HELLDIVERS™ 2

HELLDIVERS™ 2

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Did titans get buffed?
Did the developers buff these things without telling? i'm asking because the last days i've been inside the gloom, and titans seem to take a lot more punishment than they used to, multiple 500kgs, and multiple recoiless shots to the face.

(Edit: also seen some take a 2 or 4 rail cannon strikes, just came out of a such a game)

It's not every time but given how many titans are present currently, it got my attention, adn can get a bit frustrating but i take the challenge.
Last edited by Pater; Feb 23 @ 2:12pm
Originally posted by Razer:
They are the same, but there's likely a latency issue that makes it so you don't hit what you think you hit. I hit a bile titan 3 times in the face and it was still going.
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Showing 1-15 of 19 comments
They are the same to me.
A good anti-tank shot to the head or a well-placed 500kg bomb still kill them just fine.
Mander Feb 23 @ 2:02pm 
I've seen at least a couple of titans tanking a 500 straight on their back.
Dunno if it is a gloom thing, a bug thing or working now as intended...
Personally, I think a bug.
no change to titans just network getting worse
Get Out Feb 23 @ 2:04pm 
Dunno man, they are get flatline with a single Quasar headshot so I would say it's the same.
KiT2142 Feb 23 @ 2:06pm 
nope, feel same to me
1 headshot from recoiless/spear or 2 bodyshots from the same weapons

500kgs are inconsistent, so I avoid using them
Alar Feb 23 @ 2:06pm 
They just have wonky hitboxes so if you get unlucky and damage spreads around their legs and various body parts then they can indeed take a lot of punishment

I'm more annoyed about impalers sometimes randomly taking over 2 RR rockets or quasar blasts to the exposed face to die, for absolutely no reason
Hit detectiin is broken in gloom
Chunder Feb 23 @ 2:07pm 
Even in the early days 500k was inconsistent on BTs, even a direct hit. Only new issue is the disappearing projectile, though I'm not sure if that effects orbitals and eagles.
Midas Feb 23 @ 2:09pm 
500kgs haven't been reliable against titans for me for a pretty long time. Recoilless to the face works 100% of the time, though, even in the gloom.
Last edited by Midas; Feb 23 @ 2:09pm
KiT2142 Feb 23 @ 2:09pm 
Originally posted by Alar:
They just have wonky hitboxes so if you get unlucky and damage spreads around their legs and various body parts then they can indeed take a lot of punishment

I'm more annoyed about impalers sometimes randomly taking over 2 RR rockets or quasar blasts to the exposed face to die, for absolutely no reason
Impalers actual weakspot is their "forehead"-direct hit will one shot him. The rest of the "face" can tank some damage
Alar Feb 23 @ 2:14pm 
Originally posted by KiT2142:
Originally posted by Alar:
They just have wonky hitboxes so if you get unlucky and damage spreads around their legs and various body parts then they can indeed take a lot of punishment

I'm more annoyed about impalers sometimes randomly taking over 2 RR rockets or quasar blasts to the exposed face to die, for absolutely no reason
Impalers actual weakspot is their "forehead"-direct hit will one shot him. The rest of the "face" can tank some damage
I do actually try to hit above the tripophobia spot and sometimes they still tank it like champs. I've seen the models from wiki. Thanks though :)
Wutever Feb 23 @ 2:31pm 
I play almost exclusively solo these days, and, aside from the 500kg and Ultimatum jank, I really don't see these issue. Stuff like Chargers and Titans eating AT shots like it's cereal sounds like a networking-related issue.

If you ever had this happen, were you the host or a client?

This might also explain why there's so many issues in the Gloom. Gloom seems to be far more CPU-intensive, meaning that somebody hosting on a ♥♥♥♥ PC could cause issues for clients connected to it.
Last edited by Wutever; Feb 23 @ 2:32pm
They're the same. 500kg needs to blow up underneath them to kill them but they're still a bit inconsistent.
Nothing was changed, either for the Bile Titan or there was never nerfs to the 500kg Bomb. In fact, it was buffed because before, Bile Titans never seemed to die from it despite demonstrations for its case use.

I stated this not long ago that you cannot use the projectile to determine the lethal effect but the placement, and having it hit the Bile Titan is the worst way to do it, I dunno why but the blast radius doesn't seem to necessarily extend downwards. It does have a max damage within a 10 meters radius but loses its effectiveness beyond it and fully after 25 meters. Keep this in mind when the full damage of the explosion is 1500 and the Bile Titan has a total of 6000 as main health. Now also to put in consideration that every healthy Bile Titan (No damage/broken parts) has 50% explosion resistance, meaning every affected part within 25m (Or ideally 10m for a OHK), needs to hit that 6000 damage, exactly. As the damage you're doing to a Bile Titan through explosions alone adds up to that and every available body part at 50% explosion resistance is 750, there's a total of 8 parts (unbroken parts, innards or flesh don't equate in this or they would have died a LOT easier otherwise and thus this wouldn't be brought up) which equates to said 6000 damage to its main health. There's a lot of math that goes into it and that's what translates to it. There's still some missing info on how a projectile that can do 2000 impact damage to a part but it won't somehow take down a single Bile Titan in the head with its 1500 health but how often are you gonna make that shot anyways?

So, in any instance you feel inclined to use said 500kg bomb, have the bomb land under it, not above it because then it won't die for w/e reason as the AoE cone is likely very small downwards but upwards and expansively wide to said 25m. If you are placing it in a ditch, it may not kill it, anything that can be closer to the center of the Bile Titan under it, the better as every body part will be struck within that maximum damage 10 meter radius. This is also at times why bug holes are annoying to deal with because they're all in a ditch of a hole and the blast radius from said 500kg Bombs don't get all of them, especially in medium sized ones when you really think it should have.

When it comes to the Railcannon, you need to time it. Its death is either because it got nailed in the head, or in the "Butt" and because of where the Railcannon is coming from, it isn't straight down but at an angle from the Super Destroyer (Like how the Orbital 120m 380m, Napalm Barrages behave). It CANNOT hit the Torso Armor or it will survive it. This is also why 110m Rocket Pods Eagle Strikes are at times effective because of placement of where the projectiles hit because it was hitting those spots at the right angle.
Last edited by Lucky Cat; Feb 23 @ 3:42pm
You can punch one guy in the face and he'll stand there, you can punch another and he'll drop like a sac of potatoes.

Maybe you're just fighting a badass Titan and not a weakling?
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Date Posted: Feb 23 @ 1:56pm
Posts: 19