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Those that add something new to the game can be fun, but usually that is just for a while and then they are gone.
Or the special missions stay but then they kinda suck too, like that orbital railcanon one which is just go here and drop hellbomb on this cannon (basically a side objective as a main mission.)
I just play the fun planets, and treat MOs as a background story.
Backround story is actually a great way to summarize the whole MO thing.
objectives should be realistic, unless its one of those narrative orders that makes us lose no matter what, in those cases it should be clear that its one of those.
it should reward players that participate, maybe a medal multiplier, and then reward everyone after it has been completed.
That will not work cause there is a medal cap, so if you are maxed out there would still be no incetive to participate.
I feel the game doesn't do a good job of providing impact on what happens when we succeed or fail an order. We get medals, which is great, but other than that I feel the story implementation could be better.
But the game is fun to play regardless of the orders.
Personal orders are fine. Some are a bit more annoying than others, but it's not like you miss out if you don't do them so that's makes it ok. It does incentivise you to use weapons or things you generally don't use much, which can be nice because playing a variety of different things is always good. I know a lot of people like to stick to a singular loadout, but I'm not like that. I want to play different things so I can do different jobs during a mission, or just in general change the experience. Keeps things fresh.
MOs only incentive is for the narrative, occasional Strategem rewards, and medals. They would need to be better than just giving out medals that we get for simply playing the game and by doing dailies. An advice player can grind those out in a day and complete the warbond that very day a new one comes out.