HELLDIVERS™ 2

HELLDIVERS™ 2

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The new guns are good
its not bad
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Showing 1-15 of 18 comments
🌠Deusgo (Banned) Mar 20 @ 4:55am 
The laser sidearm seems really good from what I’ve seen
Shy Mar 20 @ 5:02am 
They do some serious damage, and having an infinite ammo, medium pen sidearm that's also a cool laser pistol makes dealing with walkers nice and easy.

The Lever action can also pen hulk eyes, so that's sweet too.

Haven't tried out the dynamite or hover pack yet, but the dynamite from what I've heard is just a grenade with a timer, not really for demolitions
Adhock Mar 20 @ 5:04am 
Originally posted by Shy:
Haven't tried out the dynamite or hover pack yet, but the dynamite from what I've heard is just a grenade with a timer, not really for demolitions

So... a reskinned frag grenade? Sounds about right.

Which isn't BAD per say since everyone wants to throw dynamite bundles.
Talon's good. Med pen and 200 base dmg. Can rapid fire six shots before it hits the heat limit, but can space them out just a tad to avoid overloading it. Better overall performance over the dagger, with the exception of it either not setting enemies on fire, or taking more shots to do it, to the point the enemy sill have already died. (I can't recall if the scythe even set enemies on fire, either)

IMO was worth it for that alone. As for the hover pack, not quite as terrible as I thought it'd be. You can move around a little bit with it. Very slow and sitting duck, but some cover does climb vertically so can still peak out just enough.

Lever action is.... eh. Not terrible but not great, either. 8 capacity so it feels more like a successor to the constitution, sans the melee bonus. Still looks cool, though.

Dynamite has a 5 second fuse, and I don't use fuse-timed 'nades. 700 damage / med pen+explosive / 3 penetration. There are better options, but haven't tried shooting it after being thrown to see if that instantly detonates it. Might be fun for trickshots if it does.
Last edited by Colonel Angus; Mar 20 @ 5:08am
Originally posted by Adhock:
Originally posted by Shy:
Haven't tried out the dynamite or hover pack yet, but the dynamite from what I've heard is just a grenade with a timer, not really for demolitions

So... a reskinned frag grenade? Sounds about right.

Which isn't BAD per say since everyone wants to throw dynamite bundles.
Actually, I'd say it's closer to a "Reskinned high Explosive."
It's got 12 "outer radius", medium armour pen, and 700 damage with a 5s fuse. Essentially a slightly weaker but larger range High Ex.
Originally posted by 🌠Deusgo:
The laser sidearm seems really good from what I’ve seen
It's decent. Just don't rely on it in a pinch. Trying to shoot stuff one handed while running away just results in a lot of misses and broken heat sinks.
Chunder Mar 20 @ 5:39am 
The only thing I kinda like is the pistol. Otherwise a very underwhelming warbond. Probably the worst one yet actually, though gas WB was bad at first too.
the laser pistol is fantastic, just what i wanted, a heavy pulse laser sidearm. Will be my new go to
Overall, I'm pretty happy.
A proper laser projectile sidearm is something I've wanted for a while.
The hover pack lets me fulfil my mandolorian dreams.
The rile is the bonus for me, decent damage and range.

I just wish the chance of spinning the sidearm weapons was higher!
I WANT TO SEE THE SPIN DAMN IT! :DMCJester2:
Originally posted by TommySnare:
Overall, I'm pretty happy.
A proper laser projectile sidearm is something I've wanted for a while.
The hover pack lets me fulfil my mandolorian dreams.
The rile is the bonus for me, decent damage and range.

I just wish the chance of spinning the sidearm weapons was higher!
I WANT TO SEE THE SPIN DAMN IT! :DMCJester2:
Hold the reload button and you'll spin it for as long as you want, Cowboy.
The lever action can one-shot angery spearbois if you square them in the noggin', so that's a plus. (up to 150m scope).

Diligence can output higher dps due to the Deadeye's slower fire rate and slightly more than twice the recoil. One shots standard fodder as well, but you really don't want to be using it at close range.

Talon pairs well with the blitzer if you have the new armors. Lets you stun, then change to the talon to blast a round off, then back to blitzer, rinse and repeat. A guard dog for additional close quarters padding works, too.
Originally posted by M14:
Talon's good. Med pen and 200 base dmg. Can rapid fire six shots before it hits the heat limit, but can space them out just a tad to avoid overloading it. Better overall performance over the dagger, with the exception of it either not setting enemies on fire, or taking more shots to do it, to the point the enemy sill have already died. (I can't recall if the scythe even set enemies on fire, either)

IMO was worth it for that alone. As for the hover pack, not quite as terrible as I thought it'd be. You can move around a little bit with it. Very slow and sitting duck, but some cover does climb vertically so can still peak out just enough.

Lever action is.... eh. Not terrible but not great, either. 8 capacity so it feels more like a successor to the constitution, sans the melee bonus. Still looks cool, though.

Dynamite has a 5 second fuse, and I don't use fuse-timed 'nades. 700 damage / med pen+explosive / 3 penetration. There are better options, but haven't tried shooting it after being thrown to see if that instantly detonates it. Might be fun for trickshots if it does.
six shots for a laser weapon is pathetic, it needs more ammo capacity imo. I get that it's meant to be a laser revolver but that doesn't mean it needs to follow the rules of your typical six shooter, it's a futuristic laser gun not the senator
DeadEye plus Siege Ready = bliss. Laser revolver is great as well.
six shots for a laser weapon is pathetic, it needs more ammo capacity imo. I get that it's meant to be a laser revolver but that doesn't mean it needs to follow the rules of your typical six shooter, it's a futuristic laser gun not the senator [/quote]

It's not six shots unless you rapid fire it, it builds heat like a regular laser. On a cold weather planet, it's pretty near continuous firing.
Originally posted by Squirt Games:

Welcome to game balance.

You can take the senator and have higher pen, the same base damage, higher recoil and have to reload or you can take the talon and have 1 less pen, the same base damage, effectively infinite ammo (or reload) and virtually no recoil.


Sorry, ended up replying to the wrong person as I didn't see the missing quote tag.
Last edited by Axis of Lint; Mar 20 @ 7:12am
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Date Posted: Mar 20 @ 4:53am
Posts: 18