HELLDIVERS™ 2

HELLDIVERS™ 2

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Great Pilen V its bugged at 0timer
on a week-end great lmao
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Showing 1-15 of 24 comments
How is it bugged? The Planet fell.. got to wait for the next planet
Originally posted by WolfJäger:
How is it bugged? The Planet fell.. got to wait for the next planet
That's not how it's supposed to work, actually. When a planet falls to invasion, it's supposed to go to 50% liberation, and as long as there's a friendly planet nearby, we should still be able to attack it.

We had 100k+ divers attacking Widows Harbour and Pilen V during this MO. I've never seen so many players on one planet before, but it made no difference because they artificially choked our progress. Full clears on all 3 missions of an operation were getting like 2 squad impact when normally you'd see more like 32.

The devs are just railroading us in the most hamfisted, obvious way to the point of arguably cheating, since they're actually breaking established rules like how warp links are supposed to work.

Normally, I don't agree with the complaint that MO's are fixed and the outcome is pre-determined, but there's no question they absolutely railroaded us on this one.
Katitoff May 17 @ 9:59am 
Originally posted by TBMTheJackal:
Originally posted by WolfJäger:
How is it bugged? The Planet fell.. got to wait for the next planet
That's not how it's supposed to work, actually. When a planet falls to invasion, it's supposed to go to 50% liberation, and as long as there's a friendly planet nearby, we should still be able to attack it.

We had 100k+ divers attacking Widows Harbour and Pilen V during this MO. I've never seen so many players on one planet before, but it made no difference because they artificially choked our progress. Full clears on all 3 missions of an operation were getting like 2 squad impact when normally you'd see more like 32.

The devs are just railroading us in the most hamfisted, obvious way to the point of arguably cheating, since they're actually breaking established rules like how warp links are supposed to work.

Normally, I don't agree with the complaint that MO's are fixed and the outcome is pre-determined, but there's no question they absolutely railroaded us on this one.
Did that rule applied to planets with special event operations before?
Also, objective of MO does not seem to actually hold the planets, but to damage the fleet as much as possible.

I expect Illuminate will get as far as Mars before SE deploys some new hidden superweapon or stratagem from amassing all the bot scrap and tech.

Maybe that heavily armed and armored transport vehicle?
I am confused what's going on if someone could explain it for me. The game shows players actively logged into Pillen and Widow's Harbor. Yet I can't join them to fight Illuminates. Is that a bug? I assume I should be able with 2.5 days left to hold against Illuminates. There is no liberation % on these planets, but there is instead an Illuminate fleet strength which is only partially filled.
According to the leaks, the big event is on the 20th and will involve Mars falling and the battle reaching Super Earth. This rigging shows it's been on track for that, with Mars having its ass hanging out in the wind for several months, and the game's tutorial mission already changing so the training stage is no longer on Mars.
Last edited by Colonel Angus; May 17 @ 10:06am
WolfJäger May 17 @ 10:11am 
Originally posted by DebrisHauler:
I am confused what's going on if someone could explain it for me. The game shows players actively logged into Pillen and Widow's Harbor. Yet I can't join them to fight Illuminates. Is that a bug? I assume I should be able with 2.5 days left to hold against Illuminates. There is no liberation % on these planets, but there is instead an Illuminate fleet strength which is only partially filled.

The Reason why there are people still on Widows & Pilen is because they still in orbit or are doing Missions on the Planets, However since the Planets fell No one else can fly back into Orbit, Gotta wait for New Haven to be Invaded
Last edited by WolfJäger; May 17 @ 10:12am
Akameka May 17 @ 10:17am 
Originally posted by DebrisHauler:
I am confused what's going on if someone could explain it for me. The game shows players actively logged into Pillen and Widow's Harbor. Yet I can't join them to fight Illuminates. Is that a bug? I assume I should be able with 2.5 days left to hold against Illuminates. There is no liberation % on these planets, but there is instead an Illuminate fleet strength which is only partially filled.

Event will be separated in several phases. the event itself is the "Great fleet"
Consider it as a world boss from older MMOs such as WoW.

First part is about weakening the Health of the fleet. This is the Current MO, stagged to fail because we can't deal enough damage to the Fleet itself. The planets are irrecoverable and staged to fail by the end of the attack timer (hence no capture/defense bar on the planet)

Damage inflicted now will carry over to the next phase, which will probably be Mars defense. This one will fail too, because they already worked on Super-earth map, and this will be the only opportunity to use thoses assets for a while. Hence the fight will happen there no matter what. This will be next MO. We will continue to inflict damage on the fleet. Maybe we will have new missions to activate the canons to shoot down the Motherships, and inflict more damage, but not sure about that.

Next step is attack on Super-Earth. By that point, we will probably be forced to fight on SE, for lore reasons (all fronts will probably be closed until end of event). Might even already happen with the mars fight, but even more probable for SE.
That's the last line of defense, where we will have access to the orbital canons to actively damage the fleet and destroy it. Every damage inflicted in previous phases will make this MO easier to achieve.

Now at that point, either they go scripted victory, or they give us a chance to fail, with new narative arc for the game.(this would make more sense in a game master sense). Either way this will probably conclude the great fleet event (unless they fall back once enough damage is inflicted, then there might be a pursuit phase to the event

From that point The illuminate front will probably constituate itself around Meridia singularity and return to more classic rules, with maybe some assaults on SE from time to time
Last edited by Akameka; May 17 @ 10:22am
kinda annoying that the MO seems rigger
Khloros May 17 @ 10:21am 
Originally posted by LS-33 "Wraith":
kinda annoying that the MO seems rigger
My brother, every MO is rigged, you are not playing a game that you are actually effecting the story.

To give you an idea, this is like playing a DnD session, The Dungeon master already knows where its going to end, its just a matter of how you get to the end of the session, and what you did along the way to effect it.
So if this phase was about weakening the health, that would have been a perfect opportunity to communicate to players that we could fight illuminates until such and such time. Instead of showing more than 2 days remaining, and just pulling access to the fun illuminate fights on a Saturday. It is frustrating.
Originally posted by Khloros:
Originally posted by LS-33 "Wraith":
kinda annoying that the MO seems rigger
My brother, every MO is rigged, you are not playing a game that you are actually effecting the story.

To give you an idea, this is like playing a DnD session, The Dungeon master already knows where its going to end, its just a matter of how you get to the end of the session, and what you did along the way to effect it.

That is a sign of a bad DM/GM, there should be an outline with only background events scripted and even those should have the potential for creative players to effect. This coming from a life long player from a family of gamers...
WolfJäger May 17 @ 10:25am 
Originally posted by DebrisHauler:
So if this phase was about weakening the health, that would have been a perfect opportunity to communicate to players that we could fight illuminates until such and such time. Instead of showing more than 2 days remaining, and just pulling access to the fun illuminate fights on a Saturday. It is frustrating.
Be Patient.. You'll get to fight them in a bit.. It's not like they are going to wait until Tomorrow for New Haven
Akameka May 17 @ 10:34am 
Originally posted by LS-33 "Wraith":
Originally posted by Khloros:
My brother, every MO is rigged, you are not playing a game that you are actually effecting the story.

To give you an idea, this is like playing a DnD session, The Dungeon master already knows where its going to end, its just a matter of how you get to the end of the session, and what you did along the way to effect it.

That is a sign of a bad DM/GM, there should be an outline with only background events scripted and even those should have the potential for creative players to effect. This coming from a life long player from a family of gamers...

While I want to agree, this is no table top game with 4 players.... We are taking about a GM managing 100k+ players at the same time. Total player freedom would just be a immense GM nightmare.

And they want people to actually play the events, even if the outcome is determined or heavily balanced toward a specific outcome. No one would play an event tagged as *determinated outcome*
Last edited by Akameka; May 17 @ 10:37am
Originally posted by Akameka:
Originally posted by LS-33 "Wraith":

That is a sign of a bad DM/GM, there should be an outline with only background events scripted and even those should have the potential for creative players to effect. This coming from a life long player from a family of gamers...

While I want to agree, this is no table top game with 4 players.... We are taking about a GM managing 100k+ players at the same time. Total player freedom would just be a immense GM nightmare.
just a bunch of If/Thens
Akameka May 17 @ 10:40am 
Originally posted by LS-33 "Wraith":
Originally posted by Akameka:

While I want to agree, this is no table top game with 4 players.... We are taking about a GM managing 100k+ players at the same time. Total player freedom would just be a immense GM nightmare.
just a bunch of If/Thens

Total freedom would just means the factions would be curbstomped to their homeworld at all time. Which leaves 0 creative opportunity for the devs. Even if they DID create events, then the same complains we have now would happen then.
> "We are curbstomping them so hard, why can't we curbstomp the event ?! Everything is rigged !"
Last edited by Akameka; May 17 @ 10:41am
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