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On Automatons, sure maybe you feel it's underwhelming cause the heavies there can be taken out by even AMR except Factory Strider ofc. But on Terminids, you'll be glad someone got you covered when your RR needs reloading or your Quasar on CD while you are surrounded by God knows how many Chargers and BT.
Overall, I don't want to rework RC into anything other than a single-target remover, I just want it to be as viable as other options. IMO it would come a long way if it had cooldown of an OPS aka 90s and maybe an extra feature or two such as the ones I suggested above:
- Ignore squid shields
- Prioritize the targets marked by the user, since we already have a grenade which does that so the code exists
Having thought about it over the course of this thread, I'm curious what opinions would be if it just had like.. 5-10 rounds but you could fire them within short order (like an eagle strike), but then that was it, no reloads. So you could delete 5-10 things at once, or spread them out over a map.
You can handwave this away as saying the barrel needs to be replaced after firing a certain amount of shots if people particularly cared, but I think it would put it in a nice niche where it has more viability in certain scenarios.
EDIT: Tbh, could just make it into a Halo MAC shot. I want that OP killshot
Maybe those pieces will hit you, or a teammate and kill. Maybe it'll take out some enemies.
Either way it would be pretty hilarious.
its litterally not the thing to pop in this case scenario (with some thought every faction isnt a good scenario when youre surrounded by elites), stun and gaz nades + 500 kg for instance will kill a good part of the prob and remember that the RC wasnt designed at LAUNCH, when you couldnt kill Chargers and BT easily, at that time it was good for doing what he does... (was)