HELLDIVERS™ 2

HELLDIVERS™ 2

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About Servants of Freedom
So, since you are here, you already know that the last warbond was not as good as we want and there are many problems, starting with the amount of content, and with its quality.

I suggest several options on how this could have been done better in my opinion.

First, make the armor passive a booster.
More explosions and more relevant use of deaths and other boosters for reinforcements, this will make sense.

Change the armor to, for example, the pressure of Democracy - after death, it immediately calls reinforcements to the place of the diver's death automatically.

Think for yourself how much more flexible the command settings can be.

Using a booster and armor, the Ultimatum, Hellbomb backpack, you can play non-stop kamikaze. Where is the balance, you ask? This very quickly depletes your supply, such tactics must be used wisely.

Such changes could open up many new possibilities, instead of a couple of boring passives for a couple of player deaths.

Also, the use of such tactics provokes interest in the skin for the hellpod, time after time you can see the fall of the kamikaze driver, it could also be in warbond.

Your thoughts?
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正在显示第 1 - 11 条,共 11 条留言
zidj 2 月 12 日 上午 2:59 
Best part is, AFAICT, there's a new booster icon in the game files with a skull over a stopwatch which has me thinking the passive was gonna be a booster
Teljaxx 2 月 12 日 上午 3:23 
If the armor passive was a booster, that would force all your teammates to explode on death, too, whether they like it or not. That's not the kind of thing that should be forced upon other players. Because it forces you to change how you play, and not everyone wants to do that. Its much better if its strictly a personal choice.

Besides, you can still have a full squad of explosive martyrs if you want. They just all have to equip one of the armors with that passive.

Alternatively, your Pressure of Democracy idea could be a good booster. Have it do something like instantly reinforcing the first player that dies, with a 45-60 second cooldown. That way it won't completely replace the reinforce stratagem. But it can make it easier to keep your squad in the fight when things get crazy.
Mask 2 月 12 日 上午 3:30 
your idea of immediately reinforcing is interesting but has some issues.

1: helldivers are weaker when they first reinforce. you just died and you dropped your support weapon and backpack. jumping back in immediately with no plan is a good way to get yourself killed again.
that's the same reason throwing a reinforcement beacon at your feet when you're getting overrun is a terrible idea, you'll just get you AND the reinforcement diver killed.

2: while this would promote a even more aggressive playstyle which could be interesting, it would suck for the other players to have to deal with kamikaze karl wasting 5 reinforcements trying to WITNESS ME a command bunker.

3: the rare times when you have no samples and you blow yourself up to get a free ride to the evac pad would be ruined by this idea.

suggestions to fix all three problems:
1: instead of just immediately calling a reinforcement that'll get killed, the incoming reinforcement should have heavy damage resistance for ~5 seconds after landing, enough they could either be even MORE aggressive with their primary/secondary or use the damage res to grab their gear.

2/3: give it a cooldown like the guy above me said, and make the instant reinforce optional (spam the "request reinforcement" button to activate).
Teljaxx 2 月 12 日 上午 3:37 
引用自 Mask
2/3: give it a cooldown like the guy above me said, and make the instant reinforce optional (spam the "request reinforcement" button to activate).

I like that idea. Making it something a dead player can activate, instead of completely automatic. That would also let you choose who comes back if multiple people die together.

Though, actually choosing where you land is still a bit tricky. Should you come back near where you died, like what happens when playing solo? Should it drop you near a living squadmate? Should it choose someone at random, or let you choose? Hmmm...
Killer Cage 2 月 12 日 上午 3:44 
引用自 Teljaxx
If the armor passive was a booster, that would force all your teammates to explode on death, too, whether they like it or not. That's not the kind of thing that should be forced upon other players. Because it forces you to change how you play, and not everyone wants to do that. Its much better if its strictly a personal choice.

Besides, you can still have a full squad of explosive martyrs if you want. They just all have to equip one of the armors with that passive.
Why it's bad? Then I play, divers not stand on one point hugging each other, most of the time if player dead, there is no other players in 15-20meters.
And we have exploding hellpod booster, it's annoying.
So, why not?
Killer Cage 2 月 12 日 上午 3:48 
引用自 Mask
your idea of immediately reinforcing is interesting but has some issues.
It's not very practical yes, but it's can add playstyle for some party of friends. And not so boring like in current situation.

I'm not seeking best option :)
Mask 2 月 12 日 上午 3:53 
引用自 Teljaxx
[...]Should it drop you near a living squadmate? Should it choose someone at random, or let you choose? Hmmm...
would be best if it just spawned a reinforcement beacon directly on top of your corpse then followed the usual hellpod arrival so you can either crash your pod directly into the impaler that killed you and glitch out of the map, or slightly to the side of the horde so you can shoot into it.


引用自 Killer Cage
[...]I'm not seeking best option :)
with all due respect why did you ask for people's opinions then?
boris.glevrk 2 月 12 日 上午 3:56 
引用自 Killer Cage
So, since you are here, you already know that the last warbond was not as good as we want and there are many problems
I am here and I do not.
The Servant warbond is fine, just take it and use it.
Since you asked our opinions, well, there you go.
Killer Cage 2 月 12 日 上午 4:05 
引用自 Mask
with all due respect why did you ask for people's opinions then?
Well, you know, just to talk with other gamers here.
And hear cool or not ideas, activate some imagination.
Devs don't listen us, it's obvious.

boris.glevrk is fine :)
Dynamiez 2 月 12 日 上午 4:15 
My opinion: servants of freedom is the best warbond since the early ones like this detonation thing and cutting edge. I use all of the stuff, its the perfect anti squid warbond imo. Only thing i am not a big fan of are the armors.
Carcat 2 月 12 日 上午 7:03 
best warbond ever. ulti is still cracked. sickle is even better than it was. nuke is pure joy. more like these please
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发帖日期: 2 月 12 日 上午 2:15
回复数: 11