HELLDIVERS™ 2

HELLDIVERS™ 2

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A genuine problem with the Illuminate
The new MO has option 2 be "defend against 8 attacks against the Illuminate." over the course of 3-4 days. This is quite literally impossible, the Illuminate invasions do not spawn regularly enough for helldivers to knock them out in 4 days 8 times. Now, I haven't played in the last 2 days so I could be completely wrong and 8 did spawn and I just missed it, but the fact that we only have 2 completed and there's only 1 on the map with 20 hr's left on MO gives the impression that only a couple spawned. Even back when trying to save Angel's Venture it seemed that they were slow.
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Showing 1-15 of 15 comments
scaarab Mar 5 @ 10:06am 
Cause they are. They lack the necessary variety to make them fun to play, and they are way too buggy. There had been enough of them spawning btw. People simply hate to play against a faction so badly implemented. This is a similar situation what we had with the bots back in the day, when they could detect you from anywhere and snipe you from across the map. Or shoot trough bot-nam shrubs and foliage while player weapons couldn't. Ecept the squids are needlesly tanky, they bug trough terrain and again and their medium units are annoying to kill. the walker are a laugh.
Mosey Mar 5 @ 11:07am 
We would have had time to complete the Illuminate option if people had actually done them from the start. We've lost a bunch of them right on the cusp of victory but everyone mobbed the Bot's.

Which is fine, that was the choice and most of the community made their choice.

So yeah, basically you just missed a whole bunch of their spawns and we lost just about all of them.
Last edited by Mosey; Mar 5 @ 11:08am
but IF we fail both, both sides get new units...
I'd call that a WIN/WIN
Last edited by D.e.v.i.OS; Mar 5 @ 11:11am
Adhock Mar 6 @ 2:24am 
Originally posted by D.e.v.i.OS:
but IF we fail both, both sides get new units...
I'd call that a WIN/WIN

No.

No we wouldn't

The Illuminate aren't going to change their doctrine because they're WINNING. Out of the six MOs that have had them as the focus, including their return, we've only won TWO of them.

Why would they introduce new stuff and change what isn't broken?

Conversely, this is yet another defeat for the bots. They were attempting to take Claorell so they could get the Iron Legion online.

The outcome we got is the worst one for new units.

If the bots won, they'd finally have the resources to deploy the Iron Legion.

If the Illuminate lost, they'd finally have to start changing their tactic because what they're using would have stopped working.

You want new Illuminate units? Start WINNING.
Originally posted by Adhock:

No.

No we wouldn't

The Illuminate aren't going to change their doctrine because they're WINNING. Out of the six MOs that have had them as the focus, including their return, we've only won TWO of them.

Why would they introduce new stuff and change what isn't broken?

Conversely, this is yet another defeat for the bots. They were attempting to take Claorell so they could get the Iron Legion online.

The outcome we got is the worst one for new units.

If the bots won, they'd finally have the resources to deploy the Iron Legion.

If the Illuminate lost, they'd finally have to start changing their tactic because what they're using would have stopped working.

You want new Illuminate units? Start WINNING.

I hope this is a troll post, because, if not, you need a reality check as your RP session has gotten out of hand, horribly. Stuff gets released when the devs deem it ok to release and MOs serve as a marketing tool.
Adhock Mar 6 @ 11:53am 
Originally posted by Vintage Shin Kartz:

I hope this is a troll post, because, if not, you need a reality check as your RP session has gotten out of hand, horribly. Stuff gets released when the devs deem it ok to release and MOs serve as a marketing tool.

No it's not.

It's how Joel legitimately plays out the story. There's a reason mines in general are a meme in this community. Arrowhead is NOT afraid to lock new content behind story reasons.

They've done it before, and WILL do it again.

If you actually sit down and read out the flavor text for a LOT of what is in the game you'll start to see things pieced together.

The bots developed the Complex on Claorell to create new alloy which we stole for the DSS. This was around the same time the Iron Legion subfaction was teased with AH releasing images of 'Shiny Chrome' automatons rumored to have increased armor values.

If we had lost Claorell at any point, the Iron Legion would have had to make an appearance.

We got the Jet Brigade instead.

See how the story changes depending on our actions?

Joel is actually playing out the enemies Strategic decisions how a real commander would. Attacking on multiple fronts to spread us thin. Attacking enmass at a choke point to punch through defenses. Staging distractions like Terrek during the Julhem/Duma Tyr operation.

What doomers call 'unwinnable scripted events' is real strategy being played out in front of you and getting upset that your Zerg human wave isn't working when the enemy simply ether lures it somewhere impractical or sidesteps it.
Originally posted by Adhock:

No it's not.

It's how Joel legitimately plays out the story. There's a reason mines in general are a meme in this community. Arrowhead is NOT afraid to lock new content behind story reasons.

They've done it before, and WILL do it again.

If you actually sit down and read out the flavor text for a LOT of what is in the game you'll start to see things pieced together.

The bots developed the Complex on Claorell to create new alloy which we stole for the DSS. This was around the same time the Iron Legion subfaction was teased with AH releasing images of 'Shiny Chrome' automatons rumored to have increased armor values.

If we had lost Claorell at any point, the Iron Legion would have had to make an appearance.

We got the Jet Brigade instead.

See how the story changes depending on our actions?

Joel is actually playing out the enemies Strategic decisions how a real commander would. Attacking on multiple fronts to spread us thin. Attacking enmass at a choke point to punch through defenses. Staging distractions like Terrek during the Julhem/Duma Tyr operation.

What doomers call 'unwinnable scripted events' is real strategy being played out in front of you and getting upset that your Zerg human wave isn't working when the enemy simply ether lures it somewhere impractical or sidesteps it.

I don't care whether these are winnable or not and I did read the note after MO finished.
It explicitly stated that this "Iron Legion", or whatever, will be coming anyways. Releasing satisfactory content is a lifeline for a life service game. Do you think they will actually starve us of it, and by extension themselves out of players, because of a few failed Major Orders? Reality called, it wants you back in it.

And you got it completely backwards. First come updates then the MOs as an engagement tool to keep people in the loop. I simply cannot for the life of me believe that you would, with a straight face, claim that the developers would outright ♥♥♥♥♥♥♥ their time, effort and money and throw content into the garbage bin, because something, something, roleplay.
Originally posted by Vintage Shin Kartz:
Originally posted by Adhock:

No it's not.

It's how Joel legitimately plays out the story. There's a reason mines in general are a meme in this community. Arrowhead is NOT afraid to lock new content behind story reasons.

They've done it before, and WILL do it again.

If you actually sit down and read out the flavor text for a LOT of what is in the game you'll start to see things pieced together.

The bots developed the Complex on Claorell to create new alloy which we stole for the DSS. This was around the same time the Iron Legion subfaction was teased with AH releasing images of 'Shiny Chrome' automatons rumored to have increased armor values.

If we had lost Claorell at any point, the Iron Legion would have had to make an appearance.

We got the Jet Brigade instead.

See how the story changes depending on our actions?

Joel is actually playing out the enemies Strategic decisions how a real commander would. Attacking on multiple fronts to spread us thin. Attacking enmass at a choke point to punch through defenses. Staging distractions like Terrek during the Julhem/Duma Tyr operation.

What doomers call 'unwinnable scripted events' is real strategy being played out in front of you and getting upset that your Zerg human wave isn't working when the enemy simply ether lures it somewhere impractical or sidesteps it.

I don't care whether these are winnable or not and I did read the note after MO finished.
It explicitly stated that this "Iron Legion", or whatever, will be coming anyways. Releasing satisfactory content is a lifeline for a life service game. Do you think they will actually starve us of it, and by extension themselves out of players, because of a few failed Major Orders? Reality called, it wants you back in it.

And you got it completely backwards. First come updates then the MOs as an engagement tool to keep people in the loop. I simply cannot for the life of me believe that you would, with a straight face, claim that the developers would outright ♥♥♥♥♥♥♥ their time, effort and money and throw content into the garbage bin, because something, something, roleplay.
Bruh, get off your high horse and start diving. Also, he's kinda right about the game's narrative and story working the way it is with the MOs and you're just exaggerating in your responses. Now get back to diving
Originally posted by Adhock:
Originally posted by Vintage Shin Kartz:

I hope this is a troll post, because, if not, you need a reality check as your RP session has gotten out of hand, horribly. Stuff gets released when the devs deem it ok to release and MOs serve as a marketing tool.

No it's not.

It's how Joel legitimately plays out the story. There's a reason mines in general are a meme in this community. Arrowhead is NOT afraid to lock new content behind story reasons.

They've done it before, and WILL do it again.

If you actually sit down and read out the flavor text for a LOT of what is in the game you'll start to see things pieced together.

The bots developed the Complex on Claorell to create new alloy which we stole for the DSS. This was around the same time the Iron Legion subfaction was teased with AH releasing images of 'Shiny Chrome' automatons rumored to have increased armor values.

If we had lost Claorell at any point, the Iron Legion would have had to make an appearance.

We got the Jet Brigade instead.

See how the story changes depending on our actions?

Joel is actually playing out the enemies Strategic decisions how a real commander would. Attacking on multiple fronts to spread us thin. Attacking enmass at a choke point to punch through defenses. Staging distractions like Terrek during the Julhem/Duma Tyr operation.

What doomers call 'unwinnable scripted events' is real strategy being played out in front of you and getting upset that your Zerg human wave isn't working when the enemy simply ether lures it somewhere impractical or sidesteps it.

The problem with this line of thinking is that it leads to a self fulfilling negativity loop

People don't want to do Illuminate MO's because their faction is hella boring compared to bots and bugs, but then according to you this leads to the illuminate never changing

See how this is bad for the game overall?
Originally posted by Cloud Roller:
Bruh, get off your high horse and start diving. Also, he's kinda right about the game's narrative and story working the way it is with the MOs and you're just exaggerating in your responses. Now get back to diving

No, I don't think I will get off my high horse, unless you can properly explain how is it even remotely right that business decisions are affected by a damn in-game RP.
Last edited by Vintage Shin Kartz; Mar 6 @ 12:52pm
Adhock Mar 6 @ 1:43pm 
Originally posted by RedEssence:

The problem with this line of thinking is that it leads to a self fulfilling negativity loop

People don't want to do Illuminate MO's because their faction is hella boring compared to bots and bugs, but then according to you this leads to the illuminate never changing

See how this is bad for the game overall?

From a Meta perceptive, I am aware.

An easy change would be another story narrative leading to new mission types. That will result in new objectives on the Illuminate front AND create a doctrine shift for Super Earth which is what they need to be doing anyway.

"The Illuminate have been far too successful in striking Super Earth Colonies. SEAF scouts have finally found what they believe to be the hidden staging grounds these terrorist xenos are operating from. Strike back and show them that Super Earth will not be intimidated!"

The problem there is that now you've given the Level Designers more work and that's going to take anywhere from 3-6 months to cook and implement. Until then the player base has to simply suck it up.

Expecting 'new content' every week is unrealistic.

Made even worse by people optimizing the fastest possible route to 'endgame' where they max everything out and then crash out and get bored because they spedran the content and demanding new stuff which they will then optimize the fun out of again.

That kind of behavior is NOT sustainable.
Who remembers when the Automatons basically made it to Earth then just magically "retreated." The game goes where AH wants it to go, just like voting, your decisions don't mean crap lmao
DUNK Mar 6 @ 3:13pm 
don't care, game fun.
Adhock Mar 6 @ 3:15pm 
Originally posted by Nussy Snake:
Who remembers when the Automatons basically made it to Earth then just magically "retreated." The game goes where AH wants it to go, just like voting, your decisions don't mean crap lmao

Never happened.
Originally posted by Adhock:
Originally posted by RedEssence:

The problem with this line of thinking is that it leads to a self fulfilling negativity loop

People don't want to do Illuminate MO's because their faction is hella boring compared to bots and bugs, but then according to you this leads to the illuminate never changing

See how this is bad for the game overall?

From a Meta perceptive, I am aware.

An easy change would be another story narrative leading to new mission types. That will result in new objectives on the Illuminate front AND create a doctrine shift for Super Earth which is what they need to be doing anyway.

"The Illuminate have been far too successful in striking Super Earth Colonies. SEAF scouts have finally found what they believe to be the hidden staging grounds these terrorist xenos are operating from. Strike back and show them that Super Earth will not be intimidated!"

The problem there is that now you've given the Level Designers more work and that's going to take anywhere from 3-6 months to cook and implement. Until then the player base has to simply suck it up.

Expecting 'new content' every week is unrealistic.

Made even worse by people optimizing the fastest possible route to 'endgame' where they max everything out and then crash out and get bored because they spedran the content and demanding new stuff which they will then optimize the fun out of again.

That kind of behavior is NOT sustainable.

While I agree meta chasing and over optimizing game play leads to faster burn out, but when the faction only has 5 units with their scariest unit being a charger equivalent, they are going to get boring fast regardless

Im also not expecting content every week, its been 2 months since the illuminate released, we need more units
Last edited by RedEssence; Mar 6 @ 5:20pm
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Date Posted: Mar 5 @ 10:01am
Posts: 15