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A big point of the game is you're not the cool Master Chief character. You're the generic Star Wars trooper who oafishly dies then gets replaced with a completely different guy immediately after. Leaning too much on character customisation over randomisation detracts from this insanely funny premise imo.
I wish they just didn't bother including skin in the first place. I was initially pretty happy when I noticed there were like 30+ armour sets in the game and not a single inch of skin showing, and then when I saw the Viper trailer I just rolled my eyes at how that theme was completely pissed away.
Then when I heard it was going to be random, well I knew nothing good would come of that. I assumed it was going to be there to champion a new skin / texture system added to let players modify and apply skins to different armour sets, you know? With a bunch of freebie skins letting us pick skin tone. That apparently was too much wishful thinking though.
It's never a bad thing to allow more customisation. Not doing so feels like deliberate punishment for the player base.
If the devs had this "vision" where every Helldiver is unique and special and different, they wouldn't even let you pick your voice and sex, it would have been 100% random from the start. Pulling that now out of nowhere just seems very odd, and not at all organic.
That being said I do find it stupid that the game allows you to choose Body Type, Voice Type and Random yet not Skin Type.
I go full random because I'm playing a new Helldiver after each one dies - but not everyone will do the same.
Arrowhead either needs to embrace customisation or change the cosmetics. Skin Tone should be under Body Type.
edit: And the devs could've done this as they did it with Ship Module allowing for cosmetic changes to the Pelican, Mech, etc....
Either let me choose and lock my skin colour like I can lock my voice and my "body type" or make everything random and at the whim of fate itself.
I don't care which one, but you can't have both.
Not to me, for my head cannon i just ignore the whole premise of being replaced by some other helldiver.
I want to feel attached to my character otherwise whats the point of caring at all? Even nameless grunts who die in droves are people with individual characteristics, they are not just randomised NPCs.
Imagine if in halo, each time you died you were still master chief, but now he is a different race. nothing else changes about him, but you KNOW he is a different race now.
It's not a big issue in terms of gameplay or anything like that. But it takes the player away from the game for the briefest of moments and reminds them "you are not this person, you are a player controlling someone else". And to me that is bad design when it comes to a game like this with no real story or established characters within a linear narrative like normal story based games.
And what is their vision exactly? do they want the player base to care about the world they are creating and feel immersed, or do they want us to not care at all, log in for teh lulz then log back out?
They set up a good premise of "no identity" characters with the helldivers.
Both my headcannon and your want for more lore strict rules could co-exist before this warbond introduced randomised skin tones. Now only the lore strict rules can exist.
A character who is as defined by the original creators "a husk" for the player to immerse themselves in individually.
I'm mixed-race, you can spout your buzz words on twitter if you want to start arguments for no reason.