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Although it doesn't exist as a functional gun yet, a new ammo type was added between constitution and diligence. medium pen, 300 damage, 100 durable.
If this is what deadeye uses, it's gonna be the hardest hitting marksman rifle by a sizeable margin.
He is right in a way but only if you apply a bit more nuance. The vast majority of Western AAA games are indeed garbage now. Thankfully AA and indie have largely picked up the slack.
He's not wrong about a lot of modern games being bad, but he is wrong about everything else and clearly doesn't understand why it's happening. Game budgets have sky-rocketed, and risk involved in those AAA games have changed. Some of the games are good, some are bad, but neither would change the reality that making them has gotten way more expensive, and that they are typically expected to be supported way longer after development, so there is a reason why the monetization has changed from one-time up-front payment to various means of gradual payments.
Also, 'most games are garbage' has always been true. I don't think people realize just how many awful games have been made that they've just never heard of, and even ones that are from big IPs or major AAA publishers get quickly forgotten. Yearly flops aren't anything new.
I think they should consult or hire GAMERS.
on the topic of "always been true" partially agree, but if you compare then to now, you could get a game and not be in the hole for a bachelors groceries for a month and a half, even in the 90s games were less than kids got for allowance or chores, even around 2014 I made enough working for my dad on weekends I could've built a PC, gotten a good monitor or 2, and a bunch of games If I wasn't a stupid highschooler with no hobbies.
My point being, at least before games were cheap enough it didn't really matter if they sucked and didn't hurt to get stuck with. As opposed to now being an adult with a wider understanding than a mindless kid with no clue other than the next best thing, games being twice the price because publishers squander budgets on marketing, and insane graphics/mechanics upgrades no one actually cares about instead of giving the big check to reliable devs they know wont waste it and saying "just get us something people will buy and not complain about"
If I had the capital AAA publishers have and the connections to form a team to make a game, I can honestly say I don't think it would be that hard. You have to take into consideration for example Helldivers is over 1 billion gross at this point, every DLC release blows that up. That is chump change for AAA's in this day and age, whereas back in the late 90's and early 2000s mfs were working overtime, and using up free time like a senior enlisted guy in the army would alienating their family to get that next promotion. It was much like the korean and japanese manga industry, where people were near dropping dead from pouring their souls into their work, now its AAAs cracking the whip, idk why anyone goes to uni for game development, I've heard it's better than it used to be now with unions and stuff forming but they're still getting hired to make something just to watch it get bastardized
The LAS senator is interesting, assuming it has medium pen it seems light it would be the laser counterpart to the verdict.
the hoverpack looks like a good way to get swarmed though, unless you can move while using it.
No they weren't. A AAA brand-new game even back in the SNES era were as expensive as they are today. Chrono Trigger was 89.99USD at launch. Many games were $60+, if they were from the popular developers of the time. If anything, video games are one of the only things in the world that have stayed relatively consistent in price (excluding MTX, dlc, etc), while basically everything else in the world has at least quadrupled in price.
Yeah, some games were cheaper back then, but that's true today as well, and the exact definition of a AAA game wasn't really as defined back then.
So I don't know what this 'cheap' era you're talking about is. In the 90s, games ranged from $10 to over $70+, same as now. They went on sale (or more commonly back then, were re-sold as 'used'), and could sometimes be found cheaper. If anything, steam has made gaming cheaper than it has ever been before, considering you can take even an expensive game you like tag it on your wishlist, wait for a sale, and nab it right away with no worries about it being sold out before you get to it. You basically never ever saw major titles get as cheap before as you see them now on steam. Sometimes you'd find some bargain-bin yester-year games that are like $5-10 each, but they will all be 10 different copies of some old derelict sports title, never anything that made any real waves. You rarely would see something like a major AAA title dropping to half price every year like Steam does.
also I wad hinting at how even popular games would end up in the discount bins, or just on sale for cheap. Now they hold the same price and hardly lower except after years or on specific sales
Incorrect. I literally gave you an example from 1995. If you need more, I promise there are more.
And no, ONE game might end up in a discount bin, because they were physical products, meaning ONE person would get lucky and find it before anyone else and grab it, and then it would be gone from the discount bin. On steam, when a game goes on sale, it's on sale for everyone, and can sell thousands of copies at that price.
sage advice