HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Weapons Recoil feed back & ADS scope
So after this update I've noticed the Eruptor, Adjudicator & DCS seem to shoot above the crosshair even when at 50, 100 & 200 magnification.
Originally posted by VelxraTV:
For those saying it doesnt exist. Rapid fire any weapon aiming down sights and the sights will not move. Meanwhile the projectiles will follow their usual recoil/spread pattern detached from the point of aim. Its a serious bug.

I have made a quick video showcasing the issue.
https://youtu.be/-NR6k5ttW7o
< >
Showing 1-15 of 30 comments
It does this on the anti-material rifle also. Not sure how many weapons are affected.
Foxador Feb 4 @ 8:11am 
Oh no! It took them forever to fix that issue too and it finally felt like they had the sights in the right place finally

Hopefully they can fix it soon. But I guess luckily right now against the jet brigade the scythe is one of the better weapons against them because it pretty much instant kills them, so I can make do with that for now
Tested the Lib Pen and it's noticeable, it shoots at the circle above the dot & can sometimes shoot higher then the green circle.
Also, the weapons don't feel "heavy" anymore, at least for me. When once they needed some time to catch up with the camera moving, now they're like perfectly on, don't know how to explain this
All weapons are using the peak physique animations, but the firing points remain vanilla, so the firing point is not accurate to the model's position.
Last edited by Solinarius☕; Feb 4 @ 9:13am
Originally posted by Solinarius☕:
All weapons are using the peak physique animations, but the firing points remain vanilla, so the firing point is not accurate to the model's position.

Peak Physique is only for weapon drag (Looking Left to Right) not, Recoil feed back.

Use the HMG Stratagem & you will see what I mean when you lay Prone, ADS & fire just enough to see the tracers but the sight will stay the same while the bullets kick up even with the -30% Recoil Reduction you will still notice the sights will stay in the same spot but the bullets will keep kicking up.
Last edited by Razer, Dat Bragon; Feb 4 @ 11:12am
Still proving they have no QA
I also noticed the lasers on weapons don't have sway any more they point in a straight line while moving, where as before the patch they would sway around when you move or out of stamina.
I thought it was just the material rifle but this makes more sense. Anything new means things break still woohoo
Dr. Tran Feb 4 @ 12:08pm 
I just tested this with the adjudicator, and it's pinpoint accurate for me on all zoom levels, and distances from 15 to 100m. Hits exactly where the crosshair is.

Don't know what to tell you.

Edit: Picked up an AMR same map, shot three lightposts, once with each zoom setting, prone at ~135m. Again, all pinpoint hits

Edit Again: Did more testing with standing vs prone this time, and there is definitely some weird bullet behavior happening when using scoped weapons while standing.
Last edited by Dr. Tran; Feb 4 @ 3:16pm
I really thought it was some mods that was messing things up, but it still persists after a fresh install and it seems a lot more people are having this problem. Tenderizer and Sickle are slightly misaligned for me too :(
Xaphnir Feb 4 @ 12:21pm 
Originally posted by Dr. Tran:
I just tested this with the adjudicator, and it's pinpoint accurate for me on all zoom levels, and distances from 15 to 100m. Hits exactly where the crosshair is.

Don't know what to tell you.

Edit: Picked up an AMR same map, shot three lightposts, once with each zoom setting, prone at ~135m. Again, all pinpoint hits

Yeah, I'm not seeing it either. Think this is a case of Onyxia deep breathing more.
DrLamp Feb 4 @ 12:25pm 
Just tested the AMR, perfect weapon response. Dead-on-balls accurate and, at least in the case of the AMR, recoil is MUCH easier to control.
After playing a bit longer post patch, I can confirm this patch definitely broke the sight alignment for some weapons. In my experience with the autocannon, when aiming down sight in first person mode, the scope stays in the same spot without matching the recoil the weapon gives you. So your scope is still dead center on target after shooting, but because it isn't matching where the recoil takes you, you shoot again and miss your target. This definitely needs to be fixed.
Xaphnir Feb 4 @ 2:49pm 
Ok, I played more, and the reason I wasn't seeing it earlier is that I was testing it prone. Accuracy when standing seems to have been dramatically reduced. I was finding it difficult to hit pinpoint targets with the Diligence CS when standing on targets even as close as 10m or so. And it wasn't that it was offset from the crosshair, it was hitting random spots within a much wider radius than before.

Not sure if it feels different while crouching.

It also feels like they changed generally how weapons feel when aiming with them. Rather than smooth movement regardless of which direction you move, it'll move faster or slower depending on the direction in which you're moving your aim. But movement while aiming feels faster and more responsive than before, too. Overall I like the feel less, though, due to the lack of consistency.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Feb 4 @ 7:46am
Posts: 30