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Yea I'm doing alright on 10. Just the inconsistency of getting one shot is increased somewhat against the bots who are already annoying with all the ragdolling.
There's nothing interesting about it beyond novelty and nothing to learn about tackling it. You kill them the same as the non-fire variants. The issue is the f**cked damage calculations that allow you to sometimes be one-shot killed by a single fire flechette THROUGH FLAME ARMOR at 50+ meters. And anyone saying they haven't noticed that likely isn't paying enough attention.
People aren't getting killed and having "wow this is so tense" experiences from the game being harder. It's from randomly one-shot kills.
giving the enemy a sh0tgun was always g0ing t0 have this 0utc0me
i d0 agree its pr0bably a lil bugged because i d0 see it 0ften g0 thr0ugh c0ver
the idea with these b0ts is t0 pr0perly respect their range and try t0 attack them fr0m 100m 0ut at least t0 start and y0u sh0uld pr0bably pri0ritize the devastat0rs
after the devies are dead the rest are actually pretty easy given that their hulks are all sh0rt range if y0u are a lil 0ver 60m fr0m them they cant even harm y0u
naturally the battlefield c0mplicates g00d tactics and strategy s0 y0u will have t0 adapt acc0rdingly
0r n0t y0u can just ♥♥♥♥♥ and m0an im sure they will change it f0r y0u l0l because when have they n0t
the jet brigade isnt even that hard either im glad the b0ts finally have a sub facti0n with s0me real teeth
It really doesn't. The way to deal with it is to use it in conjunction with personal shield backpack and the Vitality booster. Then the fire isn't much of an issue, except that it's extremely unfun to constantly deal with.
i always take vit if n0 0ne else d0es
the sh0tgun d0es gib pretty hard i think ive g0tten a full blast in the heavy arm0r and still died sure
l0l actually been playing with trailblazer sc0ut and just diving a l0t and that actually w0rks better than trying t0 abs0rb all the damage
But its the only problem i see with new corp right now.
Or getting instantly spawn-killed when you reinforce because you haven't even had time to move 2m away (hopefully to somewhere safer) and your allies panic-throwing the reinforcement placement in the first place is screwing you over. Yeah, it's so much fun watching the spectator screen due to things that had nothing to do with me. Amazing design. Such wow.