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try looking for the following stats 400-500 damage or higher. you can click on the warbonds to look at everything before buying it or 920 fire rate.
try to look for guns that are at least medium armor penetrating.
banners and titles are also helpful.
each warbond comes with 100 supercredits in each warbond page.
Gas nades and Gas guard dogs are great for bugs and illuminates
Everything overall? At this point in the Chemical for sure. It was one I'm of the worst WBs now it's much better.
Viper has always been dog water, booster is not with $10.
Uhhhh that's like nothing? Unless it's a grenade. Also higher fire rate isn't the end all be all as the recoil can be pretty nasty
Anyways, as for the OP, out of those 3 choices I'd chose Freedom's flame as it can help make the DES actually be useful along with the flamer which is a pretty cool primary
Chemical warbond only has two good items in it. The gas grenades and the gas dog backpack.
620 exploding crossbow
500 purifier
anti tank emplacement urban legends
the only good thing in chemical warfare is stim pistol and it's liable to get paranoid players kicking you because they think your shooting at them lol.
freedom's flames and viper commandos suck.
ultimatum does 4500 damage but you only get 2 bullets its liable to teamkill and it doesn't kill harvesters until you get rid of the shield. it's a secondary weapon though. again I haven't gotten it yet.
the weapon I was basing the damage on was the 400 damage shotgun pistol bushwhacker it's part of viper commandos and it's not particularly helpful since to be useful you need to use the alternative fire mode that fires all your bullets at once and the reload time leaves you vulnerable.
heavy armor penetrating
1. 1200 damage first reload
2. 2400 damage second reload
3. 3600 damage third reload
4. 4800 damage fourth reload
it does damage significantly slower than the ultimatum but if youre near an enemy you can still shoot at it without dying.
a bile titan has 6000 health so it's not good for taking out a bile titan. if on a terminid map the ultimatum is the better choice.
if playing on illuminate maps the harvester has 3000 health within 3 reloads youd be able to take one down but its still significantly too slow. also illuminate maps don't require special guns to win.
bot maps are signficantly easier with the senator as bots have heavy armor.
Because nothing says FREEDOM! like inviting your enemies over for a BBQ.
"We're going to a planet with fire tornados and you're bringing a flamethrower?"
"...It could be more on fire..." -Actual conversation I had once.
Takes 7 shots to kill a harvester with the senator.
There's a lot more to killing units than the numbers you're spitting out too FYI.
Also, why do you keep recommending weapons that you've never used or played with? It takes more than just glancing at a wiki to know about a weapon, especially if you don't know about armor matching, armor pening, durability damage and fatal points
You've never used any of the weapons that you've even brought up so you don't know what you're talking about
well that's a problem you should know what your buying.
Says the man that's trying to convince someone to buy stuff by giving them false information about everything and then telling them that's their problem and they should know better? Wtf?
You should give advice on the stuff that you do know or understand instead of giving out the wrong information or spouting nonsense and then telling people that you don't know anything because you never used XYZ. If you don't know about it don't talk about it or ask questions
Like you should be curious why you can kill a harvester in 7 shots with the senator when you thought it took 3,000 health or about 30 rounds to do. You should be wondering about that stuff and how to get better
next time use constructive criticism if you had I would have redacted the claim that freedom's freedom wasn't a good warbond. not simply youre bad and you should feel bad.
thank you that was real useful.
Because you don't understand what you're talking about is why. The harvester's "main" health pool is 3,000 yes but hat's not the only way to kill it, same with the bile titan. Enemies have weak points and fatal areas that can hit instead that will cause them to die when the health of that section is reduced to 0
A harvester's main weak point is the hip joints which have 1,000 health with AV3 and 50% durability to them. The senator does 200 damage at AP 4 with 70 durable damage. Since the senator has AP4 it does full damage to that point. The enemy has 50% durability so it takes half standard damage and half durable damage which means each shot from the senator does 135. 1,000 / 135 is 7.4 shots from the senator if the enemy is at max health. That means in 8 shots you can kill a harvester if you're close to them so we don't have to account for damage drop off
As for the bile titan, it's weak point is the head with 1,500 health, AV4 and 95% durability. With this enemy the senator would be a waste as it would take 95% durable damage and 5% standard damage and the senator is only AP4 so it armor matches it which lowers it's damage to 65% on top of that. That means each senator shot does 49.7 damage to the bile titan and it would take too long to kill it. However something like the EAT can kill it in 1 hit as the EAT does 2,000 durable damage
You never asked questions, you only kept spouting false information as fact. It's hard to give "constructive" criticism to someone that just keeps telling people "Well in my fan fiction this weapon is horrible but I never actually used it so I don't really know"
well this is the first youre actually providing correct information. the reason you think 500 damage isn't a lot is because most weapons that have it have small magazine sizes. it doesn't change the fact that all I did was cross reference the damage stats of all the weapons in the game. admitedly if I had looked at firerate and magazine size I would have realized my mistake. but still I wouldnt have understood ap4 this and ap3 that because that's not included in the stats.