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https://steamcommunity.com/sharedfiles/filedetails/?id=3215462783
Do note, the game is meant to be played with four people. Solo play is something players might want, but it’s not really in line with the spirit of the game. Can’t say strongly that they really should do anything to make solo play better.
t. I can solo most diff. 7 missions just fine and I'm (still) trying to figure out a more optimized stratagem/weapons loadout.
For strats try Jump Pack, MG turret, AC turret, your choice of Eagles or anti-heavy support weapon. At the flag, throw your turrets down, then jump pack up high and let the turrets do the heavy lifting. If a heavy shows up and it doesn't look like the AC turret is going to get it use your Eagle / support weapon. You'll probably want to take a medium pen primary.
Chaoslink's suggestion to bring a mech seems like it might work too, I like the missile/MG mech, haven't used the double AC one yet.
This build does struggle with titans if you're not used to exploiting the model assets' seams and safe spot (since the enemy nerf lvl 3 pen can do decent damage to non acid sack HP parts.)
Scorcher is very fast at killing a charger arse first and clearing jumpy buggers/shreikers.
Grenade launcher is good at killing all lights, mediums and certain heavies like the impaler and in general it's fast fire rate means you can clear a horde before any can call out as well as how easy it is to use while running full sprint.
They are both very ammo hungry so this is where the supply back pack comes in, also an extra 8 stims to survive chaos more.
Thermite is also useful for spore chargers but you could probably switch this to a EMS to give you brearhig room if you get swarmed.
Senetor is useful to try to stealth small groups in your way or for when a small/medium unit jumps right on top of you.
I would highly recommend you take muscle enhancement since it greatly reduces bugs being able to acid lock you.
I did used to run light with extra padding which is fantastic for kiting and zooming into super big nests to destroy the holes but medium servo assisted does seem to help reduce dying to AOE from your own weapons and acid spews at the same time which is useful for chaotic situations.
For AOE weapons on bugs like scorcher and you can actually still use them if something if it is too close to you: don't hit it directly, instead aim for the ground/wall near it but further from you.
Grenade launcher can do this too but slightly differently, aim under the bug so the bounce back is blocked by the bug itsself.
For orbitals is varies but since heavies like titans and spore chargers are the biggest threat to this build I'd say pick things that can kill them and have a decent cooldown rate or long usage times.
The overarching idea is that I'm outsourcing the containment of hordes and focus on heavies and objectives
Autocannon to wipe mediums, flyers, stalkers and bugholes
Stunbaton to wack anything that comes near, giving you space to recover if overrun
Termite grenades to deal with chargers and inpalers
EAT to deal with titans and inpalers
And finally low cooldown orbitals
Orbital Gatling is great for surpressing bugholes, napalm is great to but longer CD
Eagle cluster is great too for clearing big hordes, upto 5 uses before cooldown kicks in, but struggles against heavies
Engineering kit on armor is great to help stabalise the AC and gives extra grenades
Other than that: dont fight every bug you see, avoid patrols and kill the small stuff that can sparwn in bugbreaches first