HELLDIVERS™ 2

HELLDIVERS™ 2

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NiuHello 10 dec, 2024 @ 14:10
Nerf Automatons or their spawns for single player lobbies
My point: There's way too many Automatons for 1 player and they can do too much for their numbers. Let's see, an outpost with ~20 bots and 1 Factory Strider. Doesn't sound too bad at first but when you're fighting a Walker which you have to circle to damage(no nades because you used them for something else) lil fᴜckers behind them call for backups.
Guess what, they bring and I'm not sh¡tting you not 2, not 4, not 8, they bring 12 DEVASTATORS... They're TANKY, do FᴜCKLOAD OF DAMAGE, and you can't get out of cover because you'll die before you get a kill, also you can only damage them when you fire at their little heads or belly cause screw you.

Another thing is the Strider itself, it literally never stops blasting so I can't afford to peek my head out and shoot at it because I'll die before I get to shoot twice and forget about recovering your gear. Which makes me just circle a big undestructible boulder and throw orbitals until it dies which shockingly isn't very fun. (Note: there's still like 20-50 bots coming after me because they never stop spawning, even if you take them out a new patrol spawns like 10 seconds later just behind you and chases me across the map.)

(Maybe all of this is just bad RNG for me but wtf do you genuinly want me to do. (Difficulty 4)

Don't write "giT GuD" or "SkILl IsSuE" because skill has nothing to do with the amount of enemies. If there's too many you'll get fᴜcked either way
Any advice besides git gud or play with squads appreciated.


Thanks to all who provided good advice, no, not to you peeps who say It's a 4 player coop game, it's not helpful. While I still think the spawnrate could be lowered a bit better gear Really helps.
Senast ändrad av NiuHello; 23 dec, 2024 @ 9:06
Ursprungligen skrivet av Random Person:
Ursprungligen skrivet av NiuHello:
Not only the Automatons have better range than Terminids they also have better armor so you'd think there'd be less of them but NOPE.

My point: There's way too many Automatons for 1 player and they can do too much for their numbers. Let's see, an outpost with ~20 bots and 1 Factory Strider. Doesn't sound too bad at first but when you're fighting a Walker which you have to circle to damage(no nades because you used them for something else) lil fᴜckers behind them call for backups.
Guess what, they bring and I'm not sh¡tting you not 2, not 4, not 8, they bring 12 DEVASTATORS... They're TANKY, do FᴜCKLOAD OF DAMAGE, and you can't get out of cover because you'll die before you get to shoot, also you can only damage them when you fire at their little heads or belly cause screw you.

Another thing is the Strider itself, it literally never stops blasting so I can't afford to peek my head out and shoot at it because I'll die before I get to shoot twice and forget about recovering your gear. Which makes me just circle a big undestructible boulder and throw orbitals until it dies which shockingly isn't very fun. (Note: there's still like 20-50 bots coming after me because they never stop spawning, even if you take them out a new patrol spawns like 10 seconds later just behind you and chases me across the map.)

(Maybe all of this is just bad RNG for me and I'm overcomplaining but wtf do you genuinly want me to do. (This amount of enemies happens for me on difficulty 4))

And don't write "giT GuD" or "SkILl IsSuE" because skill has nothing to do with the amount of enemies. If there's too many you'll get fᴜcked either way
Any advice besides git gud or play with squads appreciated.
You can definitely manage automaton missions solo if you know what you're doing and use the right tools. I don't know what you're using for your loadout, that being said it does sound like you're using using some rather sub-optimal primary choice since you have to flank scout striders to kill them. Now instead of simply bashing you for what you're doing wrong here, I'm going to offer some advice.

First off you pretty much always want to bring a medium pen primary to bots, to help deal with those scout striders (and the rocket versions on higher difficulties), as well as devastators. With scout striders, the leg and underside body armor is only medium, though the their cockpit armor is heavy, so if you have a medium pen weapon you can kill them by targeting the legs and underside. The diligence CS is a good example of a primary weapon that works well against bots thats available with the standard warbond.

If you have or are willing to get the Steel Veterans warbond, the Senator is a secondary weapon that excels against scout striders and their upgraded rocket variant. It has heavy pen and good damage, allowing it to kill them in two shots if you hit them right (around the crotch area). Easily one of the the best pistols to use against bots.

For devastors, I think pretty much any medium pen primary can cover them (though don't quote me on that, I don't play with every gun.) That being said, if you're willing to get Democratic Detonation, the explosive crossbow is by far the best against them, able to kill them in 2-3 hits, not counting head shots, as well as staggering potentially multiple them with the explosion, which is very useful for preventing them from shooting back at you effectively. Otherwise, if you don't have it, you could still use other medium pen options, like the Diligence CS I mentioned earlier.

For factory striders, I'd recommend bringing the recoiless rifle stratagem, since its one of the most effective anti-tank weapons in the game. It can oneshot a factory strider if you can hit it in the eye, though otherwise its two shots to the head. Alternatively, if you got Democractic Detonation, you can use thermites against them, since two to the head is enough to kill one.

As far as tactics go, its generally best not to stick around longer than you need to, and try to only engage in fights if you absolutely have to. Even with the most meta loadouts, trying to rambo your way through the Automatons solo, at least once you reach max difficulty, is practically impossible from my knowledge, so you need to know when to fight and when to avoid.
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DtHouse 10 dec, 2024 @ 23:44 
Ursprungligen skrivet av NiuHello:
Not only the Automatons have better range than Terminids they also have better armor so you'd think there'd be less of them but NOPE.

My point: There's way too many Automatons for 1 player and they can do too much for their numbers. Let's see, an outpost with ~20 bots and 1 Factory Strider. Doesn't sound too bad at first but when you're fighting a Walker which you have to circle to damage(no nades because you used them for something else) lil fᴜckers behind them call for backups.
Guess what, they bring and I'm not sh¡tting you not 2, not 4, not 8, they bring 12 DEVASTATORS... They're TANKY, do FᴜCKLOAD OF DAMAGE, and you can't get out of cover because you'll die before you get to shoot, also you can only damage them when you fire at their little heads or belly cause screw you.

Another thing is the Strider itself, it literally never stops blasting so I can't afford to peek my head out and shoot at it because I'll die before I get to shoot twice and forget about recovering your gear. Which makes me just circle a big undestructible boulder and throw orbitals until it dies which shockingly isn't very fun. (Note: there's still like 20-50 bots coming after me because they never stop spawning, even if you take them out a new patrol spawns like 10 seconds later just behind you and chases me across the map.)

(Maybe all of this is just bad RNG for me and I'm overcomplaining but wtf do you genuinly want me to do. (This amount of enemies happens for me on difficulty 4))

And don't write "giT GuD" or "SkILl IsSuE" because skill has nothing to do with the amount of enemies. If there's too many you'll get fᴜcked either way
Any advice besides git gud or play with squads appreciated.
Just don't play alone a game that was make for be a 4-coop based game. That's all, i don't even read the full text because it will be worthless and full of excuse
Sir, this is a 4 player co-op PvE game

Also a bit of a skill issue, I strapped on heavy armor, took the HMG for the lols and was able to hold out without dying against several hulks, devestators and rocket striders while endlessly stiming myself from the supply backpack
Senast ändrad av 🚛 Akehiko ⬛️💀🟧; 11 dec, 2024 @ 2:35
Tahla 11 dec, 2024 @ 10:03 
Ursprungligen skrivet av NiuHello:
Thanks for advice, I usually don't use medium penetration since the Developers literally provide you with no medium penetration weapons (only R-2124 Constitution) early on until you get loads of medals. (I have no medium penetration other than this weapon so far so my only bet is Support Stratagems weapons. Also no warbonds unlocked yet outside of the free one and Cutting Edge so I'm farming.)

Also for the picking fights part. I usually don't have a choice, I frequently have patrols of up to what feels like 20-30 Automatons spawning about 20 meters away from me while I'm already fighting (Not backup call, just random spawn) or they spawn all around so game leaves me no choice but to fight them to get to objective. But thanks for advice anyway! :broforce:
A few more weapons in the free warbond that should be helpful against bots are the liberator penetrator on page 6 and a bit further down the line the scorcher on the last page. Though in general if you have something with AoE stagger like the explosive crossbow, grenade pistol, purifier, punisher plasma or a support weapon like the autocannon should get you a lot of breathing room against clusters of devastators.

A general bit of advice for patrols, if possible you want to be constantly on the move and keep an eye on the nearest red spot (base) on the map, patrols usually spawn from the nearest still active base or the edge of the map if no base is available. They move in a fairly straight line to the point you were when they spawned, so depending on terrain it can be fairly easy to evade them.

Patrol spawn rates increase if you're in range of an active objective, a red spot on the map or extract. The spawn rate slowly increases when you're within 50 - 100 meters from one of them until you finish the objective / take out the base (extract will always increase patrol spawn rates no matter what). If you can, take out the nearest objective / base as fast as you can to give yourself some breathing room with patrol spawns and then expand your area of influence (or relative peace) by taking out more objectives / bases along the way.

*edit* You also have a no spawn area around you of about 60 meters where no patrol can spawn, so if you're next to a base, that base can't spawn a patrol on you but that also means you have to be more careful and keep an eye out for patrols coming in and potentially cutting off your escape route.
Senast ändrad av Tahla; 11 dec, 2024 @ 10:32
killtastic201 11 dec, 2024 @ 11:33 
I would run smoke bombs, and stealth armor for doing those kinds of high diff solo missions.. if your dying constantly to never ending bot drops you should probably just pop a smoke and gtfo rather than feed the meat grinder. you dont need to play full stealth, but you should be picking your fights a bit more thoughtfully. factory striders can be dealt with pretty easily, if you have the aim. bring a recoilless, and put one shot in the little red eye, or the belly for a instant kill. generally for devas, and scout striders the jar 5 can 3-2 shot without difficulty.
EotB 11 dec, 2024 @ 11:57 
bruh
SupaPlayer 12 dec, 2024 @ 13:00 
This game isn’t designed for solo play
Mahjik 12 dec, 2024 @ 13:46 
I'm not suggesting it's easy, but it is possible to solo the higher difficulties on bots. Take a look at this player and his tactics:

https://www.youtube.com/watch?v=GC9g8_4rPrk
StaunchStache 12 dec, 2024 @ 13:53 
Turrets make for great squadmates, you know. I recommend the mortar and rocket sentries especially.

The former can be put somewhere behind good cover and will bombard anything it can find in a huge radius (just watch out for enemies rushing you) and make bots go crazy trying to reach it, which will put a lot of heat off of you.

And the latter is fantastic fire support, able to go toe-to-toe with nearly any heavy enemy, in addition to being a borderline cheat code against gunships. It will also, like the mortar turret, attract a lot of attention away from you.

Some also like the big bursts of damage the Autocannon sentry can dish out.
Use the autocannon with flak rounds.
Disposable EATS great for taking out factories and factory striders.
Creeping barrages amazing for clearing a path or a base.
120mm arty high cooldown rate great destructive and surpression.
Solo 7 is what i play this game casually.
TLthepilot 12 dec, 2024 @ 15:15 
when it comes to playing solo especially on higher difficulties its all about hit and run tactics. what u described is definity a mistake made at some point to be pinned like that.

few things ull have to accept as a solo:
1. u will die. this is something u have to accept and just do your best to mitigate this kind of outcome.
2. u will fail some missions. the higher the difficulty the more chance of you failing. i recently had to reach out to people to do some of hte higher difficulties with them as i couldnt solo pull super samples out of the missions without some serious hurt.
3. u will lose your equipment. Running away is the better part of valor. yes 7 min cooldowns such and we all know it but its beter then eating deaths to try ot get gear u can wait on.
4. scout the surrounding of any area and get familar with the layouts in earlier difficulties. the game recycles a lot of the same layouts. get used to them and the spawn locations of said areas.
5. if u see too many drops coming your way ditch the area. this happens a lot to me on higher difficulties. ive had to come back to locations *time permitting* to finish what i started earlier and always had better situations as a result.
6. extract early. sometimes its just not worth it to finish out the map or grab the samples especially if ur low on the resapwns.
7. ask for help. theres nothing wrong with asking for help if youve come out of a few distresssing missions. the devs came out earlier in the time of the game and explained that solos get more patrol spawns then a 4 player lobby.
8. study the things you bring with you. medium penetration as somone mentioned kills a TON of bots and using an explosive weapon with anti tank or explosive helps with the rest. i personally use quasar since no ammo and commando if im in a hot enviorment.
7. turrets are you distractions and your best killers. machine gun and minigun turrets have med penetration. i recently talked about how effective they are in 4s 5s 6s 7s on reddit.
8 bring a med pen weapon as primary and a med pen 2nd. if u dont have at least one of these weapons ur setting urself up for failure early. study what weapon and how it works through youtube vids and it will pay off for you.
9. pick your fights. i have to do this each time. i cant take down a factory strider no matter what i do to it. theres no distraction u can do to those and they will rekt your respawns.
10. get a partner. this isnt a bad thing either. some person u trust to help you do the obj or do the other 2nd obj(clearing factorys/nests). some solos do group up and help out. they especially help with the "friend door".

as others have stated this isnt a solo type of game but it is fun to be a one man(woman) army and i definitly empathize with the higher difficulties. my biggest gripe is the increased spawns the less players you have in the lobby but theres no news to change it. i always run the perk that increases time between patrols and dodge those things like they have the plague. even ive had to take the L and extract early or just die and head back to the ship. its a usual outcome the higher difficulty you go. i run plas 101 + the medium pen pistol(not sure which warbond its from) and i dont have problems with the devastators. I take scout armor to avoid detection and use shield + quasar(commando)+minigun turret+machinegun turret as my strats but switch out the minigun for the 500kg in higher stuff. works for me about 85% of hte missions i run. 15% i just lose lol.
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Datum skrivet: 10 dec, 2024 @ 14:10
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