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Nope.
At least the orange is nice.
Then go for democratic detonation...
...even if (eventually) you'll unlock all warbonds anyways.
The flaming warbond isn't horrible but it's not the same as the flamer support weapon. Less range less damage less ammo. I'd get it after the other one
I'd wait currently because we are due for another warbond soon to be safe. Better to be safe than to risk it since we're almost at two months so we should be getting something soon
Why would anyone judge any warbond by that ridiculous assessment?
If a single warbond makes things that easy it should be adjusted
democratic demolition just has more bang for the buck
BUT
If you are having fun with the fire theme and want to play more with that theme.
It's better than any other warbond. It's whatever is fun to you and what keeps you playing that is objectively the best.
I don't think so.
And before you start yapping like "Everything is good" -- that is a logical fallacy. Unless you play at diff. 4 and under.
No I just don't think warbonds should be based on their ability to make the highest diff in the game a "child's play" as you worded it. That would imply the weapons are so strong that there is no difficulty whatsoever. It implies that the weapon makes the game so easy you might as well be on Diff 1
I don't think a single weapon should make the highest currently difficulty a "child's play". If one single weapon is so strong that it trivializes the whole game, which is a "child's play", than it's too strong
Yes, all this works even on Super Helldive.
A solid choice for both performance and especially fun factor imo.
However, if you want to keep using the flamethrower, I'd consider getting the armor to be fairly important, because you're probably setting yourself on fire a lot, in addition to the enemies. I personally would just drop the flamethrower, though.
you can essentially use the primary flamethrower as a support weapon
the shotgun pushes away all the trouble and burns them but is ammo hungry
the pistol flamer while quickly expands ammo it will make a nice flame wall to cook anything in it while it also 1 handed
all 3 weapons are usable on all fronts (especially bug front)
and the armors are fashionable
all the stuff in it is worth having
the only bad thing about it is the booster which detonates on any pod, lots of teamkilling potentional there or a very niche type of flame build
flame warbond got alot of bad rep during the escalation of freedom due to insane mood swings from the community
if you a pyromaniac you gonna love this warbond
If you don't have Democratic Detonation yet, then better get that one first. It really allows you to combine more items in your loadout. Grenade Pistol can close bug holes and destroy factories, destroy objects. Crossbow is great allround (I personally don't like it, but many will rate this S tier weapon). And the Thermite grenade can kill any armored enemy. The Adjudicator is probably the best medium armor pen assault rifle in the game. Comes with a scope if you want to snipe. Maybe use Peak Physique though. The Eruptor is also fun to use, if a bit finicky and has very limited range for no reason.
Demolition: Probably the most 2 versatile weapons in the game. The crossbow is a great weapon, and can close spawns. The greande pistol is amazing because its shifts this job into the secondary slot, freeing your primary weapon up for what ever you want, and frees up your greanade slot. Which it also comes with thermite which are AMAZING, especially against bugs as it can 1 shot chargers in the legs.
Freedoms flame however, does come with possibly the best primary weapon for bugs, which is the cookout, this thing is stupid good and can hard carry you.
However beyond that, the rest of the war bond is kinda meh. Fire greandes are great but thats about it.
Between the two, demo is the better one in terms of the sheer amount of utility you get, but freedoms flame has the cookout which is really good against bugs.
Follow your heart.