Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Of course, I can get that some people don't follow the major order because they just don't find the current one fun to do, I can't tell other people they aren't allowed to have fun. But if your only reason of not doing it is that you feel it is unwinnable, then I just can't help but question the logic of it.
Some people are just looking for something to complain about.
The MO was initially completely impossible. Absolutely impossible even if 100% of the player base committed too it. Then they lowered the percentages required for conquest on the bot planets to give us a mathematical chance but this is fake as well.
The GM should have known from previous months of MO's that a percentage of bug (and non-bug) divers aren't going to jump on the bot front just because there's an MO. Another large percentage of players just isn't going to play on terrible environmental planets There's always a percentage that are just going to nope out of the MO regardless because of this.
Doing the math, it means that the MO was still impossible.
In fact we have almost never had a bigger community push to succeed on an MO than this. Over 75% of the entire player base was fighting on the Zzaniah bot front at one point. That's a HUGE commitment from the playerbase to the MO including the bug divers.
And we still failed.
We didn't fail as a community.
The GM failed us as a GM with unrealistic goals and demands.
I'm sick of this accusing other players of not helping when it's the MO's and the creator of them that are at fault.
The problem is that the conquest calculation takes into account active players, without taking into account those who don't participate. 14k on the objective isn't as much of a problem as those 14k being penalized for the 10k who are not.
Maybe if the devs split the calculation into bug and and bot fronts.
Yeah how about them calculating whether the MO they are handing out is actually feasible. Who would could have thought that was a good idea ...
Or how they make certain missions purposefully impossible. Remember Lesath being under attack from five directions requiring 300% of the player base to defend it?
The only play in that game was to literally NOT play the defense objective and just let the GM have it and then take it back when the regen rate was normalized again.
Absolute crap GMing.
You do realize that AH does update the planets during the MOs if they feel they need to.. i.e. if there are so many players liberating a planet too quickly, they'll increase the regen. Similarly, if they want a certain MO to win for the 'story', they'll decrease the regen to ensure the MO is won.
It doesn't really matter that much if some players don't want to participate in the MOs.
Oh god here we go again with blaming the bug divers.
Stop it!
You're the problem.
The reason nobody engaged with the MO originally was because it was mathematically impossible to complete the MO with how the regen rates were originally configured.
They had to nerf the planets in order for the MO to even be possible from the start. They did that waaay too late and everyone just ignored the MO because it was impossible.
Then they dangled the carrot in front of us with the slightest possible chance of victory if everyone committed and over 75% of the player base committed to actually playing the objective,
Over >75%!!!
The community did not fail.
The GM's MO was crap.
Yeah I agree they should reconsider how they deal with liberation. The problem is on one hand you have people who want to complete the major orders, who get hindered by people who just want to play elsewhere because of the way liberation progress per operation scales with player count, and on the other you have people who just want to do whatever and don't like getting hounded for not helping with major order. They need to strike a fine balance between incentivizing the community to strategize, and allowing for some people to just go off and do their own thing.
That being said, the major order definitely wasn't impossible, given how close we got. It may have seemed that way earlier, I can't say for sure what exactly the regen rates were throughout, but since we do the know the devs will change them at times, it still doesn't really make to give up on the MO if you otherwise want to complete it since we have no idea if they'll help or not.
That being said, I don't mean to say the devs made no mistake here. They definitely still need to communicate the galactic war's mechanics better, and make it feel more natural and allow for more player agency, rather than just blatantly changing the stats behind it out of nowhere to get a predetermined outcome.
You can still mathematically make something impossible by a hairs length. That doesn't mean it ever was feasible.
Mathematically speaking yes victory was possible IF an unprecedented amount of the player base that has never happened before decided to commit to the MO all of a sudden.
So no ... this was pragmatically impossible, even if it was technically possible.
I don't care anymore. I now know this game is rigged. It doesn't matter. The GM will take planets when they like, the GM will give planets when they like. You as a player don't matter in their grand scheme of player driven narrative. It's nonsense. It's a marketing lie to keep you invested in a game.
Thats the thing, they can't communicate better because that would mean they couldn't mess with the system behind the scenes. They want to tell you that you have player initiative and influence. But the truth is.
You don't.
That's why they aren't open and honest about their communication.
You don't have any say in the matter. They just want you to believe you do for the sake of engagement.
Five years from now you'll still be fighting over the same 10 planets on each front. That's how the game is meant to be played. Your involvement in operation X doesn't mean anything for the grand story narrative. It will be taken away just as easily a month from now and return as an MO a month afterwards, going back and forth for years to come.