HELLDIVERS™ 2

HELLDIVERS™ 2

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PLAS-39 Accelerator Rifle
anyone else think we should rework this to make it resemble the plasma sniper in XCOM2? Because now its projectile just doesn't match the gun's outlook. It is such a long rifle and requires charging before firing, and what do I get, a tiny small plasma bullet. Would it be better if we get a plasma spear instead?
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Showing 1-15 of 24 comments
Midas Feb 12 @ 12:33pm 
It's a crossover weapon from Killzone, so it's designed to match that weapon. It's a bad weapon in this game, and supposedly it was a bad weapon in that game, too, so they made it intentionally bad and have no plans to improve it.
Originally posted by Midas:
It's a crossover weapon from Killzone, so it's designed to match that weapon. It's a bad weapon in this game, and supposedly it was a bad weapon in that game, too, so they made it intentionally bad and have no plans to improve it.

Such a dumb dev philosophy.

It wouldn't even be so bad if we could just use it to single fire.
Last edited by The Blind One; Feb 12 @ 12:35pm
Originally posted by Midas:
It's a crossover weapon from Killzone, so it's designed to match that weapon. It's a bad weapon in this game, and supposedly it was a bad weapon in that game, too, so they made it intentionally bad and have no plans to improve it.
I see, thank you for the info!
Foxador Feb 12 @ 12:41pm 
Originally posted by The Blind One:

Such a dumb dev philosophy.

It wouldn't even be so bad if we could just use it to single fire.

This is what the ex-cco said about the weapon when he was asked about it and if it'd get any buffs:

Because weapons are what weapons are, balance doesn't matter...If you like the KZ fantasy, you may want to use it. It kills things, not useless.

It could maybe use some tweaking, but unfortunately a 3 burst sniper with 9 rounds per mag... isn't that great. But that's how the weapon works.

I really despise the trope that snipers in games do more damage than rifles of the same caliber. It's so dumb.
Buntkreuz Feb 12 @ 12:58pm 
Originally posted by Foxador:
Originally posted by The Blind One:

Such a dumb dev philosophy.

It wouldn't even be so bad if we could just use it to single fire.

This is what the ex-cco said about the weapon when he was asked about it and if it'd get any buffs:

Because weapons are what weapons are, balance doesn't matter...If you like the KZ fantasy, you may want to use it. It kills things, not useless.

It could maybe use some tweaking, but unfortunately a 3 burst sniper with 9 rounds per mag... isn't that great. But that's how the weapon works.

I really despise the trope that snipers in games do more damage than rifles of the same caliber. It's so dumb.
They could also just have added....a different weapon.

Killzone sprawls with cool looking, great sounding and fun to use weapons that are powerful and they went with probably the least used, least iconic and worst weapon of the universe.
Hearts Feb 12 @ 1:16pm 
Isn't It actually a really solid medium-enemy clearer when paired with a Stalwart? I've seen it being used to just delete tougher enemies in a single burst at fair ranges. Granted, the low ammo capacity means it's not too good against bugs but picking a loadout suited for specific factions is a tooltip in this game so I think it's just fine.
Khloros Feb 12 @ 1:17pm 
Could potentially be amazing if the damage drop off was not so brutal on it .
Originally posted by Buntkreuz:
They could also just have added....a different weapon.

Killzone sprawls with cool looking, great sounding and fun to use weapons that are powerful and they went with probably the least used, least iconic and worst weapon of the universe.

There's also no rule that says they have to use the weapon exactly the same way.

That it had a 3 burst 9 round magazine in KZ is fine.

But they could've added a single shot function for it in HD2. Since it's a cross-over there's no rule that says that HD2 can't influence the weapon in its own way. Adding a single shot function with decreased damage drop-off due to all the power going into the 1 bullet would have made it an excellent sniper rifle.

I'm fine with a 9 ammo magazine on it. Not so much with the 3 burst rule with heavy drop off. 9 shots from a sniper rifle using the single shot function would make it pretty good again and the three burst mode has its own unique niche uses that would keep the weapon special.

The weapon could be something interesting between the marksman rifle and the AMR at that point in terms of ammo economy and damage.

Now it's just ... meh, why bother?
Last edited by The Blind One; Feb 12 @ 1:19pm
It is literally thee objectively worst weapon in the entire armory. There are no limits to the amount of negative words in the dictionary of every language ever conceived which I could use to describe it.
Last edited by Lost Latios; Feb 12 @ 1:31pm
Foxador Feb 12 @ 1:24pm 
Originally posted by Hearts:
Isn't It actually a really solid medium-enemy clearer when paired with a Stalwart? I've seen it being used to just delete tougher enemies in a single burst at fair ranges. Granted, the low ammo capacity means it's not too good against bugs but picking a loadout suited for specific factions is a tooltip in this game so I think it's just fine.

The damage drop off that it has super gimps it is a huge issue. It's a "sniper" that loses 36% of it's damage at 25m, 53% at 50m and 68% at 100m

So even at just 50m away your 350 damage becomes 164. Even at close range your 350 damage becomes 224. That's one of the bigger issues with it, alongside it's horrible ammo economy as you can only fire the gun 27 times before you are out of ammo

1. Bad ammo economy
2. Forced burst shot
3. Horrible damage drop off
Last edited by Foxador; Feb 12 @ 1:26pm
Midas Feb 12 @ 1:36pm 
Originally posted by Hearts:
Isn't It actually a really solid medium-enemy clearer when paired with a Stalwart? I've seen it being used to just delete tougher enemies in a single burst at fair ranges. Granted, the low ammo capacity means it's not too good against bugs but picking a loadout suited for specific factions is a tooltip in this game so I think it's just fine.

CAN it be used? Sure. You an use any gun if you want to. They all do damage, they all kill stuff. But other weapons do the same or better job with fewer drawbacks. In the accelerator's case, there's almost no scenario where you're not going to be better off with a purifier or a DCS.
Last edited by Midas; Feb 12 @ 1:37pm
Softis Feb 12 @ 2:30pm 
Originally posted by Foxador:
Originally posted by The Blind One:

Such a dumb dev philosophy.

It wouldn't even be so bad if we could just use it to single fire.

This is what the ex-cco said about the weapon when he was asked about it and if it'd get any buffs:

Because weapons are what weapons are, balance doesn't matter...If you like the KZ fantasy, you may want to use it. It kills things, not useless.

It could maybe use some tweaking, but unfortunately a 3 burst sniper with 9 rounds per mag... isn't that great. But that's how the weapon works.

I really despise the trope that snipers in games do more damage than rifles of the same caliber. It's so dumb.
I call BS on that ex-cco's philosophy, because by that logic the StA-52 would have a 40-round magazine (just as it did in Killzone 2, 3, and Mercenaries, which are the ones I played), instead of a 56-round one.

AH could have added VC-32 sniper rifle (6-round mag, bolt-action sniper) and it would make perfect sense as an AP3 primary sniper, while being easier to make it good-but-not-OP. The VC-32 is also a common Sniper Rifle across multiple KZ games, as opposed to the more obscure VC-39, which I had to look up (apparently, it's only in Mercenaries, which was a PS Vita exclusive).
Midas Feb 12 @ 2:31pm 
Originally posted by Softis:
Originally posted by Foxador:

This is what the ex-cco said about the weapon when he was asked about it and if it'd get any buffs:

Because weapons are what weapons are, balance doesn't matter...If you like the KZ fantasy, you may want to use it. It kills things, not useless.

It could maybe use some tweaking, but unfortunately a 3 burst sniper with 9 rounds per mag... isn't that great. But that's how the weapon works.

I really despise the trope that snipers in games do more damage than rifles of the same caliber. It's so dumb.
I call BS on that ex-cco's philosophy, because by that logic the StA-52 would have a 40-round magazine (just as it did in Killzone 2, 3, and Mercenaries, which are the ones I played), instead of a 56-round one.

AH could have added VC-32 sniper rifle (6-round mag, bolt-action sniper) and it would make perfect sense as an AP3 primary sniper, while being easier to make it good-but-not-OP. The VC-32 is also a common Sniper Rifle across multiple KZ games, as opposed to the more obscure VC-39, which I had to look up (apparently, it's only in Mercenaries, which was a PS Vita exclusive).

Well, he's not around any more either way, so whether AH feels some need to honor his sentiments on the subject or not is another matter. They might say ♥♥♥♥ what Pilestadt said and tweak the gun anyways.
Originally posted by Hearts:
Isn't It actually a really solid medium-enemy clearer when paired with a Stalwart? I've seen it being used to just delete tougher enemies in a single burst at fair ranges. Granted, the low ammo capacity means it's not too good against bugs but picking a loadout suited for specific factions is a tooltip in this game so I think it's just fine.
Plas-39 is fantastic on Illuminate. You can wreck Overseers at range and "sweep" the burst to take out swarms. I use it to burst down Tripod shields before using AT as well. Are there better weapons? Of course. But it's a fun weapon to use for sure, even on 10 difficulty or against other factions. Takes some skill to use but most people want the "EZ" mode weapon. I typically run Senator secondary to clean up anything else and use grenades and stratagems to destroy large mobs of targets. My main issue with it is the low damage it has against drop ship shields, especially compared to other plas weapons. Use it in the niche it fits in, killing specialty targets.
Originally posted by Foxador:

I really despise the trope that snipers in games do more damage than rifles of the same caliber. It's so dumb.

I hated him saying this so much. No-one (at least not anyone sensible) was asking for it to do more damage, we just wanted it to be able to actually damage things reliably at range instead of having 68% damage dropoff at 100m.
Last edited by Axis of Lint; Feb 12 @ 2:53pm
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Date Posted: Feb 12 @ 12:31pm
Posts: 24