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And yes some side objectives are hidden on the map like Radars, Artillery, stalkernests. YOu have to find them by your own or find the radar to unlock all locations.
Your respawns increase the more divers are in your squad.
- The clock, land at or near extraction and do a lap around the circle, clockwise or anti-clockwise, a full lap has you back at extraction.
- The snake, land as far away from extraction as possible and strafe your way back through objectives, you should always be heading in the general direction of extraction while nailing the side/main obj.
Which ever has you finish the objectives on the map and be near extraction, someone can run ahead and call in the Pelican to act as a floating turret aiding against the increased enemy patrols.https://www.youtube.com/watch?v=qWYHdpgQJu4
https://www.youtube.com/shorts/yE3nctY7qHk
Thank you, both. Appreciate it!
So for getting stuff unlocked, for super credits you want to play low level missions, if you're solo even trivial (level 1) should be good enough. Starting at difficulty 4 super credit spawns also get rare samples added so it may be harder to find them. Super credits spawn in bunkers that can only be opened by two people pressing the button at the same time, containers that you need to open with grenades or other certain high demolition force weapons and those yellow light beams you see on the map (crashed drop pods or whatever).
Guide for samples and SC:
https://www.youtube.com/watch?v=6tT-QXnrzZ8
As for medals, the higher the better and remember your daily personal order. You will also get some medals over time even if you don't play for completed major orders (you don't have to participate but you can only hold 250 so logging in at least once every 2 - 3 weeks should keep you from losing medals).
A: Always leave one "main mission" objective as last thing to do before extracting
B: If the mission has a radar station secondary objective do that first as it will reveal the whole map for you
C: Don't be near of a main objective or extraction point unless you're actually doing it.
D: difficulties 1-3 for Supercredits and 6+ for samples and medals. Do not play 4-5 unless you for some reason can't handle diff 6
E: in what order you go through the map I find the "clock" approach is usually the most effective, but this can vary depending on secondary objective locations and you might have to do some "side trips"
C should be expanded to every enemy outpost or every objective (both main, side or extract all raise patrol spawn rates when you're withing 100 meters from them capping out at 50 meters away, so clear them or stay away from them)
Patchnotes and how things actually work in this game are two separate things and often conflicting with eachother.
And thus I disagree with you and the "alleged patchnotes"
My recommendations and tips remain unchanged due to how I have experienced these mechanics working in the current patch of the game.
So the mission is one thing. But getting POIs (Points of Interest) for lots of extra samples, super credits, medals, requisition slips etc is another thing. Keep in mind you get the most medals and requisition slips by simply completing the mission. Samples and super credits you must look for but at these same locations you can find extra medals and slips. You mentioned you're not trying to be 100% optimal so I'll give you some good general advice. Being specific might not work anyway since things like your guns and armor and level you play at may be different than mine and you may not have unlocked certain things yet. For example the way I move as a scout and use gas to get away from situations might not apply to you, but anyone can use crouch, dive, prone and cover to optimize their logistics.
First of all you have to remember that this is a team game. If you want to win as many missions as possible and lose as few as possible, do 2 things. 1. Have other players support and back you up. 2. Support and back up your team. This can mean many things. Can you solo many things and even entire games? Yes. But teamwork makes the dream work much faster and smoother.
Communication is key. 5 ways to communicate. 1 The quick comms wheel (yes, no, thankyou, i'm sorry, follow me, hold position, i need supplies etc.). 2. Text chat. 3 Voice Chat. 4. Marking objectives, dangers, enemies, and locations. 5 Marking locations on map.
So pay attention to what people are doing and what state they're in in terms of their health and ammo, position, etc. Call reinforce as soon as you can but also consider where the person died. A lost of players don't like being called back in 500m away from where they died. Sometimes it's better to wait a few seconds so the other player that was with that first player can call him back in next to his lost gear. Call down supplies often and mark them. One of the recent updates also has the supply crates show on the map now, which is great. Be okay with following more experienced players but if nobody is really taking command, be a leader. Mark a location, use the "follow me" quick comm and lead by example. If nobody follows you, trust me you're only about 30 seconds away form somebody dying and you can just reinforce them right next to you lol. Also pay attention to what gear and stratagems your team has. The best teams have a good variety of stratagems to create a synergy. And pay attention to when they are using them and when you should use yours. Ofen all 4 players will throw an eagle on 1 charger when only 1 was needed. But nobody was really watching their team mates. You can also hear the sound of them keying in the stratagem so listen for that.
There are many sounds your team will make that are automatic, such as "i need stims!!" if they try to stim but don't have any. "out of ammo!" "can't liberate with this broken arm" "i'm bleeding out" or just general screams of either pleasure from killing enemies or pain from being hit. Listen carefully.
There are many different types of missions, each requiring a slightly different strategy. Some missions like the Flag raising esp at high levels are much easier when all 4 divers are together at each flag, one at a time. But some missions like ICBM, you can split up and do each objective individually, depending on skill level, mission lvl, number of enemies guarding etc. If you're not 100% sure you can solo an objective, splitting up into 2's is fine. It can be very fun too, a good duo can have great chemistry and there is like a bonding experience feeling.
Take every opportunity to make sure your stuff is ready before you approach something difficult. So this means reloading, restocking supplies, stimming, getting your stamina back to max, waiting for eagle / orbital cooldown etc. remember to reload both your primary, secondary and support weapon.
Many POIs contain ammo, stim and grenade packs as well as random support weapons. So this can save you time from either running to a supply crate half way across the map or waiting 2 minutes to call down the next one.
Always mark objectives and large enemies. Bug hole, mark it. Bot factory, mark it. Bot lazer tower, mark it. Charger, mark it. Gunship factory, mark it. Shrieker nest, mark it. Patrol, mark it. Supplies, mark it. Mines, mark it. Unstable hellbomb, mark it. Terminal, mark it. ETC ETC ETC.
Pick your battles. The mission is your mission. Other than the specific missions where you just exterminate or eradicate bots, in many missions you actually never need to kill an enemy. Avoid, go around, hold position and wait, use smoke / gas, run away, hide, retreat, regroup, crouch, go prone, dive, use cover, bushes etc if you have to. And take advantage of the bad weather like sandstorms, heavy rain, fog etc. In those conditions you can walk right past the enemy, tap them on the shoulder, and be on your merry way as they're totally blind. Everybody always thinks in terms of KILL KILL KILL but it's not really needed. Now if you can, and you have fun doing that, and it's just easier to wipe some enemies out, than by all means, do it. But it's not necessary 100% of the time.
It's funny how some people play and what others have said above me. I don't consider how patrol spawns / rates work because I don't engage the enemy. Crouch, cover, prone, speed, scout armor. nothing sees me. i can be 5 meters from them or less and they won't see me because i'm chilling and taking a nap and letting them go for their walk, both parties enjoying the beautiful scenery. If I absolutely have to take out a patrol, it's 5 seconds away from a stratagem wiping them all out.
Although sometimes there are a lot of patrols so I end up waiting around for a long time with some pretty close calls.
Choose your gear wisely. There dozens and dozens of guns, grenades, stratagems, etc to choose from so the combinations are almost endless. Choose something that you both enjoy and gets the job done well for the particular mission type /enemy type and mission level. Example: I love the cluster bomb for level 1-5 missions but 6-10 there are too many big enemies and I take the classic eagle instead. Same with the machine guns. I use either Stalwart or Machine gun for level 1-5 but 6-10 I use heavy machine gun as it rips through the big boys way easier. But that also depends on your stratagems. I will still use the standard machine gun, which I love for it's stability, on level 10 sometimes because I do have that eagle for big enemies. Example: I use the cookout shotgun for bugs AND bots because it's great for controlling crowds with it's spread. you just need to have one pellet touch a small enemy and they will burn to death 2 seconds later. most only use the incendiary shotguns for bugs but I found it's also great for small bots and also you can light them up while they're sill int he dropship. by the time they land, they're either dead or the bigger ones have half health. The cookout also has a nice knockback effect that's great for stunning commander and stalker bugs and devastator bots.
Boosters are important too. The health booster is #1 always. If nobody else picks it, pick it 100%. After that it's anything you want. But most commonly picked from higher level players are the supply booster, the stamina booster and the stim booster.
I've been singing the praises of scout armor which I use for 90% of my games. But eradicate missions and high value asset missions where you have to defend a small space and the enemy is 100% going to see you, I use the heavy peak physique armor for better machine gun control, stronger melee, and more health than the medium scout (praying for a heavy scout one day).
If I were to give credit to 2 pieces of gear that have kept my death rates so low, I would say it's the energy shield backpack and the scout armor. Rarely seen = rarely attacked. And when I am attacked, I take no damage for the first few hits. This is me. I see other players with comparable death rates and they use different gear. But I do believe that if the stats were available it would clearly show that energy shield players die less on average.
Study your enemies. Each enemy is different and has slightly different optimal ways for killing them. Bugs and bots are the the 2 main categories of course. Bots are mostly ranged units with some melee and bugs are mostly melee with some ranged units. Bots are mostly slower with some fast and bugs are mostly faster with some slow. You can further separate enemies into light, medium and heavy. So a bot that's heavy, ranged and fast would be the gunships. A bug that's light, melee, and fast would be the shriekers. Both flying units. Shriekers you use anything, as long as you hit them, they die right away. But there are usually about a dozen in a pack and they are very agile and small. Gunships you need heavier weapons and also need to avoid their machine gun and rocket fire. But there are usually only 4 max in a patrol and they are bigger and easier to hit.
So about which you should do first, the main objective, the side objectives or the enemy outposts (bug holes, bot factories). For me it really depends on the mission type, the mission level, the team, the environment / weather, the map and where you drop. Example, ICBM mission where all the main objectives are all pretty close to each other on the one side of the map. So i'd go right for them and get them done right away normally but maybe you dropped in a few hundred meters away and as soon as you all land there are stalkers attacking you. Well i'd 100% find and take care of the stalker nest first. Maybe on your way to main objectives after that, it's a very nice, clear, sunny day on the planet and you have a huge sweeping view of most of the map since you happen to at a higher elevation as well. So you could look around see almost everything. You see the enemy propaganda broadcast objective and shoot it down from 300m away. You see the spore spewer and take it out from 400m away. You see the radar objective on the way to one of the main objectives so you figure might as well stop there on the way. But next map you're in a swamp with 0 visibly and the map is fogged out, not showing any enemies. Well that's a different ball game.
Keep in mind the layout of the environment can physically block you and make it impossible to do things in a certain order. Tress, rocks, mountains, cliffs, rivers, lakes, ETC can divide up the map and make it challenging. Dead ends and choke points become a thing. There are even random holes you can just fall into and insta-die.
Generally speaking though, if I think the mission is or will struggle for any reason, I try to do the main objectives first so even if everyone dies after that and 0 extractions, it's still mission complete.
Get as many samples as you can safely per mission. Safely is the key word. Don't jeopardize the mission for them, since if you died without extracting you get 0 samples. Samples are found at objectives and POIs. The super rare samples are only found at 1 specific POI that looks like a upside down teardrop shaped tree.
Yes, to find POIs you either have to see them with your eyes or on the compass at the top of the screen you will see a question mark (?) in it's direction. Some have vertical light beams coming out of the crashed pods so you can see them from far away. Once you reach it, your character will say "found something", a message in the text chat window will say you found the location and what it is, and the location will now be marked on the map. If there are samples still at the location, the map will show a diamond shaped image. If no samples or if all samples are picked up, the image will change to look like a arrow going into a circle. So that's how you know if you've got all the samples at each location. Sometimes this bugs out and still shows the diamond once all are collected but that's rare. Each helldiver carries their own samples and must extract with them on your body. All samples are shared though so don't worry about who is carrying them, as long as somebody gets them on the ship, they're all shared. If you die, you drop your samples and an indicator that looks like a small beaker will show on the map, right next to your gear. When you get close you will see the samples actually flash so you can see them better. Yes, you can drop them off at the extract zone to safeguard them but you need to pick them back up before you get in the ship.
Some POIs will be bunkers. These are large doors that require 2 people to open. You know it's funny, I was just thinking, this may be the ONLY thing in the game that actually REQUIRES 2 people. Inside and outside these doors you will find lots of supplies. 3 shelves on the inside contain 1 item per shelf. samples, super credits, requistion slips, medals, and support weapons, at random. There can be multiple bunkers per map, I've seen 3 on a map, but average is 1. Other POIs have smaller, colored cube containers, about as tall as you, usually red or blue, that you have to blast open with a grenade or heavy weapon. 2 shelves inside these. Be aware these can also have exploding barrels beside them so keep distance.
Super credits, medals and requisition slips are also shared. If one player picks them up, everyone gets it. But no need to extract with them. Once you pick them up, that's it. You have them in your ship bank. You could quit or fail the mission and still have all the supercredits, etc. Which is great. So this is why people farm at lower levels. Smaller map, less rare samples so more super credits on the shelves, and you can just "return to ship with squad" once you're done collecting them and start over. You skip extract and all the post mission stats etc, saving huge time.
At higher levels the POIs will have many, including heavy, enemies. But unlike medium or large objectives they are not as spread out. They are more tightly packed so throwing a stratagem on them and wiping them out / weakening them is easier in that way. Pick an angle where you can kill as many as possible on the approach while protecting yourself with cover.
Yeah this is a perfectly workable playstyle, not my thing though.
I employ the hit hard hit fast and F off even faster, destroy whatever is between me and where I want to go and ignoring the rest.
I'm a team player all day, so that's no issue for me. It's one of the main reasons I got this game. I'm not too fond of competitive shooters, but I love co-op shooters.
Thanks again.