HELLDIVERS™ 2

HELLDIVERS™ 2

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Flesh Mobs opinions: Nerf or rework?
They are just not fun to kill, just a bullet sponge whiteout any fun.
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Showing 1-15 of 67 comments
RedEssence May 20 @ 12:04am 
they just need an hp nerf and then they will be fine
Wutever May 20 @ 12:07am 
Why are you shooting them with bullets instead of explosives? They die almost instantly to any sort of explosive weapon. This is the equivalent of saying that Tanks need a rework because they are armored.
橘光 May 20 @ 12:08am 
shooting with bullets actually does work, you just have to destroy all 8 heads front and back
橘光 May 20 @ 12:09am 
also destroy all 4 arms and they are unable to attack
Originally posted by Wutever:
Why are you shooting them with bullets instead of explosives? They die almost instantly to any sort of explosive weapon. This is the equivalent of saying that Tanks need a rework because they are armored.

They even survive a recoilless hit my dude. Almost nothing else does in the game. And you might face 4-5 of them.

IMO definitely too tanky to be fun. Also they hit you without touching you and go through buildings
Last edited by Helldivers™ 2; May 20 @ 12:11am
RedEssence May 20 @ 12:12am 
Originally posted by Wutever:
Why are you shooting them with bullets instead of explosives? They die almost instantly to any sort of explosive weapon. This is the equivalent of saying that Tanks need a rework because they are armored.

They spawn 5x as frequently as tanks do, there are way too many of them for how tanky they are
橘光 May 20 @ 12:14am 
Originally posted by Helldivers™ 2:
Originally posted by Wutever:
Why are you shooting them with bullets instead of explosives? They die almost instantly to any sort of explosive weapon. This is the equivalent of saying that Tanks need a rework because they are armored.

They even survive a recoilless hit my dude. Almost nothing else does in the game. And you might face 4-5 of them.

IMO definitely too tanky to be fun. Also they hit you without touching you and go through buildings

chargers take 2 recoilless as well, fleshmob just doesn't really have any weakpoints. I'd say they have similar spawn rates on diff10, just that fleshmob is a lot easier to kill or disable than chargers.

hit you without touching? they got really long arms that slap. but going through buildings is really a pain.
Chaos May 20 @ 12:15am 
Some nerf should be enough.
Like less overall HP and maybe making shooting off 4 faces to be a kill.

But I main thing I hate right now is how they phase through wall and building.
Just like those damn voteless.

Atleast bug and bot still abide by the rule of physic, but not these guys.
And they aren't even equip with Sci-fi ♥♥♥♥ like elite squid in the 1st game either.
Like wtf AH?
Last edited by Chaos; May 20 @ 12:18am
RedEssence May 20 @ 12:15am 
Originally posted by 橘光:
Originally posted by Helldivers™ 2:

They even survive a recoilless hit my dude. Almost nothing else does in the game. And you might face 4-5 of them.

IMO definitely too tanky to be fun. Also they hit you without touching you and go through buildings

chargers take 2 recoilless as well, fleshmob just doesn't really have any weakpoints. I'd say they have similar spawn rates on diff10, just that fleshmob is a lot easier to kill or disable than chargers.

hit you without touching? they got really long arms that slap. but going through buildings is really a pain.

Chargers of all variants take 1 recoiless to kill
橘光 May 20 @ 12:17am 
Originally posted by Chaos:
Some nerf should be enough.
Like less overall HP and maybe making shooting off 4 faces to be a kill.
it'd be nice to simply make it bleed after shooting off a face, and more faces you kill more it bleeds
Chaos May 20 @ 12:19am 
Originally posted by 橘光:
it'd be nice to simply make it bleed after shooting off a face, and more faces you kill more it bleeds

That also work I guess.
Just like with Charger butt, once you shoot off like 3 or 4?
You can just leave them to die.
I don't think there's an issue. They aren't insurmountable.
Oddless May 20 @ 12:22am 
they're perfect, no need to change them
THIS GAME NEEDS MORE CHALLENGE, NOT LESS
Originally posted by Adolf BinStalin:
I don't think there's an issue. They aren't insurmountable.
I think there is.

We got a new enemy that provides indirect fire, another that forces movement, and then one that is a lame damage sponge that is easily avoided.
Originally posted by Delta Dagger:
Originally posted by Adolf BinStalin:
I don't think there's an issue. They aren't insurmountable.
I think there is.

We got a new enemy that provides indirect fire, another that forces movement, and then one that is a lame damage sponge that is easily avoided.

So you want to make them more challenging? Interesting, I'm in - what have you got in mind?

What if they split into 2 separate beings and come after you faster after x amount of damage, but crawling on arms and whatnot! That'd be sick.
Last edited by Adolf BinStalin; May 20 @ 12:27am
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