HELLDIVERS™ 2

HELLDIVERS™ 2

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Incineration Corps are ridiculously op
I get the bots are supposed to be hard, don't get me wrong. I like the bots and their difficulty. This new wave of enemies is just plain broken, however. Instantaneous death. I'm really focusing on the devastators with the incendiary shotgun weapons. They have the range of an aircraft carrier and one shot you even with the flame resistant armor sets. Having to dive and put out fire every 2s is just annoying.
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Showing 61-75 of 99 comments
They're fine. Lower the difficulty. I'm still plowing through. Just use fire resistant armor and you'll be golden.
DeMasked Mar 20 @ 8:30pm 
Originally posted by BEASTLYxxNORRIS:
They're fine. Lower the difficulty. I'm still plowing through. Just use fire resistant armor and you'll be golden.

Yea I'm doing alright on 10. Just the inconsistency of getting one shot is increased somewhat against the bots who are already annoying with all the ragdolling.
Last edited by DeMasked; Mar 20 @ 8:39pm
there for all of those who missed melavelon creek,
Albireo Mar 20 @ 9:27pm 
Guys, 1 planet has a difficulty increasing mutator on it. No extra rewards or achievements for playing on it. If its not fun for you, learning how to tackle a new and interesting threat, play on another planet.
Originally posted by Albireo:
Guys, 1 planet has a difficulty increasing mutator on it. No extra rewards or achievements for playing on it. If its not fun for you, learning how to tackle a new and interesting threat, play on another planet.

There's nothing interesting about it beyond novelty and nothing to learn about tackling it. You kill them the same as the non-fire variants. The issue is the f**cked damage calculations that allow you to sometimes be one-shot killed by a single fire flechette THROUGH FLAME ARMOR at 50+ meters. And anyone saying they haven't noticed that likely isn't paying enough attention.

People aren't getting killed and having "wow this is so tense" experiences from the game being harder. It's from randomly one-shot kills.
as s0me0ne wh0 has d0ne a bit 0f pvp all the sh0tguns are an instagib 0n m0st arm0r sets

giving the enemy a sh0tgun was always g0ing t0 have this 0utc0me

i d0 agree its pr0bably a lil bugged because i d0 see it 0ften g0 thr0ugh c0ver

the idea with these b0ts is t0 pr0perly respect their range and try t0 attack them fr0m 100m 0ut at least t0 start and y0u sh0uld pr0bably pri0ritize the devastat0rs

after the devies are dead the rest are actually pretty easy given that their hulks are all sh0rt range if y0u are a lil 0ver 60m fr0m them they cant even harm y0u

naturally the battlefield c0mplicates g00d tactics and strategy s0 y0u will have t0 adapt acc0rdingly

0r n0t y0u can just ♥♥♥♥♥ and m0an im sure they will change it f0r y0u l0l because when have they n0t
als0 n0rmal b0ts are s0 easy i can slap a 10 by myself in ab0ut 20 minutes (given g00d rng :P) this change has certainly c0mplicated the b0t fr0nt anywhere where these guys are is g0ing t0 be a s0re sp0t

the jet brigade isnt even that hard either im glad the b0ts finally have a sub facti0n with s0me real teeth
Last edited by Aradia Megido; Mar 21 @ 2:54am
Hika Elm Mar 21 @ 2:56am 
I have no problem with the new corp. just use a fire resistance armor and it’s easy.
Originally posted by Hika Elm:
I have no problem with the new corp. just use a fire resistance armor and it’s easy.
yea the fire resistant heavy arm0r actually nullifies m0st 0f the c0mplaints here
I don't think they are OP. I think they are unfun. To the point that I have stopped doing bot missions for now because it's just a pointless waste of time and I don't want to give AH the impression that it's well received--because it's not.
Originally posted by Kumiromi of Harvest:
Originally posted by Hika Elm:
I have no problem with the new corp. just use a fire resistance armor and it’s easy.
yea the fire resistant heavy arm0r actually nullifies m0st 0f the c0mplaints here

It really doesn't. The way to deal with it is to use it in conjunction with personal shield backpack and the Vitality booster. Then the fire isn't much of an issue, except that it's extremely unfun to constantly deal with.
Originally posted by Albinosaurus:
Originally posted by Kumiromi of Harvest:
yea the fire resistant heavy arm0r actually nullifies m0st 0f the c0mplaints here

It really doesn't. The way to deal with it is to use it in conjunction with personal shield backpack and the Vitality booster. Then the fire isn't much of an issue, except that it's extremely unfun to constantly deal with.
the shield is a crutch and i get by fine with0ut it as l0ng as i have supply pack t0 keep me stimmed

i always take vit if n0 0ne else d0es

the sh0tgun d0es gib pretty hard i think ive g0tten a full blast in the heavy arm0r and still died sure

l0l actually been playing with trailblazer sc0ut and just diving a l0t and that actually w0rks better than trying t0 abs0rb all the damage
Last edited by Aradia Megido; Mar 21 @ 3:53am
Brutzir Mar 21 @ 4:23am 
I think the only problem is new devastator because sometimes they start shooting through cover and its not fun getting insta-killed while behind wall also its damage on range is bit too much.
But its the only problem i see with new corp right now.
Originally posted by SilverDwarven:
Originally posted by megareader5000:
you aren't allowed to have negative opinions that boil down to "this thing is too hard" when there's a difficulty select
ffs my opinion isn't that it's "too hard". Read the whole post next time
I did. All you did was point out specific things that eventually boil down to "it's too hard." Think the whole thought next time
Originally posted by Someguyinhere:
Originally posted by Albireo:
Guys, 1 planet has a difficulty increasing mutator on it. No extra rewards or achievements for playing on it. If its not fun for you, learning how to tackle a new and interesting threat, play on another planet.

There's nothing interesting about it beyond novelty and nothing to learn about tackling it. You kill them the same as the non-fire variants. The issue is the f**cked damage calculations that allow you to sometimes be one-shot killed by a single fire flechette THROUGH FLAME ARMOR at 50+ meters. And anyone saying they haven't noticed that likely isn't paying enough attention.

People aren't getting killed and having "wow this is so tense" experiences from the game being harder. It's from randomly one-shot kills.

Or getting instantly spawn-killed when you reinforce because you haven't even had time to move 2m away (hopefully to somewhere safer) and your allies panic-throwing the reinforcement placement in the first place is screwing you over. Yeah, it's so much fun watching the spectator screen due to things that had nothing to do with me. Amazing design. Such wow.
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Date Posted: Mar 20 @ 9:27am
Posts: 99