HELLDIVERS™ 2

HELLDIVERS™ 2

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where are the new gloom bug variants?
im pretty sure the whole shtick with the gloom was that it mutated bugs and prevented travel. we can travel into it now, yet none of the mutated bugs. there are however an obscene amount of shrieker nests (first game there were like, 5 shrieker nests all with 3 towers)
Originally posted by Baj8000:
From what I understand they got temporarily removed because they caused some divers to crash. We just have to wait for Arrowhead to fix the issue. At least in the meantime we get urban bug combat.
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Baj8000 Feb 18 @ 3:43pm 
From what I understand they got temporarily removed because they caused some divers to crash. We just have to wait for Arrowhead to fix the issue. At least in the meantime we get urban bug combat.
they heard the helldivers were coming so they all left, good choice on there part if you ask me.
Hot fix most likely on Thursday, they patch mainly on Tuesday and Thursday
Kirshak Feb 18 @ 5:12pm 
I hope they add them back, these monstrosities were scary af

I like that
Khloros Feb 18 @ 6:07pm 
Lack of QA testing strikes again
I'm enjoying the urban combat, but if its causing people to crash i would rather they just wait tbh. I'm tired of getting into a game and everyone, 'including me' crashing for no discernable reason.
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Showing 1-6 of 6 comments
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Date Posted: Feb 18 @ 3:36pm
Posts: 6