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Rapportera problem med översättningen
Also a bit of a skill issue, I strapped on heavy armor, took the HMG for the lols and was able to hold out without dying against several hulks, devestators and rocket striders while endlessly stiming myself from the supply backpack
A general bit of advice for patrols, if possible you want to be constantly on the move and keep an eye on the nearest red spot (base) on the map, patrols usually spawn from the nearest still active base or the edge of the map if no base is available. They move in a fairly straight line to the point you were when they spawned, so depending on terrain it can be fairly easy to evade them.
Patrol spawn rates increase if you're in range of an active objective, a red spot on the map or extract. The spawn rate slowly increases when you're within 50 - 100 meters from one of them until you finish the objective / take out the base (extract will always increase patrol spawn rates no matter what). If you can, take out the nearest objective / base as fast as you can to give yourself some breathing room with patrol spawns and then expand your area of influence (or relative peace) by taking out more objectives / bases along the way.
*edit* You also have a no spawn area around you of about 60 meters where no patrol can spawn, so if you're next to a base, that base can't spawn a patrol on you but that also means you have to be more careful and keep an eye out for patrols coming in and potentially cutting off your escape route.
https://www.youtube.com/watch?v=GC9g8_4rPrk
The former can be put somewhere behind good cover and will bombard anything it can find in a huge radius (just watch out for enemies rushing you) and make bots go crazy trying to reach it, which will put a lot of heat off of you.
And the latter is fantastic fire support, able to go toe-to-toe with nearly any heavy enemy, in addition to being a borderline cheat code against gunships. It will also, like the mortar turret, attract a lot of attention away from you.
Some also like the big bursts of damage the Autocannon sentry can dish out.
Disposable EATS great for taking out factories and factory striders.
Creeping barrages amazing for clearing a path or a base.
120mm arty high cooldown rate great destructive and surpression.
Solo 7 is what i play this game casually.
few things ull have to accept as a solo:
1. u will die. this is something u have to accept and just do your best to mitigate this kind of outcome.
2. u will fail some missions. the higher the difficulty the more chance of you failing. i recently had to reach out to people to do some of hte higher difficulties with them as i couldnt solo pull super samples out of the missions without some serious hurt.
3. u will lose your equipment. Running away is the better part of valor. yes 7 min cooldowns such and we all know it but its beter then eating deaths to try ot get gear u can wait on.
4. scout the surrounding of any area and get familar with the layouts in earlier difficulties. the game recycles a lot of the same layouts. get used to them and the spawn locations of said areas.
5. if u see too many drops coming your way ditch the area. this happens a lot to me on higher difficulties. ive had to come back to locations *time permitting* to finish what i started earlier and always had better situations as a result.
6. extract early. sometimes its just not worth it to finish out the map or grab the samples especially if ur low on the resapwns.
7. ask for help. theres nothing wrong with asking for help if youve come out of a few distresssing missions. the devs came out earlier in the time of the game and explained that solos get more patrol spawns then a 4 player lobby.
8. study the things you bring with you. medium penetration as somone mentioned kills a TON of bots and using an explosive weapon with anti tank or explosive helps with the rest. i personally use quasar since no ammo and commando if im in a hot enviorment.
7. turrets are you distractions and your best killers. machine gun and minigun turrets have med penetration. i recently talked about how effective they are in 4s 5s 6s 7s on reddit.
8 bring a med pen weapon as primary and a med pen 2nd. if u dont have at least one of these weapons ur setting urself up for failure early. study what weapon and how it works through youtube vids and it will pay off for you.
9. pick your fights. i have to do this each time. i cant take down a factory strider no matter what i do to it. theres no distraction u can do to those and they will rekt your respawns.
10. get a partner. this isnt a bad thing either. some person u trust to help you do the obj or do the other 2nd obj(clearing factorys/nests). some solos do group up and help out. they especially help with the "friend door".
as others have stated this isnt a solo type of game but it is fun to be a one man(woman) army and i definitly empathize with the higher difficulties. my biggest gripe is the increased spawns the less players you have in the lobby but theres no news to change it. i always run the perk that increases time between patrols and dodge those things like they have the plague. even ive had to take the L and extract early or just die and head back to the ship. its a usual outcome the higher difficulty you go. i run plas 101 + the medium pen pistol(not sure which warbond its from) and i dont have problems with the devastators. I take scout armor to avoid detection and use shield + quasar(commando)+minigun turret+machinegun turret as my strats but switch out the minigun for the 500kg in higher stuff. works for me about 85% of hte missions i run. 15% i just lose lol.