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But that's the thing, though - this design philosophy precludes meaningful weak points altogether. If the Fleshmob had a spot you could shoot or stab for massive damage, then players wouldn't NEED to waste massive amounts of resources killing them. That goes against the Fleshmob's design as an everlasting gobstopper.
Yea, but having a hard to reach weak point that can only be attacked with a meelee weapon would suffice. Would be hard enough.
i assume it s just supposed to be proof of illuminate s genius
i wish it had slightly less health though
it s not that i find it too challenging
i just find it a bit boring. Maybe even immersion breaking
it s like...
Why?
I guess they can keep it but it d be nice if they made another enemy of that kind and made the fleshmob less common
something that is a bit more fun to fight
and they should buff the interloper
if I can meelee it, I can shoot that weak point
stupid idea
I think the real problem is, if you try to solo the game(if you take the wasp to deal with fleshmobs and overseers, you don't have anything to deal with airplanes and tripods) but then, it was meant to be cooped.
Right, I'm not arguing that there aren't good ways to kill the Fleshmob. Rather, I'm arguing that they're incidental. If that video is to be believed, Arrowhead don't WANT us killing the Fleshmob easily. The whole point of the enemy is to drain our resources. It's the core design that's bad - even if we can find ways around it. I'm just surprised to see a developer come out and say the quiet part out loud: "We designed an enemy specifically to waste your ammo."
No, it could be a custom animation with a sword attack. No need to make it vulnerable to shots.
Why is it bad that there is an enemy that can't be killed easily and drains our resources?
Isn't that why specifically the Illuminate made it?
Also, I don't think the fleshmob being tanky is the issue. Its the fact they literally don't have weak points, because they figured it would get in the way of how tanky it was, even though its a mind numbingly basic enemy that direly need the depth to encountering it, because right now its just game of juking and shooting until it dies.
I dont know what i am doing wrong, but support flamethrower will take one out in about 70% of one mag. And it takes few seconds.
Which, even if they dont rush into you, is sub ideal.