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As an actual weapon though, it's mediocre. Can kill heavies if you score a direct hit, but the range is abysmal and ammo economy is worse than that of Spear's. AoE radius is fairly small too. It's a funky little thing.
So if you want to kill something like a hulk you need to directly hit it otherwise it'll live, even if you hit the ground right next to it
It takes awhile to learn how the shot arcs and it's slow moving as well
That said, AoE is large enough and it does enough damage that you don't have to thread a needle with it to seal bug holes like you do with grenades and the grenade pistol. But again, 2 shots.
i think they should lean more into the "very low ammo, very big boom" quality of the gun
I think its perfect as it is 11/10 - Would explode again
It's essentially a pocket anti-tank + some AoE with a bit of a learning curve to it, and immediate effect unlike Thermites.
And it can blow up structures like Stratagem Jammers too, which is completely busted and kind of defeats the main appeal of the portable Hellbomb.
It is a bad competitor for ammo packs. Not everyone checks the symbols of other players but wanna get that big BOOM. So the balancing is to use it reasonably even if it's fun, at least at some point in time. Worth to mention that armors' siege perk rounds the 2 shots up to 3 while an ammo pack grants obviously only one shot.
it can one shot a lot of heavies but only if you hit them directly with the actual projectile, the explosion alone won't do it.
It's also kinda meh against groups. The explosion LOOKS huge but the damage area doesn't seem very large. It has the same thing going on as the pre-buff 500kg, big boom but not a lot of area gets covered by it. Fired it into a clump of devs and chaff bots on a d10 eradicate and got like 5 kills.
Not to mention the horrendous ammo economy, pitiful range and wacky firing arc.