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It has better range than a flamethrower though and better crowd control since you dont do much stagger with flames.
Ever tried to engage a stalker with fe a torcher/berserker? it isnt recommended..
Also the sterilizer would work much better if the gas would linger like the gas clouds from grenades and orbitals, that way it would be an amazing CC weapon.
Right now it's just a joke and meme weapon lol.
And i actually think the sterliser is ok-ish, definitely wouldn't mind a damage boost to it but i find it quite useful for dealing with heavy bots, it stops a hulk in its tracks and gives you time to get around its back, and i've even been able to solo hulks with just the steriliser and some circle strafing. That said, it still feels quite weak and niche compared to basically every other option.
But yeah, gas dog is pretty useless compare to other two.
Because the Rover does piddling damage. It's not going to keep you from getting swarmed. By contrast, the Dog Breath can bail you out when you inevitably get swarmed.
It's supplemental damage to your own weapons, but it's not enough to make a difference when a large group of bugs is surrounding you on three sides. The regular Guard Dog does a decent job at that point due to having actually really good DPS, but the Rover can only take the edge off. The Dog Breath doesn't kill bugs very fast. However, it confuses them, which means their attacks miss, which in turn means you're not eating so much damage or being under so much pressure.
If you're going to pick a Guard Dog for straight-up killing enemies, go with the regular one.
It's just bad and there's no saving grace to it aside from situations that maybe happen like once every few games like a bot drop landing right on top of you.
That way i can see it getting more use as whole, but as it is currently, it's pretty hit and miss
No duh. That's why i said at the end of my spiel that it was niche and weak compared to every other option.
As for the dog breath, if it keeps chasing one enemy then it needs to spray left and right in a 180° angle if not 360° around the target it's locked on to if the devs can't figure out how to make it's AI work to switch through targets.