HELLDIVERS™ 2

HELLDIVERS™ 2

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New enemies, or open gloom again
As title stated. I really need to get the fun boys from bugs again, or like, a few new enemies for illuminate cause they are the most same-y race for now.

Anyone else feeling like just, not really wanting to play it until they add new enemies?
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Showing 1-6 of 6 comments
I'd rather be playing pre-60 day patch, right after spear got fixed.

Or Creek, I'd rake that over anything really.
Nah, old times are past, we need new stuff

Otherwise game stagnates and dies like HD 1 did
Originally posted by Green Mohawk Derg:
Nah, old times are past, we need new stuff
Otherwise game stagnates and dies like HD 1 did
Fair point, but the enemy balance is all over the place now. It was a more engaging gameplay loop than "drop in and delete everything with a few clicks from OP crap".
If you're relying on new content all the time - you're not gonna get far, there needs to be some form of confidence in your core mechanics; substance over style.
Well, I like switching weapons every few missions, it's nice to test stuff out, and not the times of "everyone runs breaker incendiary and railgun"

We just need harder stuff, higher difficulties. We only had one up so far, and it's been very long already. HD 1 had 15, and on the highest ones it was raining hulks or equivalents of chargers spawned in groups of at least a few at a time and kept coming

This is newer game and we had the update called "escalation" which for me felt nice, but it only escalated one side

I need hardpoints on huge bots, make them bossfights that are common enemies (like hulks and striders are, but way stronger), massive, multi-AT-hit bugs, ones that explode into smaller ones or massive queen-like ones that spawn enemies on the go, I need hardlight walls from illuminate, assasins, teleporters and control-reversal again

We need more. It's stale and somewhat easy, even on bots 10, which earlier was space vietnam 2
Originally posted by Green Mohawk Derg:
Well, I like switching weapons every few missions, it's nice to test stuff out, and not the times of "everyone runs breaker incendiary and railgun"
If you won't other people will. Playing solo is an option but I'd rather plead insanity than do that in a "co-op focused shooter". You can always curate your own party with a series of weapon bans but that achieves almost nothing as you're basically removing weapons from the game loop which otherwise should be both a viable but not an OP option of dealing with enemies. You're merely decreasing variability.

Originally posted by Green Mohawk Derg:
We just need harder stuff, higher difficulties. We only had one up so far, and it's been very long already. HD 1 had 15, and on the highest ones it was raining hulks or equivalents of chargers spawned in groups of at least a few at a time and kept coming
You don't need higher difficulties if we already have 10 but at least 5 of them are meaningless in terms of gameplay change - compress them instead of bloating further or push the current difficulty back to X and make everything above tougher.

The spawn rates are actually pretty similar to what they were (excluding hulks nowadays) - the main difference is that the enemies didn't die for a sneeze and that made them a threat.
Right now 10 Hulks are less threatening than 2 before they got powercrept by AT.

Originally posted by Green Mohawk Derg:
This is newer game and we had the update called "escalation" which for me felt nice, but it only escalated one side

I need hardpoints on huge bots, make them bossfights that are common enemies (like hulks and striders are, but way stronger), massive, multi-AT-hit bugs, ones that explode into smaller ones or massive queen-like ones that spawn enemies on the go,
We had all of that, unironically.
There is already enough of the enemy roster to have significant engagement and gameplay differences between all enemies. You have everything from trash to mediums to low-tier, mid-tier and ultra-heavies.
But what do we get instead? Everything is oneshot by RR... cause why not pfft.

Originally posted by Green Mohawk Derg:
I need hardlight walls from illuminate, assasins, teleporters and control-reversal again
Ehh, my hopes are not up one bit. Crap's gonna be walking paper mache and will be dead before it can execute anything, as that's where the game is currently headed.

Originally posted by Green Mohawk Derg:
We need more. It's stale and somewhat easy, even on bots 10, which earlier was space vietnam 2
The "new" foes are gonna be the un-nerfed versions of the old enemies just like it happened with the predator strain and them essentially having old hunter AI.
You're not getting "content" - you've been robbed of things and then re-sold a refurbished version of what you have lost.
on pause/generic order like the current MO.
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Date Posted: Mar 13 @ 3:28pm
Posts: 6