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Crossbow isn't the strongest primary, the purifier is, and it's not even close. The crossbow is just the jack of all trades, like the eruptor was before the nerfs. I can see why it would appeal to noobs though, just like the ultimatum.
Also you lose some value with using the crossbow on the bug and squid fronts, since those enemies are moving a lot and always try and close distance as quickly as possible. (which leads to people blowing themselves up, I see it all the time and it's hilarious every single time)
I don't think a single person has ever complained about the range the crossbow fires at. It's weird you'd even bring it up.
It's also unclear on what you even think 'support things' are. That runs the gamut from blowing up buildings down to killing specific types of enemies, including a few vehicles, so you'd need to be more specific for anyone to really care.
People love comparing the Eruptor to the Crossbow but at the end of the day they don't do the same job. The crossbow is for harder single targets (perfect for seers) and the Eruptor is a wide AoE trash cleaner (wipes the floor with hunters or zombies).
You're comparing apples to oranges. Someone who has actually used these weapons would hopefully notice the obvious here.
I think a lot of people complain just because they have some notion of which one should do which job and simply aren't happy with how it shook out. The jobs still get done, though.
I'm feeling like a clown any time a Crossbow user operates near me while I'm using the GL - "why did I even pick this?" is what goes through my head.
Not to say that it's a utility powerhouse too - stagger, demo force, one-handed, and has both damage components, projectile (270 damage worth of AP3) and explosive (350 damage at AP3-2). It's basically a GL shot with a strapped-on dominator cartridge as the breakpoints this thing hits are the same or even better in some specific cases.
It should probably get some mix of AoE/Ammo reduction as it has no business having almost the same AoE size as a GL while still doing more damage than the Eruptor that's supposed to be stronger in that regard.
Crossbow - small strong boom.
Eruptor - weaker large boom.
But the crossbow currently does both and beyond.
I would say give Eruptor a buff
On paper and in practice..The crossbow is much better; fires faster, reloads quicker, shot doesn't explode automatically at 125 meters, less drag so quicker aiming time. Just needs focus on long range due to the heavy drop on the bolt.
The Eruptor should be more used as a long range and (almost) straight firing grenade launcher. Or if you shoot at it's 125m limit then it's a mini airburst. I think the Eruptor has more AoE range/damage to it.
As for most OP weapon as a primary. I think that award goes to the Double Edged Sickle. It's the only primary weapon that can hit heavy armour pen. Sure at a cost. Even so it ramps up to medium armour pen quickly and has barely any recoil.. As well as in theory having infinate ammo. It's closest competitor is the Ajundicator assault rifle. Which drains a mag quckly, forcing you to reload too much and chew ammo. Then its recoil has you admiring the stars after a few bursts (Exaggeration for comic effect, so don't come at me with your "Ackchyually just manage compensate for the recoil"). Ajundi also has lower fire rate and so less dps.
Peoples opinion will vary. Just mine is that the DE-Sickle is most OP primary. Sure you have to make a whole build aorund it; fire resist armour and generally vitality booster, though in my experience its little different from making an Anti tank setup or a MG setup etc. But sure.. The DE-Sickle can't close a bug nest like the Eruptor or Crossbow. But hell, it shreds through enemies which are 95% of what you're shooting at in a game anyway.
how is shrapnel better for "multiple targets" when it gets lodged into the first enemy it hits, while bow will damage everything within its massive GL/AC APHET size AoE regardless of if it's behind another enemy or not
absolutely an aoe reduction. me when the tiny red bolt explodes with the power of an HE grenade
It does lower your reliance on grenades for closing fab/ships/bugholes and for group handling. It's however Awful at close range, and against groups of fast enemies at medium distances. It does poorly on overseers if you're detected, specifically jetpack ones, because of their movement speed and erratic movement, and the projectile travel speed being slower than most other primaries, and it's not strong enough to deal with bile titans, tanks and harvesters. It's also one of the rare non SMG primary that can be used with a shield
So no. it's not too powerful and it doesn't need a nerf. Objectively, it has a role, and fills it well, it doesn't do well outside of it's assigned role.
Stop trying to ruin weapons other people use, just because you're tired of it. Communicate with your teams, change your own loadout, and most importantly, stop caring about the way everyone else is playing the game, when you have plenty of options to play the game the way you like.