HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Manned Mortars?
How about a manned option for mortars?

I think it would be cool.
< >
Showing 1-15 of 19 comments
Originally posted by Bad_Lieutenant:
How about a manned option for mortars?

I think it would be cool.

It's called the Rumbler and we had a mortar support weapon from the first game which was top-down/isometric view. How they'd implement it due to their "realistic" angle they tout - may not make the cut but I'd welcome it regardless anyways. I'd rather have fun over realistic.
Midas Jan 30 @ 4:31pm 
It would be very hard to use without special UI or camera additions to assist in aiming.
anti tank emplacement is pretty close

otherwise the crossbow can with a load of training be an effective long range weapon
Vinyltavia (Banned) Jan 30 @ 5:23pm 
Closest I get is a GL beyond 100 meters trying to land them in bug holes.
Originally posted by DEIMOS-X1:
Originally posted by Bad_Lieutenant:
How about a manned option for mortars?

I think it would be cool.

It's called the Rumbler and we had a mortar support weapon from the first game which was top-down/isometric view. How they'd implement it due to their "realistic" angle they tout - may not make the cut but I'd welcome it regardless anyways. I'd rather have fun over realistic.

I didn't play HD1. But would a simple minimap aiming interface work? Would probably be fine if it was a little more zoomed by default
And then there's the fog.

Imagine if you man the mortar and open the map, the fog would start to cover the map while you tried to interpret it. ;T
Last edited by M14EBR Overwatch; Jan 30 @ 7:12pm
Hara Jan 30 @ 8:48pm 
As long as it's not map assisted I think it would be cool. High skill ceiling with high reward type weapon.
Marabu Jan 31 @ 1:06am 
Mortar emplacemnet would be really cool.
Originally posted by DEIMOS-X1:
Originally posted by Bad_Lieutenant:
How about a manned option for mortars?

I think it would be cool.

It's called the Rumbler and we had a mortar support weapon from the first game which was top-down/isometric view. How they'd implement it due to their "realistic" angle they tout - may not make the cut but I'd welcome it regardless anyways. I'd rather have fun over realistic.

Well you just shift the perspective to top down while firing it lol

However I don't know if the game can support that, they would have to also implement that shift properly which likely means to much effort and won't happen lol

Alternatively though I think a small back pack 1 would be cool with no super easy aiming, maybe it uses the mini map instead with a circle highlight zone? Possibly it even fires towards ping you mark on the mini map if in range?

Then it can be loaded like other weapons from a backpack slot filled with the ammo. It's possible in a few ways lol but idk might not be worth it.
Nakatomi Feb 7 @ 12:41pm 
Wouldnt work because you'd be getting attacked since enemies can come from any direction and even if you had say a sentry as defence they only last a while
Originally posted by DEIMOS-X1:

It's called the Rumbler and we had a mortar support weapon from the first game which was top-down/isometric view. How they'd implement it due to their "realistic" angle they tout - may not make the cut but I'd welcome it regardless anyways. I'd rather have fun over realistic.

I imagine it would behave similarly how Battlefield 1 handled the Mortar Gadget they had, you had no clue where to fire it but it absolutely provided a minimap as you use it to aim where, you just had no clue where to fire it upon unless an enemy was spotted (in HD2's case, we just see them coming or sport that neat Scout armor for benefits), or just fire aimlessly Firing rapidly even made it far more inaccurate in that game. What I imagine is, if OG Mortar Support Weapon was added, this is how it would work, probably with a limited coursing of the map around your current setup position of said weapon.
Last edited by Lucky Cat; Feb 7 @ 12:48pm
Mini Feb 7 @ 1:12pm 
Oh I love that idea. Artillery teams xD
Yes, IDF teams. Willie Peters will be a pleaser.
It could work like the missile launcher in BF4. Have a little display with the map and red dots for enemies.
gzd Feb 7 @ 1:53pm 
The game already is designed to handle multiple camera changes during play: hellpod drop, mech, riding in car, first person scoping. Changing camera position to a high overhead perspective when using the manual mortar emplacement is 100% possible

The problem is if AH codes it like they code everything else, then that means it will be broken and never be fixed. Then one day they will say it's fixed in a patch, but it will actually still be broken.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jan 30 @ 2:54pm
Posts: 19