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When you are joining or starting a mission, look around at what your team is bringing. That might adjust what you use. If you see someone bringing a Tesla sentry or Arc Thrower, maybe consider one of the arc resistant armors. If you so someone bringing a flame thrower, maybe consider one of the fire resistant armors..
But there are valid reasons to use the other armors depending on a wide range of variables.
Some people like heavier armor against bots for example since they don't get instakilled so easily when they get hit for example.
Then again others prefer lights because they don't want to get hit in the first place and want the mobility it offers.
Medium armors unsurprisingly are the middle ground.
Like Mr Nut say it depends on what you are fighting and what you want to do.
For example this is a heavy armor with the explosive resistance perk along with the BallShield.
https://steamcommunity.com/sharedfiles/filedetails/?id=3395128628
See the tiny little sliver of health that I am missing? that is what a direct hit(on my shield ofc) from that Overseer using its staff to fire a charged up plasma shot. It can be fun to play as a tanky-boi every now and then.
I almost can't use anything other than light armor, the mobility is too addictive.
Other won't drop without having at the very least the better protection medium armor provides.
It also depends on the faction, light armor is valuable to run around and kite terminids, while heavy armor lets you make a stronger stand against bots.
For eradicate/defense mission VS the bots specifically, probably either the heavies that gives 200 armor instead of 150, or the heavy that gives 50% explosive resist. You're not supposed to move that much during thoses missions.
The medium one that let you survive any lethal damage is kinda good too, but you'll be gambling your life on a coin flip ( Fear&hunger lol), which is not really to my taste.
Ppl will be putting up signs in a post apocalypse asking raiders whats the best fruit to plant because they cannot figure it out on their own.
Illuminate: All depending upon build. Light for running from Voteless. Heavy to tank hits and lay fire on Overseers and Harvesters. Medium for general all rounder
Bots: Medium to Heavy. Light for Stealth operations only
The defense values of armor is largely pointless and will remain pointless until armor actually provides armor. Right now it does very little as you are usually perpetually two maybe three direct hits away from death at all times. Splash that catches you usually doesn't do that much due to falloff so it's not a problem.
Wear armor for how it looks and sometimes the secondary perks. Armor is for the drip, not the stats but mostly avoid heavy armor unless it looks cool to you.
If you must pick armor for the defense, get armor that has democracy protects. No heavy armor is capable of giving you the ability to use hellbombs as a personal transportation system. On top of that it lets you eat attacks that would otherwise kill you, be it a tank shooting you, a hellpod landing on you, or just eating nukes like crayons.
-General Brasch
Trailblazer Light Scout