HELLDIVERS™ 2

HELLDIVERS™ 2

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Current MO
Recently i read comments that players refuse to follow MO´s because they are unrealistic and impossible to achive.

Now we failed the MO by just 3-4 hours. So the MO was realistically possible. The two Bot planets were set to 0% and 0,5% regen per hour.

But we gave up again short before the goal line. After Esker was taken, almost 3000 went straight to Socorro III and just an hour after taking Mintoria there were roughly 300 or more on Zefia already.

I was quite optimistic when we had over 20.000k Player at Bore Rock at some point. So, it was realistically possible for those who say it wasnt from the start.

However, i still hope we stick to Blistica even when MO failed. We are at 67% and just 7 hours away to complete the planet.
Last edited by VFA-97 Warhawks; Dec 10, 2024 @ 8:38am
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Showing 1-15 of 67 comments
Random Person Dec 10, 2024 @ 9:13am 
Thats the funny thing about this hopeless mentality. Its self-defeating. Sure maybe the major order was rigged from the start, and we had no chance of victory. But unless its undeniably blatantly obvious, there's no way of confirming that, so the most logical thing to do is try your best anyway and find out. Maybe you'll be proven wrong, making the victory all the more satisfying due to the seeming impossibility of it. Or maybe you were right, but at least know for sure and can say that you at least tried.

Of course, I can get that some people don't follow the major order because they just don't find the current one fun to do, I can't tell other people they aren't allowed to have fun. But if your only reason of not doing it is that you feel it is unwinnable, then I just can't help but question the logic of it.
melonLord Dec 10, 2024 @ 9:26am 
Yeah true. I really hope that these people aren't like this when they fail something irl.
StaunchStache Dec 10, 2024 @ 9:27am 
And if we had managed to complete the MO, the very same people would have started angry threads calling it rigged... in our favor this time.

Some people are just looking for something to complain about.
The Blind One Dec 10, 2024 @ 9:32am 
This is toxic towards the player community.

The MO was initially completely impossible. Absolutely impossible even if 100% of the player base committed too it. Then they lowered the percentages required for conquest on the bot planets to give us a mathematical chance but this is fake as well.

The GM should have known from previous months of MO's that a percentage of bug (and non-bug) divers aren't going to jump on the bot front just because there's an MO. Another large percentage of players just isn't going to play on terrible environmental planets There's always a percentage that are just going to nope out of the MO regardless because of this.

Doing the math, it means that the MO was still impossible.

In fact we have almost never had a bigger community push to succeed on an MO than this. Over 75% of the entire player base was fighting on the Zzaniah bot front at one point. That's a HUGE commitment from the playerbase to the MO including the bug divers.

And we still failed.

We didn't fail as a community.

The GM failed us as a GM with unrealistic goals and demands.

I'm sick of this accusing other players of not helping when it's the MO's and the creator of them that are at fault.
Last edited by The Blind One; Dec 10, 2024 @ 9:38am
Blackhawk Dec 10, 2024 @ 9:39am 
I always play the objectives, but some people don't. And that's fine - they like a different experience, and don't like being pushed to play a certain way. More power to them.

The problem is that the conquest calculation takes into account active players, without taking into account those who don't participate. 14k on the objective isn't as much of a problem as those 14k being penalized for the 10k who are not.

Maybe if the devs split the calculation into bug and and bot fronts.
The Blind One Dec 10, 2024 @ 9:41am 
Originally posted by Blackhawk:
Maybe if the devs split the calculation into bug and and bot fronts.

Yeah how about them calculating whether the MO they are handing out is actually feasible. Who would could have thought that was a good idea ...

Or how they make certain missions purposefully impossible. Remember Lesath being under attack from five directions requiring 300% of the player base to defend it?

The only play in that game was to literally NOT play the defense objective and just let the GM have it and then take it back when the regen rate was normalized again.

Absolute crap GMing.
Last edited by The Blind One; Dec 10, 2024 @ 9:44am
Mahjik Dec 10, 2024 @ 9:46am 
Originally posted by VFA-97 Warhawks:
Now we failed the MO by just 3-4 hours. So the MO was realistically possible. The two Bot planets were set to 0% and 0,5% regen per hour.

You do realize that AH does update the planets during the MOs if they feel they need to.. i.e. if there are so many players liberating a planet too quickly, they'll increase the regen. Similarly, if they want a certain MO to win for the 'story', they'll decrease the regen to ensure the MO is won.

It doesn't really matter that much if some players don't want to participate in the MOs.
Gundug Dec 10, 2024 @ 9:50am 
Coming just short of completing the Major Order proves it was far from impossible. The major failing was right at the start when on the bug side, the majority of players there wasted a day defending a useless planet rather than just taking the gambit planet that would have taken care of the defense and opened up the target sooner.
BadNetCode Dec 10, 2024 @ 9:52am 
I don't really blame anyone for not wanting to get swarmed by 10 fire tornadoes every time they evac
Random Person Dec 10, 2024 @ 10:00am 
Originally posted by BadNetCode:
I don't really blame anyone for not wanting to get swarmed by 10 fire tornadoes every time they evac
Yeah I don't either, they're annoying on civilian escort missions too
Last edited by Random Person; Dec 10, 2024 @ 10:04am
The Blind One Dec 10, 2024 @ 10:03am 
Originally posted by Gundug:
Coming just short of completing the Major Order proves it was far from impossible. The major failing was right at the start when on the bug side, the majority of players there wasted a day defending a useless planet rather than just taking the gambit planet that would have taken care of the defense and opened up the target sooner.

Oh god here we go again with blaming the bug divers.

Stop it!

You're the problem.

The reason nobody engaged with the MO originally was because it was mathematically impossible to complete the MO with how the regen rates were originally configured.

They had to nerf the planets in order for the MO to even be possible from the start. They did that waaay too late and everyone just ignored the MO because it was impossible.

Then they dangled the carrot in front of us with the slightest possible chance of victory if everyone committed and over 75% of the player base committed to actually playing the objective,

Over >75%!!!

The community did not fail.

The GM's MO was crap.
Random Person Dec 10, 2024 @ 10:04am 
Originally posted by Blackhawk:
I always play the objectives, but some people don't. And that's fine - they like a different experience, and don't like being pushed to play a certain way. More power to them.

The problem is that the conquest calculation takes into account active players, without taking into account those who don't participate. 14k on the objective isn't as much of a problem as those 14k being penalized for the 10k who are not.

Maybe if the devs split the calculation into bug and and bot fronts.

Yeah I agree they should reconsider how they deal with liberation. The problem is on one hand you have people who want to complete the major orders, who get hindered by people who just want to play elsewhere because of the way liberation progress per operation scales with player count, and on the other you have people who just want to do whatever and don't like getting hounded for not helping with major order. They need to strike a fine balance between incentivizing the community to strategize, and allowing for some people to just go off and do their own thing.
Last edited by Random Person; Dec 10, 2024 @ 10:05am
Random Person Dec 10, 2024 @ 10:11am 
Originally posted by The Blind One:
This is toxic towards the player community.

The MO was initially completely impossible. Absolutely impossible even if 100% of the player base committed too it. Then they lowered the percentages required for conquest on the bot planets to give us a mathematical chance but this is fake as well.

The GM should have known from previous months of MO's that a percentage of bug (and non-bug) divers aren't going to jump on the bot front just because there's an MO. Another large percentage of players just isn't going to play on terrible environmental planets There's always a percentage that are just going to nope out of the MO regardless because of this.

Doing the math, it means that the MO was still impossible.

In fact we have almost never had a bigger community push to succeed on an MO than this. Over 75% of the entire player base was fighting on the Zzaniah bot front at one point. That's a HUGE commitment from the playerbase to the MO including the bug divers.

And we still failed.

We didn't fail as a community.

The GM failed us as a GM with unrealistic goals and demands.

I'm sick of this accusing other players of not helping when it's the MO's and the creator of them that are at fault.
I'm not sure who this was directed at, but I was questioning the logic of the defeatism mentality of some players, I did not intend to criticize people for simply playing on whatever planet they wanted, something I tried to make clear.

That being said, the major order definitely wasn't impossible, given how close we got. It may have seemed that way earlier, I can't say for sure what exactly the regen rates were throughout, but since we do the know the devs will change them at times, it still doesn't really make to give up on the MO if you otherwise want to complete it since we have no idea if they'll help or not.

That being said, I don't mean to say the devs made no mistake here. They definitely still need to communicate the galactic war's mechanics better, and make it feel more natural and allow for more player agency, rather than just blatantly changing the stats behind it out of nowhere to get a predetermined outcome.
Last edited by Random Person; Dec 10, 2024 @ 10:16am
The Blind One Dec 10, 2024 @ 10:21am 
Originally posted by Random Person:
That being said, the major order definitely wasn't impossible, given how close we got.

You can still mathematically make something impossible by a hairs length. That doesn't mean it ever was feasible.

Mathematically speaking yes victory was possible IF an unprecedented amount of the player base that has never happened before decided to commit to the MO all of a sudden.

So no ... this was pragmatically impossible, even if it was technically possible.

It may have seemed that way earlier, I can't say for sure what exactly the regen rates were throughout, but since we do the know the devs will change them at times, it still doesn't really make to give up on the MO if you otherwise want to complete it since we have no idea if they'll help or not.

I don't care anymore. I now know this game is rigged. It doesn't matter. The GM will take planets when they like, the GM will give planets when they like. You as a player don't matter in their grand scheme of player driven narrative. It's nonsense. It's a marketing lie to keep you invested in a game.

That being said, I don't mean to say the devs made no mistake here. They definitely still need to communicate the galactic war's mechanics better, and make it feel more naturally, rather than just blatantly changing the stats behind it out of nowhere to get a predetermined outcome.

Thats the thing, they can't communicate better because that would mean they couldn't mess with the system behind the scenes. They want to tell you that you have player initiative and influence. But the truth is.

You don't.

That's why they aren't open and honest about their communication.

You don't have any say in the matter. They just want you to believe you do for the sake of engagement.

Five years from now you'll still be fighting over the same 10 planets on each front. That's how the game is meant to be played. Your involvement in operation X doesn't mean anything for the grand story narrative. It will be taken away just as easily a month from now and return as an MO a month afterwards, going back and forth for years to come.
Last edited by The Blind One; Dec 10, 2024 @ 10:25am
BadNetCode Dec 10, 2024 @ 10:35am 
Originally posted by The Blind One:
Five years from now you'll still be fighting over the same 10 planets on each front. That's how the game is meant to be played. Your involvement in operation X doesn't mean anything for the grand story narrative. It will be taken away just as easily a month from now and return as an MO a month afterwards, going back and forth for years to come.
lore accurate americasuper earth
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Date Posted: Dec 10, 2024 @ 8:36am
Posts: 67