HELLDIVERS™ 2

HELLDIVERS™ 2

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Weapon recommendation for the illuminates airstrike
I was the most happy with the spear but are there some other options, especially some that doesnt require backpacck for ammunition.
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Showing 1-15 of 39 comments
Pia'sharn May 19 @ 11:22am 
If you're a decent shot, any primary or secondary that is medium penetration and up. The laser cannon also seems to work pretty well, and is forgiving of less than stellar aim.

I have a friend that runs the double edge sickle + fire resistance armor loadout, and when he hears an interloper coming, he just fires into nothing a second to rev it up, then dumps into the jet. It seems to work pretty well.
heavy machinegun, it can also take down tripods
HMG works fine, anything with medium armour pen can do it as well to varying degrees. AMR can do it, Railgun can do it, EAT can do it, Commando can probably do it if you use it right.
Æɴɪsᴏ May 19 @ 11:29am 
Wasp, Laser cannon, Granade launcher.

If you're running inflammable - double edged sickle

Any machine gun with med pen.
Anti tank.

So many picks
laser cannon can melt everything
ignoring the worst chaff (where its not horrible) it works for about everything

for illuminate mid and hmg work well, if you got something else for armor pen you can also use a stalwart, works good against overseers and fleshmobs
Cryptic May 19 @ 11:45am 
Hear me out, try the tenderizer
Wasp is shredding on the iluminate front right now.
Commando works pretty good but you need to lead it because the missile won't turn that quick. Also shooting it would the double Sickle works in the L2-L3 heat range.
Commancho (Banned) May 19 @ 12:23pm 
WASP launcher
MG-43, you only need that against ANY lum enemy.
Botji May 19 @ 1:07pm 
AMR is also one, only takes 3-4 shots.

Imo the best thing to bring against the aircraft is a medium fortified/anti-explosive armor because with that you usually tank the strafing run. Yeah it will almost kill you but using a stim is better than being in bits and pieces like the rest of your team that got caught in it.

You wont always be able to take them down before they shoot you, surviving those is high value.
lascannon
anything pen3 on the engines, anything pen 4 that can reach it , my fav is the hmg
Laser Gun is a good one. It doesn't do extreme direct damage (think of it's primary attack as a DoT, while the flame effect adds a 2nd DoT), but it's heavy pen and can kill everything they throw at you, like the HMG. The HMG is just faster, but has much more recoil and limited ammo.

Only Squid element they can't kill is a landed illuminate ship, which will require at least a grenade or anti-tank airstrike. For folks starting out, the orbital precision strike is a default stratagem and can one shot squid landed ships and flesh mobs. Flesh mobs also have terrible vision, so you can stealth crawl close enough to one to lob an airstrike beacon at it. The OPS is a precision strike, which means the blast radius is also very small, so you can be as close as roughly 20m and not take any damage from the blast wave.

OPS can also be used to blow up a wall to create a travel path into walled cities (or escape route out of one).
Archon May 19 @ 1:37pm 
plas scorcher eats the entire squid line up alive
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