HELLDIVERS™ 2

HELLDIVERS™ 2

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Just tried the plasma accelerator
A three shot sniper rifle, since its also burst fire that you can't turn off. It's charge up only, no uncharged shots. It has about 68% damage falloff at 100m+ according to the wiki. So it's a burst fire shotgun, basically put.

That was uh.......

Hm. If it didn't have the damage fall off, or was like 20% weaker at 100m+ tops, and was semi-auto, but with the damage buffed to keep it at 350 damage per shot or higher, it would be awesome. A sniper as a primary!

As it stands, who greenlit this weapon?
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Showing 1-11 of 11 comments
Same guys who greenlit the dss station?
Originally posted by Little Guy:
As it stands, who greenlit this weapon?
Elon Musk
yeah it desperately needs a semi fire mode that still takes the same charge up time as the burst mode with the difference being that semi fire mode has barely any damage drop off.

That way it would be a powerful sniper rifle even if somewhat slow to fire.
WSkD Jan 10 @ 6:30pm 
Originally posted by Little Guy:
A three shot sniper rifle, since its also burst fire that you can't turn off. It's charge up only, no uncharged shots. It has about 68% damage falloff at 100m+ according to the wiki. So it's a burst fire shotgun, basically put.

That was uh.......

Hm. If it didn't have the damage fall off, or was like 20% weaker at 100m+ tops, and was semi-auto, but with the damage buffed to keep it at 350 damage per shot or higher, it would be awesome. A sniper as a primary!

As it stands, who greenlit this weapon?
It was greenlit, because it is from Killzone and works like the one in Killzone. 3x 3-shot-bursts - then reload + decent damage.
The devs even said THAT is the reason why it is how it is: it works like in Killzone and can kill stuff in an ok-way.

I played it just today for like 5 hours and it works well. I was on bugs up to diff 7 and it is really good overall.
Not best mind you, but I love the style and get good kills with it.

Also it can kill stuff like the spore towers with 3 mags, which is ok for me.

I pair it with Flamethrower, Dagger and Thermite and roll through the bugs.

Would I take more damage or more accuracy? Yes. Would I want a rework? No.
Otherwise the crossover would make even less sense, also for future crossovers I would like to have the weapons from the crossover, too, not some look-a-like-stuff.
Cheers
It's not fully their fault for the weapon's design but its their fault for choosing it over another Killzone weapon
Easy way to fix this weapon, make it single shot, charging 50% throws 2 bullets, charging 100% throws 3...
Ferrix Jan 10 @ 7:42pm 
All they have to do, is get rid of the falloff and bump down the recoil. Then it's fine.
Originally posted by Ferrix:
All they have to do, is get rid of the falloff and bump down the recoil. Then it's fine.

That's not all. Those are requirements, yes, but they also need to either completely get rid of the burst fire or at least make it a separate fire mode.

A sniper with three shots is ludicrously limiting. Any gun with three shots is ludicrously limiting. The only one I can accept is the triple barrel SIDEARM which is a backup "oh ♥♥♥♥" weapon that you pull out to dump all three barrels into a chainsaw bot.
Originally posted by WSkD:
Originally posted by Little Guy:
A three shot sniper rifle, since its also burst fire that you can't turn off. It's charge up only, no uncharged shots. It has about 68% damage falloff at 100m+ according to the wiki. So it's a burst fire shotgun, basically put.

That was uh.......

Hm. If it didn't have the damage fall off, or was like 20% weaker at 100m+ tops, and was semi-auto, but with the damage buffed to keep it at 350 damage per shot or higher, it would be awesome. A sniper as a primary!

As it stands, who greenlit this weapon?
It was greenlit, because it is from Killzone and works like the one in Killzone. 3x 3-shot-bursts - then reload + decent damage.
The devs even said THAT is the reason why it is how it is: it works like in Killzone and can kill stuff in an ok-way.

I played it just today for like 5 hours and it works well. I was on bugs up to diff 7 and it is really good overall.
Not best mind you, but I love the style and get good kills with it.

Also it can kill stuff like the spore towers with 3 mags, which is ok for me.

I pair it with Flamethrower, Dagger and Thermite and roll through the bugs.

Would I take more damage or more accuracy? Yes. Would I want a rework? No.
Otherwise the crossover would make even less sense, also for future crossovers I would like to have the weapons from the crossover, too, not some look-a-like-stuff.
Cheers

Then I suppose I would think it's bad in Killzone.

But at the same time, probably not, because Killzone isn't a horde shooter where I NEED to be able to kill more than three grunt enemies every 10 seconds, or I'm a complete liability. It just makes it feel like a complete gimmick weapon, like a worse Constitution. More damage is neat, actually killing what you shoot at kind of damage, but three then reload is just heartbreaking and the damage fall off is completely unforgiveable.

If the semi-auto was just an optional mode and it had proper sniper range, it would be fantastic imo.
WSkD Jan 11 @ 2:22pm 
Originally posted by Little Guy:

Then I suppose I would think it's bad in Killzone.

But at the same time, probably not, because Killzone isn't a horde shooter where I NEED to be able to kill more than three grunt enemies every 10 seconds, or I'm a complete liability. It just makes it feel like a complete gimmick weapon, like a worse Constitution. More damage is neat, actually killing what you shoot at kind of damage, but three then reload is just heartbreaking and the damage fall off is completely unforgiveable.

If the semi-auto was just an optional mode and it had proper sniper range, it would be fantastic imo.
Sounds more like a misperception then for me. Not everybode on the team needs to "kill more than three grunt enemies every 10 seconds", it is fine if one or even two kill the medium and up enemies like e.g. Brood Commanders and the rest clear grunts.
Also with e.g. Gas Strike one can clear all grunts coming and shoot the others with the PLAS-39.

At the same time it is fair to say that it feels like a gimmick weapon for some. Not every weapon is for everyone, like not every weapon is for every situation. I think it is way better than the Constitution, so I strongly disagree with the description "gimmick weapon".
This does not mean that the Constitution is a "gimmick weapon" of course. I think it is surprisingly strong, but overall not my cup of tea. Still there are people playing with it diff 7-10 without being a "liability".

Helldivers 2 is not only about "damage", "ammo" or "reload speed" but also of skill and preference.

I also disagree with "completely unforgiveable", because I shoot targets up to 300m and make the weapon work. Could others be better, like e.g. the Counter Sniper? Sure. Do I want to use them? No.
So if I can make the PLAS-39 work, kill enemies and have fun, where is the problem?

Additionally, again, this is a collab weapon, from a Killzone Crossover. It tries to be like the original but to exist in Helldivers 2. So it will have drawbacks (like burst fire or just "3" shots per mag) with the catch that is a Killzone weapon.
Like you said, Killzone was no horde shooter, Killzone had no bugs, automatons and squids, so the weapon will be different, but at the same time quite similar - so we will see no semi auto, but still a working weapon.

In this regard, yes, I would not mind more damage or less damage drop-off or more range (before bullet drop), and here the devs can tinker with it (and even said they will) but changes other than that would break the meaning of a crossover weapon I fear.
Nevertheless, if they change how they want to make their crossovers and add e.g. a semi auto option, I will be glad for all who want it of course.
I am not against more options, just to stay true to the original.
Last edited by WSkD; Jan 11 @ 2:31pm
Toby dog Jan 11 @ 2:23pm 
Love things for what they are buddy, I getcha and see the work
Last edited by Toby dog; Jan 11 @ 2:24pm
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Date Posted: Jan 10 @ 2:35pm
Posts: 11