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They really just need something like consumable boosts like getting a bonus booster for an entire operation or free strategem kinda like how we get that stuff occasionally. I'd love the ability to spend like half my samples to get a bonus strategem for the entire team. Even if it has the same cooldown for everyone.
They just need a way to burn resources for little boosts of some kind. Something repeatable.
Even if you're not present/playing the game when the MO gets completed; the next time you log in, you get the medals.
So if you missed 3 MO's? You're getting 165 medals the next time you get on.
Warbonds take about 500-800 Medals (Highest Urban Legends at 836, Lowest Viper Commandos at 514, average is about 630)
Breakdown time; Miss 6 MO's, about 4-5 weeks (let's say a month and a half, 6 weeks), you've completed your warbond without playing the game a single time. (assuming you log in once or twice to burn the medals so you aren't held back by the medal cap)
If you're someone like me (and statistically most people) and like to play the game because it's, get this, fun; then you probably finish whatever warbond you've chosen in less time than that (Disclaimer; I am referring to doing this without no-lifing, this is done with the people that are playing less than two hours a day in mind)
TLDR: You could, literally, not play the game at all and just log in to spend medals from the MO's and still complete the warbonds fairly quickly.
I'm not someone who thinks this game *needs* to have something to "grind for" or rewards out-the-arse for every level-up or anything like that, BUT; to go as far as to be *arguing* over whether or not the Warbonds go by fast is acinine, they do. The super-credits being what they are, actually, I believe are the only thing holding people back from unlocking them even faster. What Chaoslink said about having "grind capability", I feel, is poor word-choice because what they described is actually a pretty neat idea; something, probably less overpowered than what they described tbh, that is temporarily beneficial to spend samples (ex. DSS) or Medals on would mitigate this.
Something I've said about Helldivers II since release is:
If you *need* a sense of personal progression to enjoy the game, you've chosen the wrong game. It's kinda like if you bought Call of Duty but you *need* fishing mechanics to enjoy a game; you've chosen the wrong game.
Also I'm gonna take the last sentence of this to point out that when someone pointed out, in the public discussion btw, that Vivianite's "play less" idea was met with "people play the game for fun" they chose to deflect and then not respond again. lol. lmao even.
we need smth new
All there's left is to farm SC for fluff
Honestly almost everything that they have added to the game all costs super credits and the other forms of our mobile game currency have been useless. So it's easy to max out without really trying when there's nothing to spend it on
If AH can double (from three to six) pages for each warbonds. But increase the cost to 2k SC like they want. Then I would honestly be fine with it. However the current warbonds are not really worth 1k SC or $10. Im fine if people want to pay for them. The content however is just lacking.
I want a warbond to be useful and fun that fills a niche or role. I do not want a warbond to just be a "color" or a single helpful weapon. More so since warbonds release every two to three months now, instead of releasing monthly. If warbonds were released monthly. Then maybe, mayyybee this crumb fed content would be okay as it would be consistent. Right now its a just a mess.
They just would need to block you from doing it during events so you're not stacking them. Again, this would be consumable, meaning you get to do it for ONE operation, pass or fail and then you have to pay again. Point is, they need something like this that repeats so these resources are spent and need to be collected again. Targeting samples has the advantage of giving players incentive to collect again for players who aren't so far ahead.
FOMO/Gacha OCD >> Shooting Bugs/Bots/Squid