HELLDIVERS™ 2

HELLDIVERS™ 2

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heavy armor should have uninterruptible stims
or it should at least be a new passive because it's just a troll mechanic at this point
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Showing 1-14 of 14 comments
Muscles Mar 16 @ 4:47pm 
All armour should really
Mosey Mar 16 @ 4:52pm 
There's at least a light and a medium armor that...does this? I guess you can still be knocked into next week but that kinda should interrupt anything you're doing.
theres like no reason to bring heavy armor besides to look cool.
I'd rather bring armor with "Extra padding" than heavy armor.
Servo-assisted could probably just swap the limb health increase for uninterruptible stims.
You know, "Iron arm" n' all.
I thought there was talk of fixing the stim interruption months ago but I suppose that never materialized
Wutever Mar 16 @ 7:23pm 
Getting your stim interrupted is the only way you can actually die in this game unless you eat a straight one-shot. If you want uninterruptible stims that's a big tell on you as a player, more so now that you can pre-stim.
Oobaneko Mar 16 @ 7:24pm 
Originally posted by SHiFT_DeL3TE:
theres like no reason to bring heavy armor besides to look cool.
I'd rather bring armor with "Extra padding" than heavy armor.
Last standing against bots while team do objectives - heavy armor is very good.
Originally posted by SHiFT_DeL3TE:
theres like no reason to bring heavy armor besides to look cool.

Fortified is good against bots if you fight instead of run, because there's lots of rockets and you engage in more ranged standoffs where having a smaller hitbox + better accuracy is valuable.
Wutever Mar 16 @ 7:38pm 
Originally posted by ressenmacher:
Originally posted by SHiFT_DeL3TE:
theres like no reason to bring heavy armor besides to look cool.

Fortified is good against bots if you fight instead of run, because there's lots of rockets and you engage in more ranged standoffs where having a smaller hitbox + better accuracy is valuable.
What does a perk have to do with heavy armor.
Originally posted by Wutever:
Getting your stim interrupted is the only way you can actually die in this game unless you eat a straight one-shot. If you want uninterruptible stims that's a big tell on you as a player, more so now that you can pre-stim.
Eh, fair point.
Wouldn't really be a problem if bots had more accuracy to actually land enough consecutive shots (at least through volume) to do some serious damage or bugs not just standing AFK waiting for their turn to attack. Right now any form of damage outside of one-shots is spread too thin to be of any threat.
Originally posted by Wutever:
What does a perk have to do with heavy armor.

Sorry, to clarify: heavy armor is good against bots, and the heavy armors with Fortify are especially good against bots.

The bots don't push you in melee, so you don't need speed to kite. Heavy armor's great because a lot of the time you're just sitting there having a shootout, and more durability is more useful than speed or stamina.

Originally posted by Bicycle Knight:
Eh, fair point.
Wouldn't really be a problem if bots had more accuracy to actually land enough consecutive shots (at least through volume) to do some serious damage or bugs not just standing AFK waiting for their turn to attack. Right now any form of damage outside of one-shots is spread too thin to be of any threat.

I wish the bots had more consistent aim. Like, sometimes I'm standing in the open and a whole drop flails around like stormtroopers, but then at the next POI John Automaton turns on aimbot and rips me apart before I can even really react.
Last edited by ressenmacher; Mar 16 @ 7:52pm
Wutever Mar 16 @ 7:59pm 
Originally posted by Bicycle Knight:
Originally posted by Wutever:
Getting your stim interrupted is the only way you can actually die in this game unless you eat a straight one-shot. If you want uninterruptible stims that's a big tell on you as a player, more so now that you can pre-stim.
Eh, fair point.
Wouldn't really be a problem if bots had more accuracy to actually land enough consecutive shots (at least through volume) to do some serious damage or bugs not just standing AFK waiting for their turn to attack. Right now any form of damage outside of one-shots is spread too thin to be of any threat.
Even with the old accuracy and damage you could facetank (almost) everything that wasn't a Factory Strider MG or a one shot as long as you had a stim going. Now it's just ridiculous.

The introduction of pre-stimming and manual ragdoll recovery removed any reason for interpretation immunity to exist.
Wutever Mar 16 @ 8:15pm 
Originally posted by ressenmacher:
Originally posted by Wutever:
What does a perk have to do with heavy armor.

Sorry, to clarify: heavy armor is good against bots, and the heavy armors with Fortify are especially good against bots.

The bots don't push you in melee, so you don't need speed to kite. Heavy armor's great because a lot of the time you're just sitting there having a shootout, and more durability is more useful than speed or stamina.

Originally posted by Bicycle Knight:
Eh, fair point.
Wouldn't really be a problem if bots had more accuracy to actually land enough consecutive shots (at least through volume) to do some serious damage or bugs not just standing AFK waiting for their turn to attack. Right now any form of damage outside of one-shots is spread too thin to be of any threat.

I wish the bots had more consistent aim. Like, sometimes I'm standing in the open and a whole drop flails around like stormtroopers, but then at the next POI John Automaton turns on aimbot and rips me apart before I can even really react.
I disagree.

If you get hit you will need to stim anyway. Unless your armor saves your life, damage reduction barely ever matters.

What is going to kill you is being out of position, eating a one-shot or getting ran down by Berserkers / Hulks while you're distracted. Heavy armor makes all of that more likely while making you take ages to cross the map.

It's only ever decent in low-mobility missions, like rocket defense.

Fortified is also kind of overrated. Explosion resist is OK but not something incredible these days. The recoil reduction barely matters since it only reduces vertical recoil, which is easily compensated for while standing and barely exists while prone.
Originally posted by Wutever:
I disagree.

If you get hit you will need to stim anyway. Unless your armor saves your life, damage reduction barely ever matters.

It saves your life when a rocket chucks you into the open and you have no mobility while the bots pound your ragdolling ass. It gives you time to react when a rapid-firing Automaton magically turns into John Wick and starts hosing you.

Berserkers can push you, but even in heavy armor you can run away from them. They're slow and obvious and don't appear in large enough numbers to be truly threatening.

If a Hulk sneaks up on you, you ♥♥♥♥♥♥ up.

Originally posted by Wutever:
Fortified is also kind of overrated. Explosion resist is OK but not something incredible these days. The recoil reduction barely matters since it only reduces vertical recoil, which is easily compensated for while standing and barely exists while prone.

Explosion resist is huge, especially with how buggy physics are in this game and how defenceless you are when ragdolled. The less damage the explosion that knocked you over did, the better your chances of being able to hang on until you're back in control of your character.

I didn't know that it was only vertical recoil - that sucks and they should change it.
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Date Posted: Mar 16 @ 3:55pm
Posts: 14