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my thoughts they don't want players playing around the timer and a small group of whiners may have claimed it makes them feel rushed to complete the mission (just my opinion)
Oh yeah that's hidden as well for some reason.
If this was an actual intentional change it's a bad one. The timer is critical, if you don't start the extraction with enough time to get out before the destroyer leaves, you are going to lose your strats and then it's not likely you are getting out alive with your samples.
This is especially bad for the blitz missions, where it's easy to not realize your time is up.
As if being on a timer, motivates them to not waste time just fighting hordes (that earn you nothing)
The anti-player development in this game will always boggle my mind.
"Okay well we are gonna buff guns, but btw now there's a lot more chargers that take TWO hits to kill"
So now the Anti-heavy guy role is nerfed because you cannot deal with 3 behemoth-chargers and 2 biles at the same time as easily ONE guy anymore.
Ah well.
Might be a little weird at first but that doesn't mean it's a bad change.
There are may be many reasons why they did that. One I have noticed is that some people rush things up while they see the timer, like you had hurry.
This is not the case. You can cross the map in just one and half minutes and do even some objectives while you're at it.
If the hosts for example feels this way, they might kick players for not instantly going for objectives. You can surely understand this, right?