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Such a dumb dev philosophy.
It wouldn't even be so bad if we could just use it to single fire.
This is what the ex-cco said about the weapon when he was asked about it and if it'd get any buffs:
Because weapons are what weapons are, balance doesn't matter...If you like the KZ fantasy, you may want to use it. It kills things, not useless.
It could maybe use some tweaking, but unfortunately a 3 burst sniper with 9 rounds per mag... isn't that great. But that's how the weapon works.
I really despise the trope that snipers in games do more damage than rifles of the same caliber. It's so dumb.
Killzone sprawls with cool looking, great sounding and fun to use weapons that are powerful and they went with probably the least used, least iconic and worst weapon of the universe.
There's also no rule that says they have to use the weapon exactly the same way.
That it had a 3 burst 9 round magazine in KZ is fine.
But they could've added a single shot function for it in HD2. Since it's a cross-over there's no rule that says that HD2 can't influence the weapon in its own way. Adding a single shot function with decreased damage drop-off due to all the power going into the 1 bullet would have made it an excellent sniper rifle.
I'm fine with a 9 ammo magazine on it. Not so much with the 3 burst rule with heavy drop off. 9 shots from a sniper rifle using the single shot function would make it pretty good again and the three burst mode has its own unique niche uses that would keep the weapon special.
The weapon could be something interesting between the marksman rifle and the AMR at that point in terms of ammo economy and damage.
Now it's just ... meh, why bother?
The damage drop off that it has super gimps it is a huge issue. It's a "sniper" that loses 36% of it's damage at 25m, 53% at 50m and 68% at 100m
So even at just 50m away your 350 damage becomes 164. Even at close range your 350 damage becomes 224. That's one of the bigger issues with it, alongside it's horrible ammo economy as you can only fire the gun 27 times before you are out of ammo
1. Bad ammo economy
2. Forced burst shot
3. Horrible damage drop off
CAN it be used? Sure. You an use any gun if you want to. They all do damage, they all kill stuff. But other weapons do the same or better job with fewer drawbacks. In the accelerator's case, there's almost no scenario where you're not going to be better off with a purifier or a DCS.
AH could have added VC-32 sniper rifle (6-round mag, bolt-action sniper) and it would make perfect sense as an AP3 primary sniper, while being easier to make it good-but-not-OP. The VC-32 is also a common Sniper Rifle across multiple KZ games, as opposed to the more obscure VC-39, which I had to look up (apparently, it's only in Mercenaries, which was a PS Vita exclusive).
Well, he's not around any more either way, so whether AH feels some need to honor his sentiments on the subject or not is another matter. They might say ♥♥♥♥ what Pilestadt said and tweak the gun anyways.
I hated him saying this so much. No-one (at least not anyone sensible) was asking for it to do more damage, we just wanted it to be able to actually damage things reliably at range instead of having 68% damage dropoff at 100m.