degree.
❌ Peath Jun 14, 2024 @ 5:20pm 
Originally posted by +>+>+++>++>+++<->--.>+.--.++.-:
Originally posted by ❌ Peath:
Entering menu's with Esc or R will cause framerate drop.
Alt-Tab will cause framerate drop.

I personally am going from avg. 80+ fps for multiple rounds, to immediate avg. ~30 fps after entering settings without changing anything, or simply alt-tabing or using steam overlay.

I also did notice this. Unsure why pausing the game dips the frame rate to an insane degree.
I assume it's a spaghetti code that once we access menu's there's some kind of leak/loop where it tanks our CPU trying over and over to load something that we as users can't see.
As whenever it happens my CPU use goes up to 95-100%.

Clearly a bug.
Lowlander Jun 14, 2024 @ 5:27pm 
Originally posted by ❌ Peath:
Originally posted by +>+>+++>++>+++<->--.>+.--.++.-:

I also did notice this. Unsure why pausing the game dips the frame rate to an insane degree.
I assume it's a spaghetti code that once we access menu's there's some kind of leak/loop where it tanks our CPU trying over and over to load something that we as users can't see.
As whenever it happens my CPU use goes up to 95-100%.

Clearly a bug.

Yes its a bug, my CPU was getting around 65 degrees in mission before the patch, its at 77 and above after....

clearly something is broken... the devs need to fix is ASAP....
PonyKisser:3 Jun 14, 2024 @ 6:29pm 
Yeah i went from 90s and 70s to barely getting 50 and 60
Phantom Lord Jun 14, 2024 @ 7:13pm 
games running like hot ♥♥♥♥♥♥♥♥ now
Malum Incarnatum Jun 14, 2024 @ 8:17pm 
Loading the game, solid 90 fps.
Pause the game, shoots down to 40 and doesn't go higher than 50.
Pausing the game literally degrades your frames. This is either a bug or a leak
Koala 4peace Jun 14, 2024 @ 8:28pm 
I have a computer that is hilariously worse than yours and with settings in mid/low i have stable 50 FPS, which is at what i capped it. Not saying is not an issue on Arrowhead side, but are you sure everything is ok on your end? Honest question; this is not a "skill issue/git gud/update your potato" BS.
pseudo Jun 14, 2024 @ 8:35pm 
Originally posted by ❌ Peath:
Originally posted by +>+>+++>++>+++<->--.>+.--.++.-:

I also did notice this. Unsure why pausing the game dips the frame rate to an insane degree.
I assume it's a spaghetti code that once we access menu's there's some kind of leak/loop where it tanks our CPU trying over and over to load something that we as users can't see.
As whenever it happens my CPU use goes up to 95-100%.

Clearly a bug.
Is this perhaps related to the bug that's causing some people with crossplay enabled to crash on the menu?
Last edited by pseudo; Jun 14, 2024 @ 8:36pm
Malum Incarnatum Jun 15, 2024 @ 12:14am 
Originally posted by Koala 4peace:
I have a computer that is hilariously worse than yours and with settings in mid/low i have stable 50 FPS, which is at what i capped it. Not saying is not an issue on Arrowhead side, but are you sure everything is ok on your end? Honest question; this is not a "skill issue/git gud/update your potato" BS.

Threadripper. The game freaks out when you add more than a single thread, which most CPU's use.

But in terms of everything being alright system wise, yes. This is the only game in my steam library that has variable performance issues for myself and several friends.

Spinning a VM and mimicing a Ryzen 9 solved major performance issues.

I find this hilarious because when the game launched, it was never an issue. After update .3, it borked my CPU, and it seems increased CPU load is happening to several people.

Basically, I have to use a Virtual machine and make it less powerful than my actual machine, and the game runs at an average of 90-110fps.

Except when you ALT+Tab, or use the steam overlay SHIFT+TAB. It loses almost half of the FPS and never recovers. It stays at a constant 50ish.

Reason why it's so frustrating is (and I'm saying this out of passion and not L DEVS DO SOMETHING) that is what QA is for. I feel like content is being pushed too quickly and issues are being ignored or saved for later.

I mean, there is a thing called Chaos testing in the software world. It's when you have QA engineers literally break the game on purpose to patch issues and focus on optimization. I feel like updates are being tossed on the wall and seeing what sticks.
Last edited by Malum Incarnatum; Jun 15, 2024 @ 12:22am
Echo2Omega Jun 15, 2024 @ 12:22am 
13900K

Still 0 performance issues.

Cheers!
Vespertellino Jun 15, 2024 @ 12:23am 
how would you know it's due to lack of qa?
< >
Showing 1-15 of 46 comments
Per page: 1530 50

Date Posted: Jun 14, 2024 @ 4:21pm
Posts: 46