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I think this is a development issue they can't keep up with the "story" since all our battles are canon. They’re kind of running out of things to throw at us.
I played like 3 months after release, then made a roughly 8 months pause, started again end of december and had like 5 Warbonds to unlock and now im done without even playing a lot.
The galactic war is pretty boring and samey, no real rewards, missions still are samey, the events dont feel really special besides the addition of the Gloom, although lets face it, it was just a rough makeover of existing enemies and more fog in a game that already had too much of that anyway.
The Illuminates are an awful faction to play against too.
The game needs a far more involved and dynamic Galactic War, with more goals that actually matter in the broader scale and unlock new and fun stuff.
But more importantly it needs more engaging mechanics to keep people hooked and engage with the gameplay loop.
Like a transmog station, weapon attackments or colouring, stealth equip, healing/medic gadgets.
I do the same. I log into it to see what happened, log out again unimpressed for roughly a month now.
Will go on a 8 month pause again i guess and come back when something major has been added.
Like how fun would it be to have an event with a mission type that throws two teams into a map or has every Helldiver drop on its own point independently?
Missions without any HUD or stratagem clones (you can equip the same several times).
That would be something to ge me back.
ive grown to somewhat dislike the main gameplay loop because its been stripped of any challenge by FUNdivers kicking and screaming until they got what they wanted. despite this, after the complete declawing of automatons, SHOCKER! the people who never wanted to fight automatons still aren't fighting automatons! It just makes the game boring for those of us who did like fighting them
The game is still growing and the galactic war is evolving - the problem isn't the content or lack there of but that we are finishing it faster than they can release it.
Their is a bunch of content that hasn't been released yet showcased by the helldivers leaks subreddit (They are pretty on point with the leaks and even the story board from back when it released) like the weapon upgrade system where you can mod in parts like sights, grips, and even the camo.
We are also missing sub factions for the illuminate. The terminids have 2 evolution's so far and the bots have the jet pack brigade and I would count on them having a secondary faction as well.
We need a dynamic war not to continue unlocking new weapons or feel a sense of progress in eking out more damage from our kits, but to fight new and/or modded enemies that forces divers to change tactics during missions.
After a few missions you generally get the gist of how that faction works and what you need to cover the situations that you might run into with how you choose to play. The sub-factions they implemented is a genius move especially when they only needed to change one enemy to force divers to drastically change tactics (Not just weapons but actual tactics like when to run, what to look out for, should that patrol be avoided?, etc).
I think with enough of these unique modifiers for each faction at random coupled with a large pool of community objectives (ex: Choose between Recon Obj to see all enemy modifiers on a planet / faction or Take out the planet producing "improved" factory striders and if divers fail, those striders stay in place until we have another opportunity to take it out) that could be interrupted by the GM when they are ready to progress the war would breathe new life into the galaxy. They could also add mid mission modifiers where after an event (or series of events) different enemy types will appear with the patrols and spawns moving forward (ex: you completed a lidar station obj? sick! since you can now see all map obj, here are some invis enemies or since we know you know where our bases are, we are going overrun your position with enemies everytime a diver is sighted and leave the bases relatively unguarded)